Geoff Keighley talks ratings
and celebrity appearances at Spike TV VGAs
gonintendo.com news
Ravenprose
Aonuma discusses realism, scale in Twilight Prince
and how it relates to Zelda Wii
gonintendo.com news
Ravenprose
Ubisoft considering creation of JRPGs
continues work on casual DS titles
gonintendo.com news
Ravenprose
Pachter - Take-Two lacks discipline
when it comes to major franchises
gonintendo.com news
Ravenprose
Violent Content May Influence Youth Violence
Says National Campaign to Stop Violence
gonintendo.com news
Ravenprose
RUMOR: Nintendo looking at AMD Fusion APU chipset
for future hardware
gonintendo.com news
Ravenprose
SEGA temporarily drops the price of select VC game
for 500 Nintendo Points instead of their usual 800 Points.
gonintendo.com news
Ravenprose
Ninty Trying New Outreach to JP Consumers
Placing information kiosks in stores.
nintendoworldreport.com news
aspro
Gaijin discusses their choice of WiiWare for
Bit.Trip, franchise success, and possible disc-based future
gonintendo.com news
Ravenprose
Animal Crossing- next bit of DLC
helps you stay warm in the Winter
gonintendo.com media news
Ravenprose
Jools Watsham talks Rayman DSiWare,
Pop Island, and DSiWare in general
gonintendo.com media
Ravenprose
English teacher uses home-made Earthbound board
game to help Japanese students learn the language
gonintendo.com news
Ravenprose
Pac-Man is 1% more recognized than Mario in U.S.
says Guinness World Records 2010 Gamer's Edition. Hell yeah!
gonintendo.com news
Ravenprose
Guitar Hero DLC
Christmas Rock & Celebrity New Years Rock Track Packs
gonintendo.com news
Ravenprose
Ubisoft releases new, official wallpapers/avatars/
forum sigs for Red Steel 2
gonintendo.com media
Ravenprose
Dark Void Zero heading to DSiWare this January
trailer, footage, hands-on
gonintendo.com impressions media news
Ravenprose
SEGA - no plans for more Shenmue
and Project Needlemouse news in 2010
gonintendo.com news
Ravenprose
Hudson Brings the Party
"Funny Party Game 100 Roaring Laughter" comes in 2010
nintendoworldreport.com news
aspro
Ars Technica Review GH:Van Halen
Don't Jump into this House of Pain
arstechnica.com impressions
aspro
Capcom backs out of Q1 2010
All major games delayed because they're chicken
computerandvideogames.com
gamingeek
Critical Reception: The Crystal Bearers
"an interesting offering with some great concepts."
gamasutra.com
gamingeek
12 Minutes of Mass Effect 2
unfortunately it probably features GS' comments
gamespot.com media
Foolz
Mass Effect 2 has more teletubby sex
I told you it's the same as all their other games!
ign.com news
Foolz
Capcom Issues Earnings Warning
Is delaying releases to avoid MW2 launch in JP.
www.ft.com news
aspro
Assasins Creed 2 DLC was part of main game
Culled for profit - Curses Ubirip!
eurogamer.net news
gamingeek
The D-Pad's Last Stand
A button-less handheld from Nintendo is in our near future.
kombo.com editorial
Ravenprose
Sonic All-Stars allows you to enable/disable
A.I. 'rubber-banding' in multiplayer
gonintendo.com news
Ravenprose
Aonuma wanted to do Link's Crossbow Training 2
but Nintendo wanted Zelda Wii instead
gonintendo.com news
Ravenprose
Last Uncracked Problem in Gaming Beaten!
BBC News Proves They Know Nothing About Gaming
bbc.co.uk news
aspro
Stock Analyst Riffs on Music Games
Pachter says Activision has "given us too much value".
yahoo.com editorial
aspro
The LONGEST videogame Preview of ALL TIME! (FF13)
I can't believe I almost read all of it!
kotaku.com impressions
phantom_leo
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Yeah there were only a couple games in that video that I didn't recognise either Leo.
I received Metroid Prime Trilogy as a Christmas gift. I really enjoyed the first game and haven't played the other two so I'm really looking forward to playing all the games starting from the first one.
Played more Another Code. Its getting better as you do more investigating. Shame that you play the game from a side on perspective as the cel-shading is gorgeous, one the few occasions you do go into an over the shoulder view it looks great, a Tales style RPG with these visuals would look superb. Unfortunately the curse of the HDTV strikes again, jaggies, loss of definition, colour etc.
Clicking through dialogue is still a pain in the ass, but the story has got a tad more interesting, just a tad though. At its core its not that different from clicking through dialogue in a Bethesda game but it has no voice acting and a two way conversation. Which means more reading and more clicking and more waiting. It can be excrutiating.
And you can't freely explore the map, its like Killer 7 on rails press A to move along invisible rails.
There is so much stuff to route through in the 360 degree environment interiors that Elebits style object manipulation would be superb for this game, what a missed opportunity. They go completely overboard with desriptions for individual items. For example in a normal adventure game you click on an area and it would say "its a collection of useless pots and pans" in this game you can click on every pan and it will give you info on each one. There can literally be 20 things to look at on one shelf unit, all of which may be useless to the story/game progression.
Somehow I missed this one. My wife is giving me the evil eye right now, I'm laughing out loud at the comp screen. the first one.
?
BWAHHHHHHHHHH ! ! !
The one and only thing that you have that is smaller than GG's!
I am the walrus sucks.
I noticed that my 17" HDTV gives a much sharper picture than the 50 incher. Still jaggy though.
Rabbids is cool.
Played a bit of Metroid Trilogy and it's very cool. For the most part the controls came quite naturally to me. I'm not quite used to turning Samus around by moving the pointer to the edges of the screen but I got the hang of it ok.
You did switch to advanced controls right? The turning is much more natural.
Remember that you can half press the lock on button to get camera lock for accurate free aiming.
You silly little rabbit, change it now. NOW DAMMIT!
Happy birthday Papa Steel!
Hint: it's a thong.
Watch the expert controls video from IGN
http://uk.wii.ign.com/dor/objects/748547/metroid-prime-3/videos/metroidcontrol.html
"Remember that you can half press the lock on button to get camera lock for accurate free aiming. "
I should explain this, when I say camera lock I dont mean when samus locks onto an enemy. Wii IR FPS controls have an invisible bounding box so when you turn the pointer to the edge of the screen, the screen turns. If you only half depress the lock on button you get camera lock which means the viewpoint wont turn when you point the pointer to the edge of the screen (vertically or horizontally) and you can accurately aim to get those irritating small flying enemies and the like. Try it out.