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Donkey Kong Country Returns 3D (1080p HD) Gameplay Video Released Gameplay of Donkey Kong Country Returns 3D from the Nintendo eShop. realgamernewz.com media Hitman0769
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Xbox 720 PS4: Current Gen Awards & Nex Gen Predictions Podcast RealGamerNewz presents the Current Gen Awards & Nex Gen Predictions Podcast from Tristan’s Twisted World featuring Hitman and Tristan of the RGN Staff. On this recording we take our picks for favori realgamernewz.com editorial Hitman0769
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[ign.com] Sony Is Giving Away Free PSN Credit Dollar Dollar Bills Y'all!!! ign.com news robio
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[eurogamer.net] Rayman Legends dev "pissed" at Ubisoft for delay After completing Wii U version, blames "men in ties" eurogamer.net gamingeek
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Sony’s PlayStation 4 event helps….Nintendo? Sony’s big announcement of the PlayStation 4 console late Wednesday gave a boost to the shares of its more troubled rival Nintendo. marketwatch.com news gamingeek
Sucker Punch's CREEPY Political inFamous 3 PS4 Speech It was almost disturbing to be brought into the chilling world described by Sucker Punch at the PlayStation 4 unveiling of inFamous Second Son. Take a listen and you will see that, at first, it seemed realgamernewz.com news Hitman0769
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1Up.Com has Reached Its End. Kinda knew it was coming, but it's still sad! Say 'Good-Bye' to GameSpy too! 1up.com news phantom_leo
Muramasa Rebirth Gameplay Video Vita. gematsu.com media news aspro
[gamespot.com] New US Retail Releases Week of Feb. 24, 2013 Brutal Legend PC, Etrian Odyssey, DLC for Mass Effect, Borderlands, COD & Halo. gamespot.com news aspro
[digitalspy.co.uk] Watch Dogs' producer talks about the PS4 version It's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens. digitalspy.co.uk gamingeek
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From Software's Armored Core Coming West Namco publishing for NA, EU and Australia. gematsu.com news aspro
[aintitcool.com] Rumor:  There could be a KOTOR movie on the horizon. Please, be true. aintitcool.com news travo
[destructoid.com] Shin Megami Tensei IV Battles and Exploration Shown This game MUST come to the US Atlus! destructoid.com media phantom_leo
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Mon, 18 Feb 2013 14:13:43
gamingeek said:
Just read the nintendo direct summary, why the hate? Mario golf, new rpg etc, good games no?

Nintendo had just bounced off of new about the Wii U selling like shit in January, and in the previous week Rayman Legends had been delayed to go multi-platform. People were expecting those things to be addressed. Instead it was really a 3DS focused Nintendo direct with lots and lots and lots of Mario and Luigi. Any other time it probably would have been received just fine, but given the state of the Wii U's issues it just seemed like they were trying to fill the hole with more Mario on the wrong system.

Oh and welcome back. I hope you have regular digestion experiences again soon.

Edited: Mon, 18 Feb 2013 14:14:27
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Mon, 18 Feb 2013 14:15:18

The hate started when the Wii U lost Rayman as an exclusive. Now apparently the system is doomed.

         1200923.png?77682175

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Mon, 18 Feb 2013 14:16:01
Foolz said:
robio said:

You guys may have some entertainment. Archie or Foolz or someone else recently suggested I do a bathtub rant about Ubisoft's decision to make Rayman Legends multiplatform. Well tonight I did it. At the same time I also did a review for the new Chicken and Waffle flavored potato chips from Lays. And before than I drank a hell of a lot of tequila. So the end result kind of came off as a drunk guy's rant against France. I'm debating whether or not to make this public, but if nothing else I'll post it tomorrow or whenever it's finished uploading.

Wasn't me, but I am eagerly awaiting it.

That would be me. Also looking forward to it.

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Mon, 18 Feb 2013 14:21:34
Archangel3371 said:

That would be me. Also looking forward to it.

Just posted it in its own blog. If I had any shame I wouldn't mind you, but fuck it man. I got rid of shame a long time ago.

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Mon, 18 Feb 2013 14:27:03

edgecrusher said:The hate started when the Wii U lost Rayman as an exclusive. Now apparently the system is doomed.


I can understand it going multiplatform, but delayed too? Till when? Also I saw a chart comparison with the first 3 months of sales compared with various platforms and u was doing similarly well compared to gc and wii, other systems, even xbox1 and ps2 were much higher. I expect better marketing, more games and a price cut would do wonders. We are so early. I expect high priced next gen consoles to face similar struggles.

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Mon, 18 Feb 2013 14:27:58
gamingeek said:

edgecrusher said:The hate started when the Wii U lost Rayman as an exclusive. Now apparently the system is doomed.



I can understand it going multiplatform, but delayed too? Till when? Also I saw a chart comparison with the first 3 months of sales compared with various platforms and u was doing similarly well compared to gc and wii, other systems, even xbox1 and ps2 were much higher. I expect better marketing, more games and a price cut would do wonders. We are so early. I expect high priced next gen consoles to face similar struggles.

The current date is sometime in September.

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Mon, 18 Feb 2013 14:31:52

NFS Criterion wii u preview said:The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either. "When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that.". Speaking with GamesRadar in a recent demo, Alex Ward noted that the Wii U version will feature a “notable increase in visual quality” over its console counterparts, largely due to its superior memory performance and more modern GPU architecture.


“The Wii U has more memory, so we’re able to use the PC textures and assets. The road is more detailed, the lighting is improved, the draw distance has been tweaked.”

Edited: Mon, 18 Feb 2013 14:49:27

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Mon, 18 Feb 2013 14:40:14
robio said:

The current date is sometime in September.


The fuck? Why not just release the u version on time and port later? Fuck me they don't delay multiplatform games to wait for u versions. Typical bullshit.

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Mon, 18 Feb 2013 14:59:37
Because then Ubi would have to pay for two marketing campaigns.

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Mon, 18 Feb 2013 15:02:36
Vita gets price cut in Japan. West has to next.

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Mon, 18 Feb 2013 15:06:14
aspro said:
Because then Ubi would have to pay for two marketing campaigns.

Also apparently Microsoft has a policy that states that all multiplats release on the 360 day one or not at all.

So since Ubisoft wanted Rayman Legends on the 360 they had to delay the Wii U version because of Microsoft's policy.

http://www.nintendo-nation.net/microsoft-policy-rayman-legends-delay/

Edited: Mon, 18 Feb 2013 15:12:40

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Mon, 18 Feb 2013 15:08:30
aspro said:
Because then Ubi would have to pay for two marketing campaigns.


Just read the u game is complete, ubi delaying it just for other versions, such utter bullshit. Even the devs have protested.

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Mon, 18 Feb 2013 15:12:29
That "protest" was a contrieved PR stunt.

Ubi got scared off from ZombiU sales and as Ninty pointed out they got painted into a corner by MS.

It does suck. I am sure there were plenty of people who got a U for Rayman.

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Mon, 18 Feb 2013 15:13:44

The marketing explanation is a legit one, but only if the game isn't as good as we've all anticipated. If the game is AAA quality, the word of mouth would be more than enough to carry the PS3 and 360 version. I wrote a very long letter to Ubisoft and reminded them of how Capcom handled the PS2 release of RE4 with a very minimal ad budget.

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Mon, 18 Feb 2013 15:30:38
Coming from Mario Wynands, the co-founder of Sidhe Interactive...


At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled. Platform is in serious trouble. Publishers and developers from the US, UK, France, Germany, and Australia mainly. Pubs and devs never recoiled from PS3 like they seem to be with Wii U (though this is anecdotal). There was always the confidence that the numbers would get there over time with PS3. I'm not sensing that with Wii U. I had a data point yesterday at lunch with a high budget Wii U game that was hoping to sell "millions" over time. It only managed "tens of thousands". It is one of the top rated games for the platform.

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Mon, 18 Feb 2013 15:51:37

aspro said:That "protest" was a contrieved PR stunt.




Ubi got scared off from ZombiU sales and as Ninty pointed out they got painted into a corner by MS.




It does suck. I am sure there were plenty of people who got a U for Rayman.



There was another dev: A dev that worked on Rayman Legends took to the internet with an important message. He said that the dev team felt just as hurt as the rest of us. The delay of the game/push to multiplatform was a shock to them as well. They worked very long hours to push for a February launch, doing away with family/friend/personal time. They crunch and crunch, only to find out their hard work has been pushed until September...with more to come for 360/PS3.



The main point this dev wanted to make came to the consumer/game relationship. He didn't want people to crap on the game because of Ubisoft's decision. This is a title that these devs are very proud of and have put a ton of work into. The game itself is going to be fantastic, but now the devs are worried that people will ignore their title all because of this mess. Just imagine putting in years of work on a project, only to have a fiasco come up like this and bite you in the ass? The poor devs had nothing to do with the decision. http://neogaf.com/forum/showthread.php?t=512249

Xavier Poix said:

I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.

If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.

For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.

Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty. - Xavier Poix

Edited: Mon, 18 Feb 2013 15:56:31

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Mon, 18 Feb 2013 16:02:19
Ubisoft said:
Ubisoft says multiplatform launch is the only reason behind Rayman Legends' delay

"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it's not an elaborate, 'convincing' answer, but it's the simple truth." - Ubisoft rep


Oh fuck off.

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Mon, 18 Feb 2013 17:08:32

OMG it's GG! It's like GG came home to find his house on fire.

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Mon, 18 Feb 2013 17:10:29
Nintendo defends Wii U CPU/GPU power:


I don't think that the #WiiU CPU and GPU are imbalanced in favor of the GPU. It depends how you measure. GPU chip is bigger. In modern CPUs, the math logic portions are rather small. In new PCs and servers, the CPUs may be big, but the logic is small. It's common for the surrounding SRAM cache memory in CPUs to be bigger. From that viewpoint, you wouldn't see them imbalanced. It's a memory-intensified design. I can't get into specifics, but I think it's rather powerful. As for the GPU, the tech is fairly mature and going in the same direction as competitors. Makers are used to prog. shaders. The experience of other companies and Nintendo with shaders means that the difficulty with them early on has decreased. - Genyo Takeda.

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Mon, 18 Feb 2013 17:48:13
gamingeek said:
Ubisoft said:
Ubisoft says multiplatform launch is the only reason behind Rayman Legends' delay


"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it's not an elaborate, 'convincing' answer, but it's the simple truth." - Ubisoft rep



Oh fuck off.

I said it was because of Microsoft's Policy were a game has to release either first on the 360 or release on the same date as the other versions.

Microsoft figures if the game isn't on the 360 same day or before every other system release they don't want it on their system.

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