1Up Reviews The Last Story
A- "...a path towards the future of a genre that almost disappeared".
1up.com impressions
aspro
Kojima Tweets Early Look at Raiden in Rising
Looks... well see for yourself.
andriasang.com media news
aspro
Yakuza 5: Tatsuo Shinada's Battle Style
He won't use a bat to beat up on people. Bat-shaped objects, however, are a different matter!
andriasang.com media
Foolz
andriasang.com is Closing
:( Best source of Japanese gaming news in English closes down.
andriasang.com news
aspro
Last Week's Japanese Sales
Slow sales week. Hardware returns to normal pattern.
gematsu.com news
aspro
1UP Reviews LittleBigPlanet Vita
"B+"The ambitious toy box finds its true home on the Vita."
1up.com impressions
aspro
1UP Reviews Kirby's Dream Collection
"A" "Nintendo finally nails the art of the classic compilation."
1up.com impressions
aspro
1UP Reviews Joe Danger 2
"A-" "...shines with an impeccable amount of polish".
1up.com impressions
aspro
Revised R18+ rating
Games should be rated harsher than other mediums; incentive based drug use should be banned.
games.on.net news
Foolz
Project Omega teaser (SEGA, JSR HD team)
Teaser image suggests it's a game about a woman stripping out of a catsuit
gematsu.com
gamingeek
Amazon UK, Target U.S list multiple Wii U games for Nov. 1st
Sooner than expected
coffeewithgames.com
gamingeek
Wii U Aliens Colonial Marines Suspense trailer
"Made with 100% in game footage"
nintendo-gamer.net media
gamingeek
COD BLOPS 2 Wii U: 1080p 60fps Confirmed
Pretty important - the game is subHD on 360/PS3
slashgear.com
gamingeek
Wii U's Price May Prove to Be Too High As It Focuses On Casuals
Not the Core - says 1up
1up.com
gamingeek
An Open Letter to the Bayonetta 2 Haters from NGamer
Twitter users started issuing death threats to the development staff for their treachery
nintendo-gamer.net
gamingeek
Monster Hunter 3 Ultimate's online play is Wii U only
3DS version has none
capcom-unity.com
gamingeek
Staffers wouldn't have left if Nintendo still owned RARE
Says former RARE dev
rarefandabase.com
gamingeek
Capcom "have other Wii U projects in the works beyond MH3"
"Unfortunately at this time I can not provide any details"
capcom-unity.com
gamingeek
Capcom not ready to talk more Wii U support
Says don't underestimate importance of Monster Hunter
capcom-unity.com
gamingeek
LBP Vita Available Now
It streetbroke and Sony said, "...fuckit!, go ahead and sell it then"
gematsu.com news
aspro
COD Wii U Examiner preview
"a clear advantage over other consoles no matter what your preference are or where your loyalty lies"
gamingexaminer.com impressions
gamingeek
8metres is the optimal distance for Wii U for GamePad usage
But it can be used further away
1up.com
gamingeek
The Press Room Episode #130
Vader and Foolz say what they thought of the Wii U launch, hands-on with Double Dragon Neon and more...
thepressroompodcast.com editorial impressions news
aspro
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Same as you, I played TTYD first and it is my favorite one.
Explain to me how this game is any different than say Heavy Rain.
My wii has totally gone Silent Hill on me. The last two times it has turned on by itself.
The current genn systems are getting worried that they are about to be replaced. "Play me" they scream.
It has a story that makes sense?!
It has actual gameplay?! Seeing as I am in control 95% of the time. No QTE.
Should I go on?
Completely disagree.
Didn't Heavy Rain get a lot of acclaim and recognition? So you're saying it's crap?
Yeah Edge, Transformers Prime used to be a Wii game so that's why it's 1080p on U. Thought so
I would be interested to see if these rumours about 1080p AC3, Zombi U and CODBLOPS2 pan out. I'm dubios on all but Ideaman did mention some huge performance improvements (frame rate mostly) and he has all ubisoft sources.
LOL Really. You never played Heavy Rain so why am I asking you. Heavy Rain has way more gameplay than this game, with choices that actually impact the game and story in meaningful ways. And the story is about the same, HR though is much more engaging.
Yes you should go on with your completely cluessless observation of both games.
Just finished it a second time, about 2 hours and 30 min long. Totally pointless, the changes are all cosmetic. I think I did one different puzzle. You go through the exact same locations. The characters change clothes and have different personalities and that is about it.
But I did finish it twice cause it is such a painless experience.
Well this game inspired me to play a real game, so I will play the original Silent Hill.
Why don't you start on all the uncompleted Bayonetta's?
I need your save files.
Its the same kind of game but it has much more content, player interaction, a story that really changes not just cosmetic changes. It is way more fleshed out. So while its the same kind of thing Heavy Rain would be like the far superior sequel. I have said I wish HR had wiimote support cause you do all the same stuff except you use the sticks to manipulate objects.
They are both these sort of cinematic experience kinds of game where you do a few things but for the most part you following a very strict script. Some people really enjoy them, some don't.
Sure let's go on.
Here you imply that Shattered Memories and Heavy Rain are the same type of game.
And here you explain the difference. HR has way more gameplay according to you and it has way more choices.
You are contradicting yourself here Vader. First you imply they are the same sort of game and then it has way more gameplay, choices and so on.
Also please explain to me how: walking around with a flashlight, solving simple puzzles, running away from monsters and answering questions of a psychiatrist is a cinematic experience? When I think cinematic I think of MGS and stuff like Uncharted.
I already answered your first question to GG so read that. A cinematic experience in a game to me is one where the game is basically completely scripted and you are basically doing very minimal interaction with the game to move it along. Its more like a Dragon's Lair game but way more interactive. Stuff like MGS and Uncharted have tons and tons and tons of gameplay, it has a cinematic like story and presentation but you cant sit by casually, you have to be good at it, you have to really play the game. One is a game, one is more like an interactive movie.
Basically my mom can play SH and finish it, she would never be able to finish MGS or Uncharted.
Oh it's on. I want you to film your mom completing it from top to tail. Edit it into a best of 5 minute clip and let us laugh.
Maybe you should read what I posted. There was only one question. And here is your answer.
So it is like Dragon's Lair, but way more interactive? So it is nothing like Dragon's Lair!
And minimal interaction? You have full control of your characters 95% of the time! If you called the game easy and boring I could understand your criticism, but cinematic? Nope sorry. Your distinction between interactive movie and game is very blurry at best.
Well, why don't you try and find out?
Here is an example of how Heavy Rain is more interactive, more of a game than Silent Hill.
Skip to a minute, this is the exact same scene from SH, car trapped underwater. The big difference however is that in HR YOU ACTUALLY HAVE TO DO STUFF OR YOU DIE. That alone makes this scene far more tense and nerve wrecking cause you life is actually on the line. As you can see you still have to do all sorts of movements and button presses, looks ugly with all the icons but its basically the same thing as wiggling the wiimote in certain ways.
In SH this scene has you sit there. The game LITERALLY tells you to not do anything. So you sit for about a minute, DO ABSOLUTELY NOTHING (ok maybe get a flashlight from the back) and it is over. No chance for you to die, there are zero options available to you the player. In HR you fail at that you die. I dont think that is one of the moments where the story continues but it could be, my memory is hazy.
But there it is HR actual timed gameplay with real consequences. SH you sit and do nothing and watch stuff happen.
In SH you do exactly what the game wants you to do. You have zero choices outside of the chases and those choices are minimal, just go to this door or that door.
For most of the game you walk in a linear path. You reach a closed door where the key is clearly highlighted so you do a basic interaction to get the key to open that door. Maybe you get a puzzle where you have to basically be observant and that is as complicated as it gets. You as a player do mostly nothing except exactly what is expected of you. It is a completely guided experience. In the first SH game I could go down one hallway or another, fight a monster or not, have to save ammo, have to manage health, have to carry items around to solve puzzles as the solutions are not all located in the same room. I have gameplay options, I have choices to make and my skill at the game determines if I live you die. The only moments like that in SM are the chases but again those are very basic.
There are plenty of games that have zero options. There are light gun games, some platforming games that only allow one type of solution to clear an obstacle, puzzle games and so on. Are those games cinematic experiences too?