Ubisoft DRM was "attacked" at weekend
"95 per cent of players were not affected."
eurogamer.net news
Iga_Bobovic
Steam for Mac announced, detailed
Launching in April with all Valve's games.
eurogamer.net news
Iga_Bobovic
Eurogamer review God of War 3
if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
eurogamer.net impressions
gamingeek
Edge mag feature: NIGHTS time extend
Looking back at that freakish, flying joker
edge-online.com editorial
gamingeek
Halo Reach bug prevents teabagging
If there is no teabagging there is no reason to play...
computerandvideogames.com news
gamingeek
The Last Story: in development for 2 years
Real time battle system in place
siliconera.com news
gamingeek
Max and the Magic Marker impressions
I simply recommend you give it a serious look and consider supporting fantastic indie teams and games like this
gonintendo.com impressions
gamingeek
Ubisoft's Authentication Servers Go Down
Assassin's Creed 2 becomes unplayable
joystiq.com news
Ellyoda
Modern Warfare 2 hits 25m unique players
"DLC details coming this week."
eurogamer.net news
Iga_Bobovic
Hollywood director praises Heavy Rain
LaBute wants "sophistication" to continue.
eurogamer.net news
Iga_Bobovic
Blizzard: console WOW still "unlikely"
A regular topic at HQ, says Brack
eurogamer.net news
Iga_Bobovic
MPs quizzed on videogames this month
UK's big three laying out future plans.
eurogamer.net news
Iga_Bobovic
HMV throwing FFXIII party today
On Oxford Street in cor blimey London.
eurogamer.net news
Iga_Bobovic
Civilization V's Jon Shafer and Dennis Shirk
Eurogamer Interview
eurogamer.net editorial
Iga_Bobovic
DS2 needs 'strong online functionality'
Says Monster Hunter tri developer
computerandvideogames.com news
gamingeek
Sony readies 3D PS3 update
So you bought your HDTV? Well now you want a 3D one
edge-online.com news
gamingeek
Yakuza 3 Eurogamer review
The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed
eurogamer.net impressions
gamingeek
Pachter: Infinity Ward Firings May Effect COD
Really? Hmm... never thought about it.
gamasutra.com news
aspro
God of War III Cost $44 million.
So how many copies will it have to sell?
escapistmagazine.com news
aspro
Tiger to Share Cover on PGA Tour 11
Elin doesn't get half, some Irish guy does.
sportbusiness.com news
aspro
Heavy Rain "fuels a lot of hope"
Quantic Dream chuffed with response.
eurogamer.net news
Iga_Bobovic
FFXIII ships 5 million copies worldwide
Well they made their money already.
gamespot.com news
Dvader
Final Fantasy XIII 360 reviewing higher than PS3 v
computerandvideogames.com impressions news
gamingeek
Tiger Woods PGA Tour 11 Wii tutorial
Motionplus allows any angle
computerandvideogames.com media
gamingeek
Hanabi Festival returns to Virtual Console
Castlevania: Rondo of Blood featuring
eurogamer.net news
gamingeek
True Crime 3 gameplay
GDC10: Brawl Gameplay - Take to the streets and punish the wicked
gametrailers.com media
gamingeek
Sony trying to convert Wii devs
Develop mag confirms Nunchuk device rip
develop-online.net news
gamingeek
Will Wright talks Wii
Says its a toy market, talks Nintendo investment in software
gamedaily.com editorial
gamingeek
Sneak Peak at Warner Bros FPS
Video here including American Idol's Randy Jackson
bigdownload.com news
gamingeek
MGS: Peace Walker gameplay footage.
I hate PSP, I hate that this is on PSP, I dont want it... damn it looks good... I want a PSP.
youtube.com media
Dvader
Sakamoto wanted Metroid Other M to be 2.5D
Blame Kotaku for the misunderstanding
ign.com news
ASK_Story
Aragorns Quest PS3 developed by TT Fusion
Wii version made by Headstrong games
eurogamer.net news
gamingeek
20 pics of Playstation Move
Did they get the Wii photographer or something?
gamefront.de media
gamingeek
Max and the Magic Marker review
The physics engine is as rigid as World of Goo, and the concept is as orginal as Lost Winds.
thehanafudatimes.com impressions
gamingeek
Y's Vs Legend of Heroes Date Set
RPG titans join forces. Should be amazing.
andriasang.com news
aspro
Nintendo signs deal to develop "Dr. Who" games.
Source is a crappy newspaper
thesun.co.uk news
Dvader
Sid Meier's GDC Keynote
Interesting stuff about protecting the player from himself and great AI is not a good thing.
gamespot.com news
Dvader
GS MLB 10 The Show Review
Cause everyone on this site loves baseball
gamespot.com impressions
Dvader
The Grinder is now a top-down shooter.
First footage Xbox 360
gametrailers.com media news
Ravenprose
Ars Technica Doesn't Like Strippers NSFW
Editorial about seedy marketing of games.
arstechnica.com editorial
aspro
Dead or Alive Paradise: Spanking the Monkey video
Wait.... I thought it wasn't about making softcore porn?
gametrailers.com media
gamingeek
Gametrailers TV Nintendo blowout
4 video chapters of Iwata all over your face
gametrailers.com media
gamingeek
Molyneux: Natal is bigger step than Move
C'mon Moly! Does it really matter whose is bigger?
eurogamer.net news
gamingeek
Earth shattering Mario Galaxy 2 details coming?
Uh oh.... I smell a hedgehog!
officialnintendomagazine.co.uk news
gamingeek
EEDAR NPD analysis - Wii in short supply
February numbers reflect entirely on the Wii being supply constrained and has little to do with declining demand of the product.
gonintendo.com news
gamingeek
Valve thinks Biometrics are the future
Interested in the Vitality sensor?
develop-online.net news
gamingeek
Rumour: Infinity ward holding back royalties
To keep staff around - this sucks
kotaku.com news
gamingeek
Eurogamer: Moving on with motion controls
Editorial on Natal and Move and what it means for the market
eurogamer.net editorial
gamingeek
Director of FFXIII speaks of Story-Driven Games
Don't expect FF to change all that much!
gamespot.com impressions
phantom_leo
Excellent FFXIII Review and Pros/Cons Breakdown
Well thought-out points!
kotaku.com impressions
phantom_leo
RUMOR: Insomniac going Multi-platform?
Resistance to Ratchet and Banjo team-up?
ign.com news
ASK_Story
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SupremeAC (5m)
Yup. You are still the thinnest though.
I'm honestly happy they copied Nintendo's form factor, because I cannot think of a better design for a controller you point and aim with...than a remote design with a secondary analog piece.
And hell, all the controllers of the past had the same form factors as well...look at the dual shock, Gamecube pad, and the Xbox pad...the Dreamcast pad, whatever. They're all based on a similar design because thats what works.
I agree with this statement.
I would have loved to have seen some great shooters on Wii. But most likely the developers would have been basically giving money away. Wii developement doesn't cost as much, but it still costs a pretty penny to make something like Halo or the like on it, and they probably wouldn't have made as much with a game like that on Wii as they would elsewhere. If they made money at all, that is.
Especially an original project. I guess its up to Retro Studios if anybody.
i think the role reversal is quite fascinating. wii by all accounts is lining up a healthy bunch of gamers' games (see relevant thread in the forum) while the ps3 which was "the last bastion" of the core gamer is now all about hand-waving and easy to grasp sports mini-games for everybody. (i'm not discounting the great line-up of upcoming ps3 games but as GG said it's suddenly not about that anymore and all about the motion and games for everyone)
As homer simpson once said "think about the irony"
___
Listen to Wu-Tang and watch Kung-Fu
why do you say that? red steel, the call of duty games are all million sellers and even a very mediocre game like the conduit did very well on wii
___
Listen to Wu-Tang and watch Kung-Fu
^Because they're all ass?
Red Steel sold because there wasn't much to choose from. Call of Duty is a major IP which is what the Wii needs but they suck compared to the other versions. And Conduit was like feeding a starving man rotten meat.
None of them had the kind of effort that a ground up game on the level of Halo would require.
I think its a good choice too, but I mean someone had to work it all out. Before wii most motion controllers were a standard controller with tilt in it. They could have done something more to differentiate it a bit.
I'm an ideas man, I would have wanted to see what they could do with the system. Why work on a Wii FPS? Well how about a FPS with physics based object manipulation like no other system could do? What about them packing in some cheap frames and doing a head tracking game? Or having perfect IR controls. FPS usually have some form of puzzles in them, so why not crank it up and do a shooter with some intricate first person puzzles like Samus reaching into the screen in Prime 3, only cranked up.
I dont see FPS as having to be the land of the graphics and the online. Why not make it the land of ideas? Like when Perfect Dark came out and it had laptop guns and remote cameras and robocop style guns.
Where is the creativity, ambition and ideas here? If FPS developers thoughts when seeing the wii controller was meh, no graphics, than I find that really depressing honestly. There were tons of incentives to at least try, not least the huge install base, but instead all we got was what? The Conduit? Oh joy.
Your earlier post kinda reads like "What incentive do developers have for doing a Wii FPS" like they are sales failures in comparison to their budgets, so Bug's reponse is, why do you say that when the sales are there?
Then you turn around and say they are ass. We know they are ass
But the sales are there for better. God of War 3 cost $44 million? Well how much do you think teh Conduit cost?
Red Steel 1 though cost around $10 million to make IIRC and sold well too.
BS. Nintendo led the way with GREAT software including core titles. As for third party games there were the likes of RE4. Even Red Steel while shitty sold GREAT at launch just because it was an FPS with the "new" controls. The mediocrely ported COD games outsold the PS3 versions up until they decided to completely shun the Wii with COD4. It was the third parties that dropped the ball, and the games that are actually impossible on Wii are still few and far between so the tech had nothing to do with it. Only the likes of Dead Rising are actually impossible on Wii, anything else can be downported with minimal effort as the belated Modern Warfare port from an understaffed and under-timed Treyarch proved. They simply wanted to have their pie and eat it too, spending nothing on development and wanting Nintendo level success, then whining they didn't get it, as if that attitude deserved it.
The software they put out on Wii wouldn't sell on any system, and it wasn't the tech that held it back from being great, it was the lack of effort. They tried to convince us the Wii can't handle more than flat colors for textures and Half-Life 1-esque level geometry when the first party games show us you can have more than enough visual fidelity, in SD instead of HD, for an eye pleasing result. You can have Battlefield-sized levels like in Battalion Wars, sleek visuals with multiple detailed textures per surface as in Metroid Prime 3 (with 60 fps to boot), awesome effects and lighting as seen in Galaxy's shiny surfaces, refractions and other effects.
Even small indie developers consistently put out better efforts than the big publishers, even if we pit WiiWare vs retail titles (go back a few pages to look at Jett Rocket). The shitty quality of the third party games had nothing to do with the tech behind them being lacking, few even achieved PS2 like results after all, and the Wii's far more capable.
People constantly claim that they tried to copy Nintendo's examples. How? With crappy outsourced products or efforts from their C-D tier teams and interns? With having a handful of people alone porting a high caliber game like COD: WAW? Is that how Nintendo develops? Don't they put their AAA teams to the test even for the "casual" games, which often manage to appeal to the core gamer thanks to that fact? And when did they make baby simulators for Ubisoft to get that example from them? And where are the great 3D and 2D platformers from the 3rd parties? De Blob sold great, why has it taken years to even announce a sequel is "coming", likely multiplatform as well? Where are the Zelda type long and engaging action adventures? Even Okami's belated port sold better than on PS2, though granted that doesn't say much about its sales. Why rail shooters instead? And how are success stories (NMH) constantly shunned in favor of hyping some lackluster title's failures (MadWorld)?
Only third parties are to blame for creating an unfriendly to their products market, but as shown with MH3 in Japan nothing is irreversible if there's actual effort put into it. Does anyone really believe that Dragon Quest X will sell worse by being on the Wii? The same goes for almost any high caliber IP. If it's of the same quality, and the same marketing, it can sell, with lesser development costs to boot, as CAPCOM realised for at least one of their franchises. Sure, it would be pointless to make a ground-up Wii blockbuster FPS considering the others hold that market (though ports of some could still be done decently if treated better, with a decent return), but almost anything else could still work out on Wii if it's actually a quality effort, considering the first party titles cover a wide range of genres that consistently sell.
And no, Nintendo's games don't sell just for being Nintendo, when they drop the ball they also fail, as seen with Wii Music which didn't make a dent to the success of the third party music games (which are another example of good third party efforts being rewarded). Yet we still don't see any effort, especially from the West. I don't see why this stuff has to be repeated every so often, do people forget how this generation started, and continued, so easily? Not to mention last gen with the GC more capable than the PS2 yet still being shunned from the third parties, so how could people possibly suggest they would have been better off if they had gone the visual tech route again? Nintendo took a RISK and it paid off, nothing was guaranteed, and having a Wii far more powerful would have affected how the consumer viewed it, if not because the games would possibly have a different ideology behind them, then because the price would have certainly been affected as well.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^Cube was a better system than the PS2. Cheaper, too. The Wii is not a better system than the PS3. Therefore I really don't care if the Wii gets shunned.
I'm still waiting for Iwata to make an appearance here.
They are probably talking to their lawyers right now, lol.
I guess no matter how Other M turns out, we can't blame or fault Team Ninja because they should be commended for changing Sakamoto's loony mind in making Metroid Other M not fall into the same casual crap trend.
Also, EA declares war on Activision again by making their second set of maps free which is coming out on the same day as Modern Warfare 2's first map pack which will not be free.
It's funny how EA is handling this Acitivion/Infinity Ward situation. You know they're reveling every minute of it!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
http://xboxlive.ign.com/articles/107/1076248p1.html
Finally, we can play online! THIS IS FREAKING GREAT!!!
It's basically the same game with a HD makeover and a few gameplay tweaks. Also, now we can play online so that makes it totally worth it!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Haw Haw
I know the guy helped create Metroid like 25 years ago and all, but should he really be involved in making Metroid games NOW??? He wanted to make a Metroid on-rails game after all the shit with people being fucking sick of Wii being flooded with ON-RAILS games? One of Nintendo's only blockbuster epics...the most hardcore franchise they have....on fucking rails?!
Man am I glad they had Team Ninja working this game. If it was all in-house they may have stuck with this insanity. They should have guys from Retro Studios co-developing with Team Ninja....not this guy.
Oh my fucking word...
And why do dudes at Nintendo always have to be so stubborn on everything being simple? We can only use ONE button....we can only use ONE side of the controller. When I bang my wife, I will only use ONE nut so she's not overwhelmed by the complexity of having TWO nuts blown on her. Fuck me....
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns