GG Weekly Videogame News RSS Feed
[steampowered.com] SteamOS announced It begins. steampowered.com news isntchrisl
[nintendoeverything.com] New Dragon Quest Monsters 2 screenshots nintendoeverything.com gamingeek
[computerandvideogames.com] PlayStation games to be 'playable on all devices' Sony want this computerandvideogames.com gamingeek
[eurogamer.net] FIFA 14 review eurogamer.net gamingeek
Sonic Lost World - New details, returning enemies, attacks Dimps on 3DS, Nintendo exclusivity and Smash Bros. talk polygon.com gamingeek
[computerandvideogames.com] Beyond Two Souls reportedly cost £17m to produce computerandvideogames.com gamingeek
[computerandvideogames.com] Valve prepares three new announcements computerandvideogames.com gamingeek
[videogamer.com] GTA 5 crashing older Xbox 360 consoles, reports claim Suggested solution not working for many videogamer.com gamingeek
[mcvuk.com] GTA V is having reported problems on older Xbox 360s Oh shit this is me mcvuk.com gamingeek
[gamefront.de] 3 x Infamous Second Son pics gamefront.de gamingeek
[gamekyo.com] Metal Gear Solid V : images gamekyo.com gamingeek
[youtube.com] Attack on Titan - full commercial I post this for Iga youtube.com gamingeek
[gonintendo.com] FIFA 14 on Nintendo 3DS has no new features or modes Trumpets EA press release gonintendo.com gamingeek
[gamesindustry.biz] EA thanks Miyamoto for gaming contributions then says he's 'falling down on the job' thanks to mobile gamesindustry.biz gamingeek
[officialnintendomagazine.co.uk] Takumi has mixed feelings about A.Attorney - Dual Destinies officialnintendomagazine.co.uk gamingeek
[videogamer.com] Need For Speed Movie Trailer videogamer.com gamingeek
[computerandvideogames.com] Don't rule out Rayman Legends on 3DS, says Ubisoft computerandvideogames.com gamingeek
[computerandvideogames.com] Japan: 3DS tops lifetime Wii sales computerandvideogames.com gamingeek
[videogamer.com] EA "makes the bullets for the War between PS4 and Xbox 1" Wii U has gun control videogamer.com gamingeek
[eurogamer.net] EA's new boss Andrew Wilson makes a few changes Hands EA Sports to Söderlund, Mobile to Gibeau. eurogamer.net gamingeek
[officialnintendomagazine.co.uk] Miyamoto: Eiji Aonuma doesn't need me anymore officialnintendomagazine.co.uk gamingeek
[officialnintendomagazine.co.uk] Harvest Moon: A New Beginning - review officialnintendomagazine.co.uk gamingeek
[youtube.com] Wonder Flick - latest trailer youtube.com gamingeek
[gonintendo.com] Mario Kart Arcade GP DX - more footage gonintendo.com gamingeek
[videogamer.com] Riddick: The Merc Files Review videogamer.com gamingeek
[computerandvideogames.com] Forza 5 gameplay: First official direct-feed footage computerandvideogames.com gamingeek
[eurogamer.net] Killzone Shadow Fall multiplayer runs at 60 fps a lot of the time Where they drop... eurogamer.net gamingeek
[neogaf.com] Nintendo and Panasonic working together to improve game interaction. Nintendo has purchased 27% stock in the company. This cost Nintendo 35 million yen, leaving Panasonic with a 50% stake neogaf.com gamingeek
[computerandvideogames.com] Sony: Dedicated fans keeping Vita from getting shelved computerandvideogames.com gamingeek
[eurogamer.net] Could AMD's Mantle revolutionise PC gaming? DICE unveil new API eurogamer.net news gamingeek
[gamekyo.com] Rain : a petite vidéo gamekyo.com gamingeek
[4colorrebellion.com] River City Ransom: belongs on Nintendo platforms Says dev 4colorrebellion.com gamingeek
[joystiq.com] Sonic Lost World - video preview joystiq.com gamingeek
[neogaf.com] TLOU DLC to be revealed tomorrow. Named "Outbreak Day" neogaf.com news Dvader
MTV ends its gaming site Multiplayer blog Totilio this is on you mtv.com gamingeek
[gamekyo.com] Infos & images pour God Eater 2 gamekyo.com gamingeek
[steampowered.com] Valve announces Steam Controller The most prominent elements of the Steam controller are its two circular trackpads. Driven by the player’s thumbs, each one has a high-resolution trackpad as its base steampowered.com news gamingeek
[neogaf.com] Nagoshi was testing the waters with Yakuza 1&2 HD on Wii U but sales fell flat neogaf.com gamingeek
[kotaku.com] Wii-U Arkham Origins will be $10 less than 360 and PS3 ver Cause of no online multiplayer - more of this plz kotaku.com gamingeek
[nintendoeverything.com] LucasArts cancelled a Star Wars project for Wii U "that was going to be a Wii U title modeled after the old TIE Fighter and X-Wing games.” nintendoeverything.com gamingeek
[videogamer.com] Watch Dogs, will it be 720p or 1080p on PS4/X1 Ubisoft unsure videogamer.com gamingeek
[eurogamer.net] 'Wii U is pretty much in-between' current and next gen Ubisoft on Watchdogs Wii U graphics eurogamer.net gamingeek
[videogamer.com] Watch Dogs is 30FPS on PS4 & Xbox One videogamer.com gamingeek
[eurogamer.net] You can play all of Beyond with your iPhone "For us this is a key feature in the game." eurogamer.net gamingeek
[mcvuk.com] Nintendo teams up with Tesco for Wii U fight back “We haven’t had the sales we wanted on Wii U hardware. We haven’t had the software for most of this year. But we have some quite ambitious numbers" mcvuk.com gamingeek
[computerandvideogames.com] The Evil Within: 20 minute gameplay demo computerandvideogames.com gamingeek
[gameinformer.com] Quantic Dream's Tech Demos And Mysterious PlayStation 4 Project" gameinformer.com gamingeek
[gamekyo.com] FIFA 14 : launch trailer gamekyo.com gamingeek
[dromble.com] Examining Shigeru Miyamoto's Appreciation For Film Miyazaki, Indiana Jones and more, good read dromble.com gamingeek
[netflix.com] Netflix Super HD hits devices No 360 support? netflix.com gamingeek
[nintendoeverything.com] How Nintendo decides which franchises to develop for By Miyamoto nintendoeverything.com gamingeek
[xbox.com] Xbox Fitness announced. Free year membership. Includes Insanity/P90X and more. xbox.com news Dvader
[gamekyo.com] Battlefield 4 720p on X1 and PS4 gamekyo.com gamingeek
[usgamer.net] Bayonetta 2 - impressions usgamer.net gamingeek
[giantbomb.com] South Park: Stick of Truth Dated December launch. Video Content. giantbomb.com media news aspro
[gameinformer.com] EA Settles NCAA Athlete Likeness Suit For $40 million. gameinformer.com news aspro
[gameinformer.com] Star Citizen Passes $20M Mark on Kickstarter This is going to be spectacular, or a spectacular disaster. gameinformer.com news aspro
[joystiq.com] Mikami Explains RE's Switch To Action "That all came out of the commercial failure of the Resident Evil remake..." joystiq.com news aspro
Hands-On Impressions of Valve Controller "you’re mostly just moving your thumbs over the trackpads and marveling at what you’re feeling" kotaku.com.au impressions aspro
[nintendoeverything.com] Warning: You better buy Ubisoft Wii U games "I'm dead serious about the third thing too. Based on what I'm hearing, if you want Ubisoft to support Wii U, you better support their stuff." nintendoeverything.com gamingeek
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Fri, 27 Sep 2013 16:03:42

Deep Down:

2094 New York




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Fri, 27 Sep 2013 16:06:57
edgecrusher said:

As we inch closer and closer to the "next generation" consoles, I grow less & less excited for them. What gives?

I don't have that warm fuzzy feeling I had when Xbox 360 launched.

It's the opposite for me. I'm starting the regret not pre-ordering a PS4 now. Sad

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Fri, 27 Sep 2013 16:15:44

I posted this in that REmake "sales failure" article on IGN and got 12 up votes...lol




I can't help but laugh when I see people talk badly about the Gamecube. It was a very powerful console at the time, beyond PS2 and close to Xbox, being sold for $200 on day one. What is there to not like about it?


Its unfortunate most people were closed minded and refused to support it because it wasn't as "cool" as the others. If people supported it, games would have sold better, more games would have been made for it..etc.

Resident Evil would have sold better on PS2 no doubt...but I'm quite happy it was on Gamecube because it wouldn't have looked ANYTHING like it did on PS2. It would have looked like Onimusha, basically.





Ravenprose said:

It's the opposite for me. I'm starting the regret not pre-ordering a PS4 now. Sad


Once the real games start coming out...MGS, new FF...GTA 5 if they don't release it on PC.....then I will start actually wanting a new machine.

         1200923.png?77682175

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Fri, 27 Sep 2013 16:18:49
LucasArts cancelled a Star Wars project for Wii U

LucasArts canned a whole bunch of projects over the years – including one game planned for Wii U.


According to Kotaku, the company intended to release a few titles leading up to the reintroduction of Star Wars Battlefront. One of these games was given the tentative name “Version Two”. The site reports through a source that the project “grew from the remnants of a project code-named Wingman that was going to be a Wii U title modeled after the old TIE Fighter and X-Wing games.”


Kotaku has a bit of footage from Wingman, which can be found here.


surprise

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Fri, 27 Sep 2013 16:26:19

More deep down






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Fri, 27 Sep 2013 16:27:46
edgecrusher said:

Once the real games start coming out...MGS, new FF...GTA 5 if they don't release it on PC.....then I will start actually wanting a new machine.

PC elitist!

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Fri, 27 Sep 2013 16:39:02
Ravenprose said:

PC elitist!

YOU KNOW IT!

gamingeek said:

Damn...it looked good too!

         1200923.png?77682175

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Fri, 27 Sep 2013 17:10:20
edgecrusher said:

Damn...it looked good too!

edgecrusher said:

Damn...it looked good too!

Edited: Fri, 27 Sep 2013 17:12:00

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Fri, 27 Sep 2013 17:20:05

I have finished 16 games this year so far, which I am happy with because that means no matter what I have averaged better than 1 game beaten per month when all is said and done.

However... I still have:

  • 24 games to finish on PC
  • 11 games to finish on the Wii
  • 6 games to finish on Wii U
  • 5 games to finish on Xbox 360
  • 1 game to finish on Xbox 1
  • 7 games to finish on Gamecube
  • 20 games to finish on PS3
  • 6 games to finish on PS2
  • 3 games to finish on N64
  • 5 games to finish on Dreamcast
  • 1 game to finish on PS1

That's 89 games?! Not counting HD editions or the handful of 3DS games I have....

         1200923.png?77682175

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Fri, 27 Sep 2013 17:27:00

showcase_1a_ibtdjvzxym_.jpg
showcase_1b_yfit8awbxn_.jpg
Edited: Fri, 27 Sep 2013 17:32:57

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Fri, 27 Sep 2013 17:36:51
edgecrusher said:

I have finished 16 games this year so far, which I am happy with because that means no matter what I have averaged better than 1 game beaten per month when all is said and done.

However... I still have:

  • 24 games to finish on PC
  • 11 games to finish on the Wii
  • 6 games to finish on Wii U
  • 5 games to finish on Xbox 360
  • 1 game to finish on Xbox 1
  • 7 games to finish on Gamecube
  • 20 games to finish on PS3
  • 6 games to finish on PS2
  • 3 games to finish on N64
  • 5 games to finish on Dreamcast
  • 1 game to finish on PS1

That's 89 games?! Not counting HD editions or the handful of 3DS games I have....

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Fri, 27 Sep 2013 17:59:24

wtf

more coming:

Edited: Fri, 27 Sep 2013 18:08:46

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Fri, 27 Sep 2013 18:27:24

Wow...it looks like a cross between Rogue Squadron and Halo.

I would have bought it at a high price....

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Fri, 27 Sep 2013 18:42:12

Nagoshi was testing the waters with Yakuza 1&2 HD on Wii U, but sales fell flat

A portion of an EDGE interview with Nagoshi...

Edge: Yakuza 1&2 HD came out for Wii U; were you not tempted to take the series multiplatform from now on?

Nagoshi: The PlayStation format has a lot of users, so we knew that our audience is there. With the HD versions, we had already made the game once for PS2 and then in HD, so it was quite easy to port it to Wii U, whereas [porting] a whole new title is a bit tricky. I was interested in the Wii U format and curious about how many Wii U users would be interested in the Yakuza series, and the only way to find that out was to try releasing something. It was an experiment. But the sales weren’t great.
-----------
Fuck OFF, who wants to buy old ps2 ports which have already been released in HD while Nagoshi makes his 6th yakuza or whatever.

Edited: Fri, 27 Sep 2013 18:44:41

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Fri, 27 Sep 2013 18:51:25

FRIGAY IS HERE!!!!!

Edited: Fri, 27 Sep 2013 18:51:39
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Fri, 27 Sep 2013 18:56:00

Steam controller unveiled

The fuck? NO

Edited: Fri, 27 Sep 2013 19:10:03

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Fri, 27 Sep 2013 19:02:21

IGA! I need this translated to retard-speak!

Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

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Fri, 27 Sep 2013 19:03:20

I want a Steam pad right now. Right between MY ASS CHEEKS!

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Fri, 27 Sep 2013 19:07:11

Hmm face buttons so far from eachother means you can't press more than one of them with your thumb or finger... how is one supposed to run and jump in Mario type platformers or shoot and jump in arcade type games.  Doesn't make sense to me

___

Listen to Wu-Tang and watch Kung-Fu

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Fri, 27 Sep 2013 19:11:18
SteelAttack said:

IGA! I need this translated to retard-speak!

Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

Translation: it rumbles.

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