Aussie Parliament Examines Tech Product Price Gouging
Nintendo Wii games costing 88 per cent more than in US.
news.com.au news
aspro
Take2 Tanked By Max Payne and Spec Ops
Pinning hopes for next quarter on Borderlands 2, NBA 2K13 and BioShock Infinite.
take2games.com news
aspro
Weekly Japanese Sales Figures
New Persona sells 120,000. 3DS explodes in sales (XL).
andriasang.com news
aspro
Hideki Kamiya would like to make a Viewtiful Joe 3
Would rather do that then another Bayonetta
andriasang.com
gamingeek
NGamer reviews NSMB 2
NSMB2 is yet another great Mario platform game, with some cracking new features, but it’s too similar to earlier games in the ‘New’ series to be a classic in its own right.
nintendo-gamer.net impressions
gamingeek
Dragon's Dogma Getting an Easy Mode Patch
Japan for sure, not sure about the West.
andriasang.com news
aspro
Aussie Outrage Builds Over IT Rip-Offs
Government enquiry stokes the fires of consumer dissent.
news.com.au news
aspro
Square Looking to Support DQX for Ten Years
Not just support, but DLC for that period.
andriasang.com news
aspro
Left 4 Dead 2 for Linux able to run at higher FPS than on Wi
No graphical comparisons shown.
valvesoftware.com news
Ellyoda
The Press Room Episode #124
SteelAttack, Yoda and Vader gab on about the latest news and games.
thepressroompodcast.com editorial impressions news
aspro
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*crickets*
My grandma had alzheimer and it was very tough to deal with. Not because of my grandma but because my uncles couldn't believe that her mother (Which was a writer and founder of the first literature magazine for women in Mexico) had alzheimer. And instead they ridiculed her, got mad at her and pretty much ignored her.
My mom and I did take care of her a lot and all I can say is be strong and try to find things he likes, my mom used vintage music and movies to make her remember.
I cannot believe how great the first DLC episode of Alan Wake is. It is so much better than any episode of the actual game. So many excellent ideas strung together, it felt like different developers.
A quote from Chris Rock in a NYT interview summarized my evolving view on game discussion, a process which was prompted by a post of Robio's from a few years back regarding the celebration of Christmas. Anyway, here is the quote: (he uses some absolutist terms that I would not apply, but try and loko for the gist of it rather than taking it too literally)
Q. On July 4 you tweeted: “Happy white peoples independence day the slaves weren’t free but I’m sure they enjoyed fireworks.” Were you surprised at the outrage that stirred up?
A. That’s the kind of joke I would have told on Letterman. We just live in a world where the audience gets a say now. My actual belief? Only fans should be allowed to criticize. Because it’s for the fans. When I hear somebody go, “Country music [stinks],” I’m like, well, country music’s not for you. You’re just being elitist. Only a fan of Travis Tritt can say the record [stinks], because he’s got every one. Same thing with jokes. You’re a fan of mine, that joke’s not even a single, it’s a B-side that never gets released. It’s no big whoop.
So you know, that's where if I play a game from a genre I am not familiar with, I'm not going to jump all over it, because WTF would I know about RTS games? I'm not qualified to really give any salient criticism of it.
And here we go:
"I’m bothered by the response by most players to just shrug at this move, as they have in the past. You should carefully scrutinize the reasons your rights are being limited, even it’s by a company who has traditionally been exceptionally consumer-friendly in the past, Valve. There may never be a point in your life where a class action lawsuit benefits you, you may be tired of getting emails about being part of class action lawsuits you didn’t realize were happening, you may not understand why you received a quarter-sized check in the mail related to a class action lawsuit from a few years ago whose email notification went in your spam folder, but you shouldn’t be okay giving up your rights. One day, you may wish that right was at your disposal, and suddenly it won’t be."
Link
Does this sound like a 9/10 review to you (Joystiq)
"The other elements that are new to the NSMB series with New Super Mario Bros. 2 include a heavy dose of ... stuff cribbed from Super Mario Bros. 3. Everything from the Koopa Kids to those tiny Goombas that latch onto you return, along with the bouncing fireball enemies, the music-note blocks and, of course, the flight-enabling raccoon tail. This is a good thing, because Super Mario Bros. 3 is wonderful. But it's also stuff you've seen before, trotted back out as nostalgia.
That's the problem, overall: there are plenty of things that were great the first time you saw them, and work together to provide a pleasant experience, but there is no element of surprise, no attempt to dazzle you with new elements. Remember the first time you saw World 4 in Super Mario Bros. 3? Remember how weirdly experimental the Star Road levels were in Super Mario World? That's almost entirely gone, replaced with the rote recombination of stock elements. When NSMB2 does show flashes of clever trickery – like a giant Boo that playfully sneaks forward while covering its face – it only serves to remind me how creative these games used to be."
Only game I'm picking up this month is Last Story. I don't need ANY new games for awhile, but I make an exception for something that needs the support.
You'll have a PLEASANT surprise waiting for you at home today, at least!
I really want the new Transformers game, but even on the PC they want $60 for it. I'm sick & tired of some companies charging over $50 for digital versions of PC games. Should be $35 tops.
In Mexico any console or portable game costs around 60-80 dollars while every PC game (That isn't made by Blizzard, greedy twats) costs around 40 (Including EA games). So, you're kind of lucky that the game prices are even in the US.
4 Women's Badminton pairs were disqualified at the Olympics for deliberately trying to lose their games. Apparently they'd already got through to the next stage and losing would have got them an easier draw, so they kept hitting the thing into the net or out of bounds. The crowds booed. And the Badminton association disqualified all four pairs and put four others in their place who'd already gone out.
Why should you want to win if it will put you at a disadvantage? To me is seems like the tournament wasn't well thought out and they designed in the wrong way. But it's easier to punish the athletes I guess.
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Listen to Wu-Tang and watch Kung-Fu
It's a tough distinction, though, from being an expert in a niche versus being casually familiar versus being completely baffled. I think more the question you have to be asking is, are you the market? Are you who the marketers expect to sell this product to? If so, you have every right to tell them exactly what you think of their product. So whether or not you've played a tonne or never touched the Barbie titles, the adult male demographic isn't really on their radar, so a review from one is somewhat irrelevant. Whereas, if I were to play Black Ops 2 regardless of my familiarity with FPS games, my opinion is relevant because they expect me to buy into it.
Consider also that a lot of game design I feel is actually independent of the specifics of the gameplay. I understand, though, that there is a problem with establishing or supporting relative quality. Without being able to compare to other games in the genre, particular leading games in the genre, making a sound conclusion on score is suspect.
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Tell me to get back to rewriting this site so it's not horrible on mobileAbsolutely. I just heard an interview with the head dude from Fifth Cell on gamespot's rebooted podcast say that reviewers shoudl factor into their critique of a game, "that game was not built just for them".
Yes. Relativity is everything in making quality assesments. It can cause scores to be both too high or too low.
line for DQX story:
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Tell me to get back to rewriting this site so it's not horrible on mobileWay to prove me right about Blizzard slipping too!
That's utter bullshit for a company with as much resources as they have. Unacceptable.
- Removal of MPQ editing, which kills the popular Stronger Team Colors mode which makes the game playable for the colorblind (intentional change by Blizzard).
- Larvae blocks hatcheries. For the laymans, when a zerg base is killed, it can't be placed back down as it could before because the zerg larvae used to build units will be in the way
- Pathing is messed up and units will take blatantly suboptimal paths they wouldn't before
Also note that Mac 10.5 support was removed prior to this patch. Meaning you just can't play StarCraft II anymore on Mac 10.5 even though it worked before.
These aside from the more reasonable particular hardware bugs and GUI issues. Keep in mind this also wasn't a gameplay patch, it was entirely a GUI update. No changes to the actual gameplay was made.
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Tell me to get back to rewriting this site so it's not horrible on mobileFucking Japan.