Tiger to Share Cover on PGA Tour 11
Elin doesn't get half, some Irish guy does.
sportbusiness.com news
aspro
Will Wright talks Wii
Says its a toy market, talks Nintendo investment in software
gamedaily.com editorial
gamingeek
Sneak Peak at Warner Bros FPS
Video here including American Idol's Randy Jackson
bigdownload.com news
gamingeek
Max and the Magic Marker review
The physics engine is as rigid as World of Goo, and the concept is as orginal as Lost Winds.
thehanafudatimes.com impressions
gamingeek
Y's Vs Legend of Heroes Date Set
RPG titans join forces. Should be amazing.
andriasang.com news
aspro
Display:
Order by:
Recently Spotted:
*crickets*
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK.
FUCK THAT SHIT, GET HOTEL DUSK. OR TRACE MEMORY. BUT GET HOTEL DUSK REGARDLESS.
---
Tell me to get back to rewriting this site so it's not horrible on mobile"- sloppy combat
- poor design decisions
- "In an adventure driven by story and mood, all the gameplay needed to do was stay out of the way."
- randomly breaking weapons
- strictly limited inventory space
- final third of the game is generic and focuses on the combat
- game is not completely dismissed, but has serious flaws"
I pre-ordered this based on the settings and art, now I'm thinking of canxing my pre-order to wait and see what others say.
Moon - DS FPS published by Mastiff
End War - PS3 Voice activated RTS
Ghostbusters - 360
Infamous - PS3
Pre-ordered Yakuza 3.
Now Playing:
Getting back into Chrono Trigger on DS. Playing Baldur's Gate Dark Alliance co-op with the wife. This game, which predates the Untold Legends games, is identical to them. It uses the same engine as Fallout: The Brotherhood and Bard's Tale (which I found of interest).
Here's an Italian review. I don't know if they can be trusted or anything, it's just the only one on metacritic as of now, I checked to see if they listed the NP review and its score and saw this instead.
"Fragile Dreams is definitely better than the sum of its parts: while there are some gameplay and controls issues, the excellent work made by Tri Crescendo in terms of setting, characters and storyline is really what will make you go on until the credits roll."
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nintendo didn't buy them for the same reasons Nintendo didn't buy Rareware, and the same reasons they didn't publish Disaster or Fatal Frame 4 in North America, and the same reasons they let Silicon Knights go after Eternal Darkness bombed; they're all about the profits and they didn't think this would make them more of it.
Dark Alliance was awesome fun back in the day, and one of the first games to really push the PS2 production values-wise. I remember it had the best pools of water I had ever seen in 2001.
The developer Snowblind Studios then went on to create the Champions of Norrath series, which used an enhanced version of the engine.
You're the karate guy. You do it.
That's the worst review/impressions I've seen so it may not be representitive of the curve.
Little Kings Story though, the game has Nintendo polish, Nintendo charm, possible more depth than your average Nintendo game and it several times longer than the likes of Pikmin.
Nintendo has been publishing their games, two another codes, two hotel dusks and now kaput. Sad that they didn't pick them up.
In case anyone missed my post in the midst of the sad news about CING:
So the chases in Shattered Memories are awesome.
Picture it, you're walking around the everyday world looking for your daughter in this desolate town when suddenly the crackling sound of the world freezing over appears. The entire landscape starts morphing, ice crackling all over the environment, some blocking off paths.
You know what's coming and the words "Oh shiiiiiiiiiiiiiiiiiiiiiiiiit" starts playing in your head whilst you grin
Then, you're lost and wondering where to go. You turn a corner and suddenly some faceless freak beast thing -caught in your flashlight- sees you and points, a terrifying scream pierces the air as he summons his freak beast mates.
And the words "Oh shiiiiiiiiiiiiiiiiiiiiiiit" starts repeating in your head. You turn and run, full tilt headed god knows where. You see a ledge and run full pelt towards it, leap over it like a steeplechase runner, hit the floor running and head towards a building.
BAM, you smash through a door in one movement, BAM through another door into a larger room. You see monsters in your peripheral vision, some rush at you from the side, you barely dodge them and then get caught in the next room. You have to turn in an awkward direction and your run is stopped. Freak beasts pile on top of you, you motion your controller to throw them off, screeching follows as you pelt away again.
Now you look back and have 4 of them on your tail, you run past and obstacle and physically motion to throw down the object in front of them and keep running, no time to look back.
Suddenly things are quiet, you must of lost them for now. You turn off your torch, take out your map and look around, ah I should be going here? You redirect your position to head in a straight line towards your destination but you know it wont be that simple.
Walking slowly, you creep along, as you approach a creature on the left the static crackles out of the wii remote. "Shit, shit, shit" you pause. Then it moves on and so do you. Just as you approach a building you spot a creature on your right, and IT spots you. The chase is back on!
You burst into a building, slam your fucking shoulder through the door, into another room, three doors in this room, which one to choose, no time to think, JUST RUN!
They are closer and closer, the creatures are so close you can feel their hot breath on the back of your neck, their screams pierce into your brain.
You enter a large chamber.
In a fraction of second you notice an unlit flare on the ground, but its in some kind of well like crevice. Do you run for the door or do you run for the flare? Suddenly notice another creature in front of you, the flare sits between you. Can I make it to the flare? Or will it get there first?
FUCK IT! You run headfirst for the flare, the creature is running straight for you and you're running towards it! "OMG OMG OMG"....
You get there first and rip the top off that flare, its light fizzes around you and the creatures stumble back.
"Fuck you!" you hear in your head.
And then whilst the flare is fizzling out, you look for and find the exit, slamming out the last door from darkness into daylight.
Your eyes adjust to the cold light of day, the nightmare is over.
Wow, you say. Just wow.
Updating now
Gamasutra's regular round-up of worldwide video game releases, "Release This!", takes a look at every game title we know to be shipping to stores this week, in a custom compiled list.
This week brings Final Fantasy XIII and Yakuza 3 to North America, as Japan gets Red Seeds Profile and Taiko no Tatsujin Wii.
The following list covers all of the game software we know to be available -- across all platforms and regions -- for the week ending March 13th, 2010.
Games Released in the United States:
Nintendo Wii:
- Calling
- Max & the Magic Marker (online)
- Racquet Sports
- Sam & Max: Beyond Time and Space
Xbox 360:
- Final Fantasy XIII
- Resident Evil 5: Gold Edition
- Scrap Metal (online)
- Supreme Commander 2
PlayStation 3:
- Final Fantasy XIII
- Mega Man 10 (online)
- Resident Evil 5: Gold Edition
- Yakuza 3
Nintendo DS:
- 50 Classic Games
- The Dating Game for Girls
- Foto Showdown (DSi retail)
- Imagine: Sweet 16
- Spectral Force Genesis
PlayStation Portable:
- BlazBlue: Calamity Trigger
PC:
- Assassin's Creed II
- Battle of the Immortals
- Order of War: Challenge (online)
- Rise of Prussia (online)
- Sam & Max: Beyond Time and Space
- Warhammer 40,000: Dawn of War II - Chaos Rising
- Warhammer 40,000: Dawn of War II - Gold Edition
Square Enix's awaited RPG sequel Final Fantasy XIII will make its North American debut this week on the Xbox 360 and PlayStation 3. PS3 owners will also receive Sega's Yakuza 3, while the Xbox 360 gets Gas Powered Games' RTS Supreme Commander 2.
Hudson's survival horror title Calling highlights this week's Nintendo Wii offerings, as the PSP receives a port of Arc System Works' 2D one-on-one fighter BlazBlue.
Games Released in Europe:
Nintendo Wii:
- Ben 10 Alien Force: Vilgax Attacks
- Dancing on Ice
- Safar'Wii
Xbox 360:
- Ben 10 Alien Force: Vilgax Attacks
- Final Fantasy XIII
- Resident Evil 5: Gold Edition
- Way of the Samurai 3
PlayStation 3:
- Final Fantasy XIII
- Resident Evil 5: Gold Edition
- Way of the Samurai 3
- Yakuza 3
PlayStation 2:
- Ben 10 Alien Force: Vilgax Attacks
Nintendo DS:
- Avalon Code
- Ben 10 Alien Force: Vilgax Attacks
- Music: Music for Everyone
- Sonic Classic Collection
PlayStation Portable:
- Ben 10 Alien Force: Vilgax Attacks
- The Eye of Judgment: Legends
- Fat Princess: Fistful of Cake
PC:
- M.U.D TV
- Nancy Drew Dossier: Lights, Camera, Curses!
- Warhammer 40,000: Dawn of War II - Chaos Rising
- Warhammer 40,000: Dawn of War II - Game of the Year Edition
- Warhammer 40,000: Dawn of War II - Gold Edition
The UK also gets Final Fantasy XIII on the PS3 and Xbox 360 this week, along with Capcom's DLC-bundled Resident Evil 5: Gold Edition. Sony's card-based strategy title The Eye of Judgment: Legends and a portable version of Fat Princess will also premiere in the coming days, arriving in Europe before any other region.
Games Released in Japan:
Nintendo Wii:
- Taiko no Tatsujin Wii
Xbox 360:
- Akatsuki no Amaneka to Aoi Kyojin
- Red Seeds Profile
PlayStation 3:
- Battlefield: Bad Company 2
- Red Seeds Profile
PlayStation 2:
- S.Y.K. Renshouden
- Summon Night Gran-Thesis: Horobi no Ken to Yakusoku no Kishi
Nintendo DS:
- Gakken Europa 4: Kokugo Sanmai DS
- RPG Tsukuru DS
- Steve Soresi no Business Eikaiwa PeraPera DS Training
- Steve Soresi no Eikaiwa PeraPera DS Training
PlayStation Portable:
- Akatsuki no Amaneka to Aoi Kyojin
- Battle Spirits: Hero's Soul
- Grand Theft Auto: Chinatown Wars
- Shin Sangoku Musou: Multi Raid 2
- Yuusha no Kuse ni Namaikida: 3D
- Zettai Hero Kaizou Keikaku
Access Games' Red Seeds Profile (recently released stateside as Deadly Premonition) is set to premiere for the Xbox 360 and PlayStation 3 this week in Japan. The Xbox 360 will also receive 5pb's turn-based strategy title Akatsuki no Amaneka to Aoi Kyojin, while the PS3 gets a localization of EA's Battlefield: Bad Company 2.
Namco Bandai's drumming title Taiko no Tatsujin Wii premieres as this week's sole release for Nintendo's console. PSP owners, meanwhile, can look forward to Grand Theft Auto: Chinatown Wars, the Dynasty Warriors series expansion Shin Sangoku Musou: Multi Raid 2, and Acquire's Holy Invasion of Privacy, Badman! sequel Yuusha no Kuse ni Namaikida: 3D.
You like the wood up your crack?
I picked these up for you just now. Ask Pinky to help.
Didn't the E3 prototype already have a stick on top of one unit?
IMO Sony's pad needs an analog stick attatchment to be effective. Imagine the Wii if all it was was a remote? It would suck ass. You NEED to be able to control your movement and the analog stick is still the best way to do that in a 3D space.
Hell, IMO Nintendo and Sony could use a stick on the remotes as well, as camera movement has been sluggish at best in games where the remote acts as a 2nd stick. Mostly in 3rd person games. Its too jerky.
It worked ok in RE4 because the camera was on the left hand, and you couldn't even move and shoot at the same time. I'd have preffered it if the camera worked as in Prime 3 there too instead but oh well, the controls were great still. I suppose what you're asking for is kind of in The Crystal Bearers, where you have the pointer to interact with objects of enemies yet the camera is adjusted by the d-pad. Sure, a d-pad isn't as good as an analog stick for such a task, but the controls in that game are problematic for more reasons than that. Personally I controlled that game OK due to being used to controlling a camera like that in Monster Hunter (though that obviously lacks the pointer aspect) but for most people it's even worse.
The reason the two wands would be cool with an analog stick on them is not to use it at the same time but to be able to dual wield and still have character control. Alas their design changes put a stop to that so now it's a glorified wii remote + nunchuck setup, whether they actually have a nunchuck or it's just paired with a dual shock.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~