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*crickets*
I haven't had any problems with this. The games that use IR for turning are mainly FPS or third person and they've all worked fine, better than dual analogue shooters by far. Other games tend to use either C button camera centerting, an auto camera or use the d-pad in the same way as a second analogue or like the C-amera buttons on the N64 pad.
Wooooooo! Final Fantasy XIII is almost here! I can't wait to pick this up, probably at the end of this week.
People bash this game but personally I think it's pretty promising. Headstrong Games are talented, I just don't know if they put their heart into this game or if it's just a licenced cash in to them, taking Warner Bros' money and running with it. But so far so good, especially with that older trailer:
It makes the engine and animation style and stuff resemble Battalion Wars a lot, don't you think?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Interesting reviews for GoW3, everyone loves it but it's not the insane gushing love that some games a few years ago got. IGN flat out says it still like GoW2 better. No surprise GoW3 is more of the same so for sure it will be an excellent game.
Here are my expectations and I am playing GoW2 right now so it is all fresh in my mind. I expect sense of scale and wow moments to increase which seems like it will. I expect even more boss battles and better ones. I expect a better variety of weapons and spells. I expect new enemies that make use of the different weapons and skills, in GoW2 while the hammer was good for certain situations the blades almost always was the primary weapon. I expect the same level of variety in gameplay that GoW2 had, I want to fly on horses, I want giant platforming sections, I want the game to surprise me constantly. I expect the same great mix of action and puzzles, though I would like better puzzles. I expect a game that is paced perfectly, never boring, always something new in the next section.
So that is what I expect and I think the game will deliver that. Now to exceed my expecations the game would need to have a combat system that is as fluid, as deep and responsive as Bayonetta/DMC/NG but I know that is not happening. Either that or expand the adventure aspect even more (I'm talking branching paths, exploring, complex puzzles), which again I don't think they are doing either. It seems like it will be a very similar game to GoW2 which is not a bad thing at all.My theory is that it's marked down for being a sequel. Sometimes sequels get a free pass -- UC2 got higher scores because so many reviewers overlooked the first one, Fallout 3 got props because it really was the console debut -- but all in all the grades go down for essentially doing the same thing as last time, only slightly better.
Yeah I was kind of expecting near 10's across the board for God of War III's reviews still they are very excellent none the less. I'll be picking up a PS3 in about a month's time and I'm extremely pumped to get this game. GoW III, MGS4, and perhaps Demon's Souls will very likely be the first 3 games I get for it.
As they should, the third time doing something will never be as interesting as the first two. The best series keep things fresh.
That said U2 was a HUGE improvement over U1 that is way it got such high scores. GoW2 was that same level of improvement over the first. It seems like GoW3 is just GoW2 with better graphics.
Looks like a good kids game. What is with the music, they couldn't get the actual LOTR music.
Yeah I noticed Snowblind was not on the box for Dark Alliance II and figured they must have just handled the console conversion for Black Isle. I only know Snowblind for Top Gear Overdrive on the so their participation in a game like this was a bit of a surprise to me. I'll check out pricing on the Champions of Norrath games.
Agnates said:
Yeah good points. I'm eager to see some reviews from publications I have a better feel for. It'll be interesting to read what the actual Nintendo Power review is like once it comes out.
One theory is that the look of the game will return to the new look after this movie adaption. It would almost have been better if another developer/ publisher handled the movie deal (kind of like how two different companies have rights to the Lord of the Rings - one has the film one has the books). The whole thing is a mess.
No problem in first person, just 3rd-person games.
You're trying to tell me camera control was as good in Wii Zelda as it was in Cube Zelda?
Not to get way into it, but I disagree a bit. U2 used a new physics engine had better enemy AI (that is they fell down after being shot) and better graphics (somehow) but all in all the games match up pretty closely. I only have this opinion because After playing U2 I went back and played U1 to see what the differences were. U2 is an improvement, but it's not a massive difference.
No it totally changes the way you can approach most every situation. The stealth mechanics are far more usable, many areas in U2 can be handled with a stealth approach, or a shooting approach, something that was nearly impossible in U1. Vertical combat plays a far bigger role in U2, setpieces aren't flat anymore, now you can use height to your advantage in almost every setpiece. Even the setpieces themseleves are far better, nothing in U1 even comes close to the train sequence. It's a longer game with better pacing, better gameplay variety, better mix of platforming and action.
To top it all off it so happens to have an excellent online mode.
Uncharted 1 was already a great game so in terms of quality so I am not talking about a leap in quality that is like a 5 score game becoming a 9 score game. It is an improvement that took a great game and made it into a GOTY winning, one of the all time great memorable games.
http://markmatthewz-network.sosblog.com/Xbox-360-Blog-b1/God-of-War-III-Review-b1-p52901.htm
5/10
Yeah, I can agree with that.
You're talking to the wrong person, I loved camera centering in Zelda and that includes the N64 ones. In the wii game you also got first person IR controls for looking around and pre-targeting shots.
I feel like the only reason second sticks were usual was for dual analogue in FPS and camera controls. With IR, dual analogue for FPS is redundant to me and a well designed camera system like Mario galaxy or simple button centering or d-pad camera rotation works just as well.
So, guys, really? You feel hinky about 9/10 reviews for GOW 3? This is not funny.
If I didn't know it was developed by Headstrong of Overkill fame I would spit on every preview![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
I can't take it seriously, the title, the initial reveal, the presentation. It sounds like EA wanted to do a family friendly casual kids LOTR. I wont dismiss it if it gets good reviews, but I'm not hopeful.
EDIT: You know that trailer aint half bad. It actually looks more like a take on the movies now and not some weirdo kids game that the initial screens suggested. Large environments, tons of enemies, plus steady frame rate and lighting with a... interesting art style. Not bad. Depends on the controls I suppose. Wii motionplus?
From the preview:
"Headstrong is adamant that Aragorn's Quest is no simplified bid to grab younger gamers. Yes, they're part of the audience but, like Spirit Tracks before it, there's no need to patronise them with basic, paper-thin gameplay. For this exclusive reveal, we're happy to report that this colourful new dawn for the Lord Of The Rings series on the Wii is shaping up confidently."
No I wouldn't say that I feel hinky about the scores for GoW3, they are fantastic, it's just I was expecting more 10's. It's certainly not an issue though.