Nintendo's Stock Back on the Rise
Likely in anticipation of Nintendo going to the Nikkei.
industrygamers.com news
aspro
Japanese Retailers Phasing Out 360
Halo Reach bundle goes for $130. Games for $1.30.
industrygamers.com news
aspro
Vita RAM Cut Put to Rest
System still has 512 MB, rumors said it was slashed to 256 to cut costs.
1up.com news
aspro
Pop Cap Anxious To Start Working on EA IP
"I do see a lot of synergies for, probably, cross promotion."
industrygamers.com news
aspro
El Shaddai Review from 1UP
"B" "Is El Shaddai unconventional just for the sake of being different, or were the developers going for something bigger?"
1up.com impressions
aspro
Xenoblade soundtrack availible to anyone who registers
You can look forward to downloading the official soundtrack.
news
gamingeek
N-Europe reviews Xenoblade - 10/10
"The biggest and most ambitious game on Wii by a long-shot. Xenoblade Chronicles reignites the JRPG and adventure genres in one classy swoop"
n-europe.com impressions
gamingeek
PS Vita gets a warioware like game
With the worst advert known to man
multiplayer.it media
gamingeek
Head to a tropical paradise in Go Vacation
Europe: Break out the beachwear
nintendo.co.uk news
gamingeek
Konami Bringing Out Lemmings Style Kinect Game
Called "Leedmes". Could they be less transparent?
andriasang.com news
aspro
Blizzard Still Wants to Bring Diablo 3 to Consoles
The PC beta hits in September.
1up.com news
aspro
Gamepro hands on RE Revelations
Capcom's trying to give it the feel of a TV show, where individual episodes are standalone storylines complete with cliffhangers
gamepro.com impressions
gamingeek
Edge Reviews Xenoblade
Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder - 9
next-gen.biz impressions
Iga_Bobovic
Notch Wants to Settle "Scrolls" Suit With Duel
Challenges Bethesda to a Quake III tournament to resolve lgeal issue.
ripten.com news
aspro
Gabe Hopes EA Can Come Back to Steam
"We have to show EA it's a smart decision to have EA games on Steam".
1up.com news
aspro
Dark Souls May be *Too* Difficult (Hands-On)
Even the game's producers is dying over 200 times a day.
1up.com impressions
aspro
New Skyrim Screens Show Playable Races
Argonian, Dark Elf, Khajiit, Nord, Orc, Redguard and plenty more.
ripten.com media
aspro
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It's pretty cool that games like Rayman Origins and Tintin are 3D on 3DS. I wouldn't really be interested in them, but they seem like handheld sort of games and there's room for them in the system library at this point.
In The Adventures of Tintin: The Game, play as Tintin, the intrepid reporter and hero of the action-packed movie The Adventures of Tintin directed by Steven Spielberg. Developed in close collaboration with the filmmaking team, the video game offers an authentic immersion into the movie’s enchanting environments and characters.
Players will experience non-stop action and adventure as they investigate the mystery of a lifetime that may lead them to one of the greatest sunken treasures. But the quest won’t be easy and players will need to join forces with the quick-witted dog Snowy and the grumpy Captain Haddock to beat greedy art collectors, kooky arms dealers, and other crooks to reveal the truth behind the Secret of the Unicorn ship.
Key Features
EXPERIENCE THE ADVENTURE AND EXOTIC ENVIRONMENTS FROM THE ACTION-PACKED MOVIE:
• Play as Tintin, Snowy, Captain Haddock or three other unlockable characters, each with their own personality and skills.
• Travel the world and discover more than 20 environments from the movie and beyond, such as Captain Haddock’s ship the Karaboudjan, the exotic city of Bagghar, the Castle in Brittany Island and more.
PLAY SOLO OR WITH FRIENDS FOR ENDLESS FUN:
• Play solo and relive major moments of the movie through a variety of gameplay, from platforming, sword fighting, piloting and specific 3DS touch minigames.
• Share the fun in 2-player (Local Gameplay): play against your friends to complete specific levels in thrilling races! Experiment with your characters’ new skills, collect treasures, share your time records with the world through Nintendo StreetPass ®
• More than 15 hours of gameplay
HUGE GAMEPLAY VARIETY OFFERING SOMETHING FOR EVERYONE: Pilot a plane through a rumbling tempest, swim through underwater caves, sword-fight a 17th century knight, solve puzzles on the trail of an incredible treasure, be victorious in exciting boat battles, and more! Plus, play in the present and past as you discover various clues from Captain Haddock’s ancestors.
3D HIGH-QUALITY GAMEPLAY & VISUALS: Developed in close collaboration with the filmmaking team for over a year and a half, the video game features high-quality graphics, environments, characters and gameplay in line with the movie’s innovative graphics and production. And play all the game in 3D without the need of glasses in your Nintendo 3DS System!!
About the Franchise:
Paramount’s and Sony Pictures’ movie The Adventures of Tintin is inspired by Hergé’s successful comic books: The Crabe with the Golden Claws, The Secret of the Unicorn and Red Rackham’s Treasure. The film is directed by Steven Spielberg and produced by Steven Spielberg, Peter Jackson and Kathleen Kennedy. It will be released in October 2011 in Europe and December 2011 in the US.
The hell is everyone?
BTW if anyone wants to import Xenoblade Zavvi offers free shipping to the USA and is a reputable company many have used before.
? What is November 20th?
Thanks man.
Wow those pics of Batman look great. Batman AA kind of reminded me of Bioshock as well. They have similar art, and similar atmosphere.
I guess November 20th will give me plenty of time to get some major Uncharted time in.
My back is killing me, so no more news from me for a few hours.
There are plenty of stories out there if someone else wants to look about.
Why is a Rancor destroying Mos Eisley as if he is Godzilla. That is ridiculous, oh how horrid.
Told you, its awesome. Wait till you get to the Strip.
Its two gamecubes duct taped together! What costs are they cutting?
DmC getting good impressions at the show???? It seems to now have heavy platforming in it as well, interesting...
http://www.gameinformer.com/games/devil_may_cry/b/xbox360/archive/2011/08/17/i-saw-dante-s-city-now-i-m-a-believer.aspx
“They’re pulling me into Limbo!” Dante shouts as he draws his sword. The angles of the city change, becoming something out of M.C. Escher’s nightmares. Buildings crowd oppressively over the street. Apartments that looked normal, if disheveled, take on a grim hue as their stonework facades adopt a tinge of corruption. The people walking the streets fade away, replaced by translucent silhouettes that phase in and out of sight. Only the girl’s voice remains. Only she can talk to Dante when he occupies this other world – why? Capcom won’t say just yet, but did admit that the unnamed young woman plays a pivotal role in Devil May Cry’s story.
With his unstoppable sword, two iconic handguns, and the new spectral axe and scythe weapons he has access to in his demon and angel personas, Dante obliterates the skeletons that spontaneously take shape on this monstrous plane. After spreading them in an even layer along a city block, our hero uses his chain to traverse the crumbling balconies that front along a street that no longer offers a path – the pavement has fallen away, leaving only a twisting formlessness calling Dante into the void. The same chain used for traversal (and, naturally, whipping enemies helplessly about during combat) spikes the demonic eyeball and rips it from the camera with a wet slurp. This section of the demo ends as the city reverts to its normal proportions and Dante returns to the mortal sphere.
Another scenario served as an even more impressive indication of the direction Ninja Theory and Capcom are taking DMC. Dante is once again pulled into Limbo as he enters a cathedral, but this time it’s not the undead he has to fear – it’s the city itself. The floor falls away, revealing another glimpse of horribly roiling netherspace. The walls slam in, closer, closer, trying to crush Dante as he sprints toward a sliver of daylight in front of him. Prominently featuring the chain and his angelic-powered air dash, Dante’s mad dash through the possessed cathedral (which keeps elongating in front of him, refusing to let him go and twisting Euclidean space beyond its natural limits to do so) is almost parkour. Finally, he reaches the stained glass window that offers escape, only to have the wall tilt away from him as the cathedral extends its grasp as far as it can. Dante slides down the animated structure and shoots out the window to allow his weight to clumsily crash through the glass, ending that section of the demo.
The element of the demo that makes me so enthusiastic for DMC is the hardest thing to put into words: the sheer sense of physical threat that the city projects. Walls don’t just grind together in their quest to paste Dante; they slam toward one another in fits and starts. The cathedral toys with Dante, flinging the floor in front of him suddenly out of reach as he sprints away from the malevolent architecture and playing games with the player’s perspective as an exit that seemed so close is yanked away at the last second. The techniques used in DMC are part of successful horror cinema canon for good reason; they evoke gut-twisting reactions by turning around our intuitive grasp of spatial reasoning.
So I have looked at the week of Nov 20th, its the sunday before thanksgiving I believe so that should be an easy as hell week to take off as there is probably no work anyway. So I will have turkey, football and fucking ZELDA!!!!! That week shall be legendary.
BTW for those two days that the Eurovgpress has the game, don't talk to me, for those two days I HATE YOU.
I'm a bad boy...
...and I should have my ability to edit news articles taken away this very moment!
Well done sir.
Hmm I have got 9 days to finish Skyrim... well it looks like I will stop midgame. Probably not play for like 2 weeks then come back to it forgeting where I was, and what I was doing.
Hey guys guess what? I am excited for Zelda. Just in case you didn't notice.
I put in a vacation for the week before Zelda....oh well. Still, too many games coming in November. I'll be lucky to finish 2 of them that week.
Why would NOA make a ludicrous statement that the Wii Slim is not going to be released in North America?
I guess they want to clear current inventory (or get close) for they announce it?
I'm very hopeful also. They've been quiet since finishing Enslaved (which is a good thing).