Nikkei: Wii U Price 30,000 ¥
That's 10,000 ¥ more than the PS3, for comparison.
andriasang.com news
aspro
The Press Room Episode #117
50 minutes of analysis of Nintendo's E3 conference.
thepressroompodcast.com editorial impressions news
aspro
Harvest Moon Creator Details Project Happiness
It doesn't involve hookers OR coke.
andriasang.com news
aspro
The Press Room Episode #116
E3 coverage, every game, every conference with Vader, Yoda and Aspro.
thepressroompodcast.com editorial impressions news
aspro
Tunnelers Preview
"an online tank shooter with plenty of potential ".
robotgeek.co.uk impressions
aspro
The Media Guardian goes hands on Wii U
'It's weird, but touched by genius'
guardian.co.uk impressions
gamingeek
Yoichi Wada Discusses Square's Next Gen Engine
'A target of Direct X 11 level'
andriasang.com
gamingeek
Emerging Tech: How Flatscreens Can Have Buttons
Has implications for gaming.
theatlantic.com news
aspro
Tokyo Jungle is Topping Itself
Will now have Ape Escape, Loco Roco, and Patapon content.
andriasang.com news
aspro
Epic: UE4 full feature set requies 1 TFLOP GPU
But also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.
geforce.com
gamingeek
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That new Transformers game looks pretty sweet. Plus you can play as fucking STARSCREAM.
The sequel is so much better.
As I am sure the PSP games were too. So jealous, I'd love to be mining those bins.
Usually Retronauts is unlistenable -- and completely without recommendation at all. However, this one was good:
http://www.1up.com/do/blogEntry?bId=9098844
^ Interview with Victor Ireland of Working Designs fame. Some real gaming trivia nuggets uncovered.
Also, another good listen this week was a rather frank interview with Sony's Worldwide Studio President Shuheui Yoshida (from IGN) :
http://au.ps3.ign.com/articles/122/1225017p1.html
Seems like a great guy, and was very forthcoming. IGN also did not shrink away from the most awkward and painful questions, good for them.
You PC gamers will be able to get the schweet looking version for cheap. The Wii U version looks graphically better than the home console versions according to devs. It's the directors cut version but it also comes free with this Goblin expansion with new levels and stuff. It's going to be a Wii U Ware download game so I'm going to check it out - the trailer was amazing looking.
This is NSMB 2 3DS with direct audio
Isn't it pointless to use the mote and chuk AND the wii u pad screen?
This is a good point:
"Think about those games I’ve listed. Splinter Cell. Far Cry. Tomb Raider. Resident Evil. A few years ago their franchises couldn’t have been more distinct from each other. Now? Stealth-kill leads to cover-shooting bit, leads to explosion leads to more cover-shooting and a bigger explosion, leads to a brutal, intensely directed, interactive execution scene."
Using either one would be fine, Gamepad or Wiimote.
Gamepad plays like Gamecube Pikmin with a map screen. Wiimote plays like Wii Pikmin.
I hear this is not the case, a preview I read said that Wii U pad only gives you weird gyro based controls? Maybe you use the stick to move and tilt the pad to lean your Pikmin towards your target?
Mother of God, I am reading this Digital Foundry WIi U article and they start comparing Batman scenes comparing the various platforms and they put these screens up for comparison.
What. the. f*** is the point?
If you load up the screens in different tabs and flick between Wii U and 360 you can see tiny, tiny improvements. Like spotting an ants penis. They go on like this for ages about other scenes in Batman, I'm wondering why I read these things.
BTW the general consensus at E3 was that the wii u version looked worse, probably because its a port and because it heavily used 3D scenes on the pad screen.
You'll probably need the Upad to start up the system (unless the Wiimote still works for that), you might as well place it on the coffee table in front of you with the stand and play like that. As long as it doesn't require you push anything on it and merely displays information for you. At least it allows you to have something more distinguishable than a mini map since it's closer to you and bigger than any mini map has been in any game. But maybe it's optional?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I forgot about that stand, that will come in handy. If the battery only lasts 2.5-5 hours though I want to know how long the freaking recharge cord is because I will probably leave it tethered like my laptop.
Ah nice:
Eguchi on the length of the Wii U charging cable…
“I don’t think you’ll have to worry about the length. We’ve definitely taken that into consideration.”
EDIT:
Looks like we have our reason as to why Nintendo's first party games are 720p, most of them are 60 FPS, Pikmin 3, Nintendoland are confirmed at 60 FPS.
Eguchi
"It’s worth it to point out that we might consider using 1080p, but, for example, if we want to get 60 fps, at a particular stage of development, it may seem 720p is more realistic.”
EDIT:
Whoa I just opened full screen a couple of the Arkham City comparison shots of the tower. Why do the PS3 and 360 versions have no AA as the article says? That cannot be right? This scene look like ass.
PS3 screen
Wii U screen
The article says it looks like FXAA is used in the Wii U version which according to what I read gives you some anti-aliasing, but also blurs the picture. But it has no real performance hit.
If the animated short is of similar quality to the Halo comic book from last year, it's safe to say it'll kill all momentum of the game and cause people to slit their wrists and/or throats (whichever is easier to reach).
Ok let's all admit it....if THIS was the final thing Nintendo showed at the E3 event and said "Retro Studios would like to give you a blast from the past" we would have all went nuts and completely forgave the rest of the crap:
That video was SO legit....that they even had the token Super Mario joke with the mask thrown in there.
Best thing out of E3.
I think it would just be a 3DS remake trailer though. If it weren't fake.
I tried out Heroes of Ruin the demo is up on the 3DS store. I wasn't expecting much but I was pleasently suprised.
I thought it would feel like a cheap gba game but N-Space seems to have put a lot depth and effort into it and I can see why Square is publishing it now.
The music quality is top notch orchestral quality, the visuals are not pushing the 3DS at all but with the 3D effect on it looks nice-ish. It's top down with a camera that moves about intelligently and you can choose your rpg character and attack bad guys. The combat feels good, the controls work well and it all feels quite satisfying. There are special moves. The touch screen is used really well with full menu integration. It also has 4 player online which I can see being really fun. Shame there is not full voice acting.
As someone who doesn't really play rpgs there were a lot of elements I did not understand without a manual or tutorial etc and it's not the kind of thing I would purchase. But if you like hack and slash rpgs this could really be up your alley, as I said it's much deeper and better made than you would think based on media and the developer.
GG you liked Giest didn't you?
You should check out some Dishonored vids...a lot of similar ideas.
I never played Geist. I heard a mild buzz about Dishonoured though so I will check the video out if you have it in your thread.
After reading that Digital Foundry Wii U Arkham City article, I went to look at some PS3 vs 360 screen comparisons. This article is pretty good, it has rollover screens so you can easily see the difference.
360 looks better, more detailed, sharper, better lighting. But I keep seeing aliasing in both versions. I was noticing it more because in the Df article I read it said:
"The PS3 and 360 versions feature no anti-aliasing at all."
Did you guys notice this at all? I don't remember any particularly bad alising in Arkham Asylum and I just assumed City looked better. Why is there no anti-aliasing? You can see it in the screens.
The DF article says about the Wii U version, aside from the other improvements like better textures:
"We're also fairly sure that the basic console 720p presentation has been augmented with FXAA or some equivalent post-process anti-aliasing, which is present in all the gameplay clips, but disabled when "detective vision" is in play."
So as normal or according to E3 visitors as 'bad' as the Wii U demo looked, it was running the game once on the TV in 720p with FXAA anti-aliasing + outputting a second 3D, separate image of the engine on the pad screen at 480p. If you consider this, it gives you some indication of the capability of the machine - for instance 360 could not render the normal Arkham City and then another separate 480p image too of a different 3D scene right? It's also telling that the 360 CPU is supossed to lag in comparison to the PS3 but the PS3 version has noticibly worse textures and lighting, as we hear the 360 GPU is better and easier to program for.
I think there is wiggle room in Wii U's graphics, if for instance in a future Batman game they turned off the pad screen for 3D scenes - they would have the power that they were using to render the separate 480p image spare.
I was reading that Nintendo's first party games were only 720p at E3, but then Eguchi later revealed that it was because they decided their games will be 60 frames per second. After reading some more it seems that Rayman Legends, Nintendoland, Pikmin 3 and NSMBU are all 60 frames per second.
The DF article was running a frame rate analyser over broadcast TV footage and saying that games were 30 FPS.
I also read once again that the 360 does not have a separate sound chip and sound processing eats up the CPU power, whereas Wii U does have a sound chip which frees up the CPU cores just for the game engine.
Even though the PS3 CPU is more powerful, because it's more difficult to program for, most multiplats look worse, but exclusives look better?
All this bodes fairly well for Wii U, once the middleware has been optimised if you believe the rumours you will have a better graphics card, an equal CPU that will be more capable because of the separate sound chip. So you will see in ground up games (from good developers known for their graphics) a decentish bump in performance. Nothing groundbreaking or generational leap better or anything but still, it will be more capable.
It's fairly promising that a latter gen game like AC3 can run on Wii U as good as it does on other systems as a launch game - it still needs obvious work though. If you saw the footage, it looks a bit better than the PS3 videos, but probably because of the feed.