Feature: How EA Kicked Their License "Habit"
"we don’t like where James Bond is going"
gamepro.com news
aspro
Islamic Value Game ratings announced
“based on the culture, society and the special values of Islam”
next-gen.biz
gamingeek
Feature: How Bugs Are Dealt With in Game Development
"how game bugs are found, graded, and then squashed"
gamepro.com editorial
aspro
Testing begins on the Panasonic Jungle console
Let's hope for some de-forestation
next-gen.biz news
gamingeek
Toshihiro Nagoshi Unveils Binary Domain
Original multiplatform title from Yakuza team places emphasis on drama, robot AI and online play.
andriasang.com news
gamingeek
DKC Returns N-Sider review
"let's just have them make all of Nintendo's games now."
n-sider.com impressions
gamingeek
MTV review Golden Sun DS
"Golden Sun: Dark Dawn" is a great way to end one of the best years for the portable system.
mtv.com impressions
gamingeek
Final Fantasy Trading Card Game Coming
Actual cards, not an electronic game.
andriasang.com news
aspro
Famitsu review score details
Want to see how Ninokuni and DKC got on?
1up.com impressions news
gamingeek
DKC Returns Aussie Nintendo review 9.5
"Donkey Kong Country Returns is a truly incredible game. Insanely fun, challenging and loaded with some of the most adrenaline-charged levels the series has ever seen"
aussie-nintendo.com impressions
gamingeek
Wii Plus Entire Japanese Library of Games For Sale
Only one available at a price of 1 million Yen.
andriasang.com news
aspro
Japan: Wii Has It's First 4 Million Selling Game
And it's not Super Mario Galaxy.
andriasang.com news
aspro
Microsoft Launches XBL Loyalty Program
"an be redeemed for extra content and avatar items"
industrygamers.com news
aspro
MTV Epic Mickey review
"Disney Epic Mickey" is visually creative, but unevolving, uninteresting gameplay makes the entire experience feel like more of a chore than a pleasure."
mtv.com impressions
gamingeek
N + review Epic Mickey 9/10
The camera needs a lot of work but "Overall, the game is great fun, and is definitely a must-play, if not a must-buy."
opera.com impressions
gamingeek
Adam Sessler video: He gushes over Epic Mickey
Adam Sessler's high expectations for the new dark Disney fantasy were not only met, they were exceeded
g4tv.com media
gamingeek
Binary Domain Screens (360/PS3)
New robo-action thriller from Yakuza producer.
andriasang.com media
aspro
The Press Room Episode #82
Hands-On: Kinect, GT5, NBA Jam HD, Pac-Man CE DX, GoldenEye, Boy and his Blob, Sonic Colors and MORE.
thepressroompodcast.com editorial impressions news
aspro
Pachter: Kinect Has Passed Move in Sales
Predicts 20-25 million by year-end 2011.
industrygamers.com news
aspro
OnLive Announces Flat-Rate $10 Plan
$99 for controller, $10 a month to stream.
gamepro.com news
aspro
Epic Mickey Gaming XP review 89%
"It's pretty amazing to see what Warren Spector and his team at Junction Point have created. "
gamingxp.com impressions
gamingeek
Epic Mickey Vandal Online review
"This is a magnificient game. It is a priceless revision"
vandal.net impressions
gamingeek
EDGE magazine reviews GT5
7/10 "This is a production that feels increasingly aged in the face of modern game design"
next-gen.biz impressions
gamingeek
Epic Mickey iNintendo review
87% "Epic Mickey is just short of being a truly amazing game"
inintendo.net impressions
gamingeek
WoW on Android? Kinda
Uses remote terminal-like connection to your home computer.
ripten.com news
aspro
Apple's "XBL" Requires Real Names
Ask Blizzard how that worked out for them.
industrygamers.com news
aspro
Fluidity WiiWare impressions
" This seems like a hidden gem that many might overlook simply based on the premise. "
gamexplain.com impressions
gamingeek
Pachter: Epic Mickey Will Be on PS3
"Maybe they'll do it as a Playstation Network game"
gamerzines.com news
aspro
Super Street Fighter IV 3DS includes all characters?
Including the arcade ones
paulgalenetwork.com news
gamingeek
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Recently Spotted:
*crickets*
^ Ah Okay. Yeah what happened was they came up with a new metrosexual-like character model for Cole. It was on the cover of Game Informer, then a few months later they took it to E3 and the general cnosensus was "Hey we want our character back". So after they issued a mea culpa that was basically, "we overthought it" they went back to the old Cole.
He's an ugly bastard with a bad attitude, and I thin kthat was part of why they wanted to change him, but it fits the character, and the character developmetn in the first one was so good, I think that is why they got the reaction they did.
I've only seen behind the character pics of the original Infamous so that's why I didn't recognise him.
Famitsu reviews
- Ni no Kuni (10/9/9/10, 38 points): It could be argued that Level-5's RPG is the most ambitious Nintendo DS game ever produced -- animation by Ghibli, music by Joe Hisaishi, a fancy book of magic included in the package. Famitsu dug it, certainly. "The animation, music, and story all combine together at a high level to keep the player constantly excited," one of the editors said. "The way the game links up with the book is innovative, and there's a lot of backdrop that allows you to understand the story on a deep level. It's not the light, easy-to-play sort of thing you'd expect with a potable game, but the sheer scope of the project makes it worth the time to play."
Another writer pointed out that "with all the little play gimmicks in the game, it's extremely Level-5 like in design... Not everything is explained very well, but the way you use the magic book makes the game seem like a lot more of an adventure."
- Donkey Kong Country Returns (8/8/8/8, 32 points): Nintendo's latest gets good, if not great, scores, just like it did over here. "It's an orthodox side-scrolling action game," one reviewer began, "but the stages are varied and there are some gimmicks that use the 3D space. The difficulty is set pretty high from the get-go, but the demo-play option can rescue you pretty well -- it would've been nice if there were more checkpoints to start from, though."
The game's high difficulty despite the help probably turned off a couple of the more casual reviewers. "The enemies, tricks, and hidden items are all positioned just so," one said. "It's a very 'game-like' game, and there's enough variety to the stages that you're continually inspired to keep going."
- Need for Speed Hot Pursuit (9/9/9/8, 35 points): For a US-made racer, Famitsu was pretty complimentary. "The graphics and sense of speed are top notch," one editor said. "This game has two modes -- one where you're an illegal racer, and another where you're chasing outlaws as the police -- which really provides two different types of fun. I like all the online functionality, but it's a bit of a shame your cars aren't freely customizable."
Another editor was a bit rougher on the game: "The races themselves are pretty samey, so it's the cool visuals that keep your motivation going. It's a really neat idea for a game, and that makes me wish there was a more detailed story that took advantage of the two very different viewpoints."
- Fuurai no Shiren 5 (9/9/9/8, 35 points): The latest Shiren the Wanderer game, a DS title, received its usual decent set of scores from Famitsu. "In a good way, it's the same old thing when it comes to appealing squarely to hardcore audiences," one editor said. "Despite that, there are a lot of rescue features at your disposal, and inexperienced players can still enjoy things well enough. The game's overall gotten a great deal easier to play, like in the way you can sell items directly from your storehouse now."
"A lot of stuff has been added to the basic formula from the previous game in very seamless fashion," another added. "With that in mind, I think this game might appeal more to beginners than to people who played the last game to the core."
Yet another Epic Mickey review that doesn't realise that there is a lock on feature (hold down C). That is 4 big site reviews now, this is just cringe worthy games journalism at this point.
Joystiq review:
"Epic Mickey is a 10+ hour experience oozing charm and built around some fundamentally sound platforming. Amidst the spot-on atmosphere and serious obsession with Disney history, though, lie some pretty detrimental missteps. Specifically, the game's spastic camera, lack of any sort of target lock-on and copious amount of slowdown."
These reviews say the camera is messed up in combat because they have to constantly shift the camera and use IR at the same time, if they just knew that there was a lock on feature they wouldn't have these problems.
This is just sad.
Joystiq gave it a 4 out of 5 and said "There are moments in Epic Mickey that are so good, so polished and so full of charm I would have sworn that I was playing a game Shigeru Miyamoto had a hand in."
The Analysis on state of Nintendo is interesting (in the updates)
We all know it's in decline, some interesting stuff there.
So their Black Friday sales matched 2009, wonder how it will compare to Christmas sales?
Personally I enjoyed the first Forza Motorsport much more than GT4, so it wouldn't surprise me if FM3 is still the better game even though GT5 had a much longer development time etc. I'd love to get to play both extensively though to appreciate what each has to offer
___
Listen to Wu-Tang and watch Kung-Fu
Sounds like even Gamasutra is guessing a bit, to try and get it a little more negative than it really is. Yeah, there were discounts, but there are discounts for pretty much everything on Black Friday, hence why all purchases jump... It's the whole freaking point. Why isn't anyone saying "yeah so MS sold 2.5 million Kinects but, you know, Black Friday helped a lot, with discounts and stuff!" or whatever? Because it's dumb, that's why. And what about the permanent discounts all three systems have had? I'm sure Nintendo still gains more per sale than both others.
And there's no way to know exactly how many sold were really discounted beyond anecdotal evidence anyway. A Walmart store in Maine for example didn't list any particularly great Wii deals, and even sold the red Wii for 50 bucks over the normal, despite them having the same MSRP and features, outside replacing Wii Sports Resort with New Super Mario Bros Wii instead. Walmart.com didn't have anything really special either, like $10 savings on one older title (like Sonic Unleashed) if you bought it alongside a Wii. I just happen to know this cos an online friend camped out of Walmart to see what she could buy early Friday and I was here comparing the prices she saw to what's available online (phone not very good for browsing), to make sure she's not ripped off. I'm sure other stores, Walmart or not, had legit discounts but let's not pretend they sold 600k Wiis at $99...
It's more the holiday type deal getting people into a shopping frenzy than the actual discounts really, otherwise they could discount it permanently tommorow @ $150 (they will at some point anyway) expecting they'd have this many sales every day at that price. Of course, they wouldn't.
At this point I wouldn't even call Wii's state a decline, just the natural course of any non consumable product. It's apparently slowing down less than PS2 did so, I dunno why everyone's out to prove Wii 2 is coming next week, when Nintendo (not just Reggie, Japan also) have done pretty much everything they could to say they're sticking with it and have plans for more software for it more than anything else. I mean, sure, it's not set in stone but you can't just guess out of nowhere that a new system is coming. This is absurd really. A new system is coming because the Wii slows down? The DS didn't slow down and a new system came anyway. The GameCube and N64 did shit in comparison and still lasted a while. So, whatever really, shit is annoying. Nintendo will launch a system when they want to, not when random "journalists" think so. You don't release a system as a knee jerk reaction, you plan it. They may have one for next year, they may have one for 2-3 years later. We just can't know.
I wish they weren't ever 1st place, we didn't have so annoying shit with the GameCube, everyone just ignored that.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Epic fake out in Epic Mickey. Just as I thought it was going to prematurely end, it doesn't
But I do have one bug to bear with the game and no, it has nothing to do with minor obstacles like the camera or IR.
The game gives you quests to do, find this, go there, talk to him etc. Sounds good right? Well the game has this branching structure to the levels. Mean street is the hub world and then you go to say the Pirate world and then from there you get to other pirate locations like Skull island and Tortuga.
But then the game likes to shut off levels you've completed in story terms, so for instance I beat the boss in Tomorrow City and it closes off the level so I can't get back. But I still have parts of Daffy Duck to find in Tomorrow City and I can't go back. I can still get the parts, but only if I pay an extortionate amount in the shop - and even so, I want to find them myself.
It almost means that you have to get the most out of each area and do all the quests in said area before you face the boss and move on. And I hear from others that once you complete the game you can't go back into the game to polish off the quests either. I am headed back to Tomorrow City in a moment so I will see if I can polish off the quests there or if it's just a continuation of the Blot boss fight.
The other minor concern is that some characters give you multiple quests and once you do them you have to go back and talk to them. But say you have done quests A,B,C and D. You go to see a character and he will say "Whoa! Nice you have done quest A" and that is it.
Then you have to talk to him (initiate new conversations) three more times to get the payoff for B, C and D. It's more a minor annoyance than a big problem.
If there is lock-on in the game the PR people from Disney Interactive are going to be all over the Review Editors for those organizations. Is it listed in the instruction manual?
Kind of a spoiler no?
It's only annoying if you care about where the consoles stack up in their sales position. The fact that the DS obliterated the PSP this generation doesn't effect my enjoyment of it (or the profitability of the PSP format to Sony for that matter). Though I do understand your point, even when Nintendo wins they lose. The smug dismissal of the Wii is one of my primary annoyances with the gaming leet this generation.
I checked this morning and I couldn't spot it in the manual.
Was it mentioned in any tutorial (if there is one)? If not, that's a problem.
Bug is unintentional behaviour, what you said sounds like a design choice.
I'm pretty sure the Gremnlin tells you hold C to lock on at some point. Not that those reviewers read the manual.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I didn't say it was a bug, I said it was a problem. If there is a control and it's not described in the manual or in a tutorial that's a problem, as in oversight. If they missed that then they would have had much more favorable reviews. I see a bug as being a flaw, this sounds like it is more on the post-production people than the developers/designers.
I'm sure it was mentioned in the tutorial though right?
No, GG mentioned he encountered a bug then just explained that the game closes off "completed" areas and provides a lesser alternative in case you haven't done some of the bigger tasks there.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vade, I del'd the Harmonix story, that article was from November 11 and the story has been covered extensively.
Oh sorry, "bug to bear" is a saying, I didn't mean the game has a bug. It very intentionally closes off levels you have passed. I just don't like it. Some areas are closed whilst others aren't. And sometimes the midway point to a level is open, for instance Ventureland is the middle point to Skull Island - Ventureland remains open, yet Skull Island is closed.
Yet Tomorrow City is closed off for a very long time, though I am about to head back in, but I have a feeling it's for a very specific purpose and I wont be allowed to roam about completing quests.
Honestly I can't remember. The game doesn't let you pause the cutscenes so I missed a part where they were telling me about Spirits too, it was either stop something from burning or let it burn in the kitchen and play the game
Picked up Golden Sun today after work!
Will post impressions later!
Robio? Leo? Did you guys pick this up?
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns