Dreams about Reality - Fumito Ueda's Legacy
Ueda talks about GTA4 and Galaxy
blogspot.com
Iga_Bobovic
XBLA blaster Ion Assault unveiled
Lovechild of Super Stardust and GeoWars.
eurogamer.net
Iga_Bobovic
Summer game droughts to end at last?
Industry types issue weather forecast.
eurogamer.net
Iga_Bobovic
MMORPG Atlantica Online Heads to Free Gaming
Premier hardcore gaming portal boasts addition of ninth multi-player title.
ign.com
Iga_Bobovic
Monkey Island Release Date
LucasArts classic will be making its way toward you next week.
ign.com
Iga_Bobovic
Nintendo Voice Chat Podcast, Episode 51
Matt, Craig and Mark chat about Wii Sports Resort, Conduit sales projections and more.
ign.com
Iga_Bobovic
Chibi Robo's New Adventure
Make everyone happy and rich in new DS outing for charming robot janitor.
ign.com
Iga_Bobovic
Heron: Steam Machine Coming To WiiWare
Pipes always make for a good puzzle game.
ign.com
Iga_Bobovic
Eternal Darkness Time extend
Games in general – particularly console games and especially particularly Nintendo games – aren’t supposed to be erudite
edge-online.com
gamingeek
Doom Ressurection iPhone review
EDGE mag 5/10 " id’s offering is a strangely admirable bore"
edge-online.com
gamingeek
Nintendo software leads the pack in 2009
First half year sales data shows six Nintendo exclusives in UK top sellers chart
gamesindustry.biz
gamingeek
Brutal Legend Walkthrough video
16 minutes of gameplay with commentary by Tim Schafer
gametrailers.com
gamingeek
Tech Comparison: Street Fighter IV PC
Another new challenger. With comparison videos.
eurogamer.net
Iga_Bobovic
Two Worlds II not a rehashed expansion
But does have elements of Temptation.
eurogamer.net
Iga_Bobovic
The Hunter Hits 1 Million Visitors
Metal deer solid, breakthrough stealth-em-up harvests 1 million visits.
ign.com
Iga_Bobovic
New Runes of Magic Classes
Frogster introduces two new Elf classes: Wardens and Druids.
ign.com
Iga_Bobovic
Nintendo DSi Interim IGN Report
It's been 90 days since the launch of the system. Let's see where it stands
ign.com
Iga_Bobovic
Miyamoto: Sports Resort Island is a character
"This will then lead to a range of island series," explains Miyamoto.
eurogamer.net
gamingeek
PSP2 rumoured to have quad core chip
Imagination Technologies once again linked to new Sony handheld
gamesindustry.biz
gamingeek
UFC threatens to ban EA MMA fighters?
Appear in the game and be banned from the UFC
gamespot.com
Iga_Bobovic
IGN AU Wii Sports review
6.5 "For Wii Sports diehards, Wii Sports Resort will be worth a look, but for the rest of us..."
ign.com
gamingeek
Rabbids in Turtles Smash Up confirmed
Video showing Rabbids dressed as Sam Fisher
youtube.com
gamingeek
IGN Voice chat podcast summary
Red Steel 2 may be masking Wii MotionPlus recalibration by having you point at the screen for gameplay elements
nintendoeverything.com
gamingeek
Monster Hunter FU breaks retail records
Capcom title becomes the first on PSP to ship over 3.5 million units
gamesindustry.biz
gamingeek
Nintendo Power tease reveals
" Not every cat was let out of the bag at E3…”
nintendoeverything.com
gamingeek
1up review Tales of Monkey Island pt 1
"this is a great opportunity to explore the reemerging world of adventure gaming."
1up.com
gamingeek
Scribblenauts gets E10+ rating beause
'steaks can be attached to a baby to attract lions' Game of the Fuxking Century
gonintendo.com
Iga_Bobovic
Rise of Flight IGN Review
The gameplay may be a bit constrained but the modeling is the best we've ever seen. 7.9
ign.com
Iga_Bobovic
Dragon Age: Origins -- Choice and Consequence
Impressions of side-by-side demos of BioWare's soon-to-be-released fantasy RPG.
ign.com
Iga_Bobovic
Final Fantasy II Hits PSN in Japan
Another downloadable classic. Could more be on the way?
ign.com
Iga_Bobovic
Mega Man Star Force 3: Black Ace IGN Review
If at first you don't succeed, try, try, try, try, try, try, try, try again. 6.0
ign.com
Iga_Bobovic
Capcom's Kawata has more to say on Wii
"There are other hardcore titles, such as Call of Duty, which were quite successful on Wii as well."
nintendoeverything.com
gamingeek
Wii Sports tops Japan for 2nd week
Nintendo comes out on top in the hardware and software charts
gamesindustry.biz
gamingeek
Darksiders: Wrath of War. Zelda + Devil May Cry!
...there's that fapping noise again!
destructoid.com
phantom_leo
The Conduit IGN UK review
7.0 "It's The Conduit’s beautifully tactile control set-up that proves to be the star of the show here."
ign.com
gamingeek
The Calling info here
The spirits of the dead go to the space-between-space where the Calling revolves around.
gonintendo.com
gamingeek
Conduit CVG review
A generic, below-average first-person shooter experience marginally cushioned by robust online options.
computerandvideogames.com
gamingeek
Lucas "involved" in Star Wars MMO
Legend has finger on Old Republic's pulse.
eurogamer.net
Iga_Bobovic
MechWarrior 4 to be released free "soon"
BattleTech.com gets distribution rights.
eurogamer.net
Iga_Bobovic
Download The Elder Scrolls II for free
To celebrate the series' 15th birthday.
eurogamer.net
Iga_Bobovic
Champions Online Unveils PVP System
Heroes don't fight others heroes, right? But that wouldn't be fun.
ign.com
Iga_Bobovic
Gaming Laptop Buyer's Guide
IGN picks the best gear to run Crysis, Fallout 3, WoW, and more!
ign.com
Iga_Bobovic
StarCraft II's Design Philosophies
Blizzard on catering to the hardcore, making the game accessible and bringing eSports to the masses.
ign.com
Iga_Bobovic
SEGA: Conduit Sales Start Strong
VP of marketings tells us why the FPS will succeed where MadWorld didn't.
ign.com
Iga_Bobovic
Plants vs. Zombies Grows out to other platforms
Within the next few months we might get an announcement.
ign.com
Iga_Bobovic
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*crickets*
Feeling better about gaming again, or are you still burned out.
It's called the Pee Pee Train.
All aboard the Pee Pee Train! Choo choo!
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Tell me to get back to rewriting this site so it's not horrible on mobileNo, the voice acting in Oblivion is one of the worst things about the game. I dunno about you, but having one female voice actor and one male voice actor for every character in a huge game kinda kills immersion and just ends up pissing you off.
Oblivion was okay, but full of so many annoying problems.
The more reviews that hate it the more I want to get it. I usually love love it or hate it games.
It's depressing and hilarious at the same time.
You can always turn off the voice acting in Oblivion (at least in the Xbox 360 version). I did, and it was indeed a much better game.
Does Bill Gates even have a cat?
That's just wrong.
I'm as lazy as Gerstmann, though! I would've enjoyed it much more, but pretty much everything else was more shallow than Morrowind for me too. The only time I enjoyed it anywhere near as much as I enjoyed Morrowind for 90% of the time was the Thieve's Guild and Dark Brotherhood. The main quest was really lame too.
The game has consistently got 8/10 reviews. Just type Let's Tap into the news search box, top right of the page.
And where the hell have you been!
All I can say is that thank **** there was a pre-order deal that had the game basically at budget price before release over here. I would not have even considered this game because of the single player verdict. Multiplayer is actually suppossed to be good.
The one thing I dont like about some reviews of the (multiplayer component) of Conduit is that some reviewers, dont give it any credit, because you can play "other" games with multiplayer shooting. And that somehow makes the mode in the Conduit completely invalid? How does that work exactly? They should judge the game on what it is.
That's like saying: yeah Phoenix Wright has some decent adventuring, but nothing I couldn't play in the early nineties with Sam and Max Hit the road and numerous other titles.
Phoenix Wright 5/10
That is the most disgusting thing written on this site, ever. And we've had some bad ones
Yodariquo, that chart is hilarious. People will still be talking about Goldeneye 5 years from now
I just got the RROD!
Yay! Check out the RE5 thread, I got the RROD too.
My 360 is somewhere in Germany at the moment.
I just ordered a shipping label and box. Upon further examination, it's not three red rings, just one. E74 message. Fortunately, it says it won't cost me a dime to repair it. Better not!
Yeah that is covered by the 3 year deal.
Did some more updates.
This is interesting reading:
SEGA: Conduit Sales Start Strong
Third-party giant SEGA has twice gambled on Wii's adult demographic and twice fallen short of the grand retail payoff. The first bet, House of the Dead: Overkill, was an on-rails shooter in the publisher's acclaimed zombie series. And the second, MadWorld, was a black and white brawler drenched in gore. Despite good reviews for Overkill and rave reviews for MadWorld, neither title performed very well on the sales charts, which inevitably led to wild speculation as to why that was. According to some pundits, the on-rails nature of House of the Dead ultimately did the game in, just as MadWorld's ultra-stylized monochromatic presentation proved too much for general audiences.
But SEGA's vice president of marketing, Sean Ratcliffe, doesn't seem phased by the results so far. "The mature audience on the Wii is a relatively new audience. The system has traditionally targeted families and kids and not the more mature hardcore gamer. We recognize that when you are trying something new, it may take awhile for the consumer to jump on board with it," he tells us.
MadWorld sold 66,000 copies during the first 20-something days it was on the market, according to data released by sales tracker NPD Group -- not bad for, say, the next Cooking Mama, but well short of expectations for a title considered to be one of Wii's best. And certainly nowhere near first-month sales of similarly AAA software on competing systems; titles like Gears of War blast through the 500,000 sales milestone in less than a week.
"MadWorld was something very different," says Ratcliffe. "It was pretty dark in humor and gameplay so there was a lot of people that had to be open to that one. We know the quality was there, we just need to give the consumer a little room to give it a chance." Ratcliffe notes that House of the Dead: Overkill, which sold only 44,000 units during its first 20 days available, also had "a quirky style to it that people needed to get used to."
"So there was a lot for us to overcome -- all of which we prepared for," he adds. "There will always be the early adopters, but the general consumer sometimes will be a little more reserved."
Then, of course, there's The Conduit, an original first-person shooter developed by High Voltage Software that SEGA picked up to publish late last year. The game has long been considered the third pillar in the third-party's arsenal of mature Wii software. The thing is, House of the Dead had a recognizable brand to fall back on and MadWorld had critical acclaim, yet neither reshaped the sales charts. Why should The Conduit be different? Well, for one, it's got a robust multiplayer component.
"Unlike MadWorld and House of the Dead, The Conduit offers multiplayer, which really will be the key to differentiating this game from others out there. The most successful Wii games offer some element of multiplayer element to them and this game takes that to a whole new level. Offering incredible online gameplay takes this game out of the TV room and makes it a global experience that we think the Wii gamer has been looking for," says Ratcliffe.
Ratcliffe also says another major advantage of High Voltage's shooter is that, essentially, it delivers an experience that gamers are familiar with. "Where MadWorld and House of the Dead were innovating and offering something totally new, this offers something familiar to gamers – something they know they have a great time with already. This is just giving more of what they already like which means we have a great jumping off point. Essentially, The Conduit is offering hardcore gamers the type of game they already love to play on other systems."
There is one other very important factor, though -- one that cannot be overlooked or dismissed. And frankly, it may be this very detail that truly aids the first-person shooter where Wii sales are concerned. Ratcliffe points it out: "This game is teen rated versus mature meaning that we aren't only targeting the more mature hardcore gamer. It is a little more accessible to gamers of varying ages." Fact is, very few M-rated Wii games have performed to expectations, as both Overkill and MadWorld prove, so hitting the coveted teen rating may be the best thing that could've happened to High Voltage's title.
SEGA aired commercials for both Overkill and MadWorld, but neither showed the games in their best light because the publisher seemed more concerned with upsetting the ESRB than it did with selling the products. MadWorld's TV spots in particular showed only black and white snippets of action scenes that nearly ignored altogether the buckets of bloody carnage which consume and define the experience. Newcomers who spotted the title in TV commercials first would undoubtedly not even know it was overly violent if not for the mature label stamped on the spots at their conclusions. The Conduit's ads are more targeted, featuring snippets of fast, action-packed gameplay coupled with quotes of praise from various outlets, IGN included. Print, online and TV ads have already been airing and will continue to do so.
"Our goal is to reach out to both the hardcore gamer as well as the consumer who are maybe a little out of touch with the hardcore systems and are looking to play something more hardcore on their Wii at home that they share with their whole family," says Ratcliffe. "Overall, it is mostly a male demographic. At the end of the day, we are totally across the board with this one – from IGN to Marvel comics to Sports networks – we are touching on a little bit of everything." Ratcliffe adds that SEGA has targeted the hardcore by airing ads on G4, as well as in magazines and online sites like IGN, but on the flip side, it is "... targeting the more mainstream consuming and putting advertising up on SciFi, Spike, and ESPN." It has also looked to reach out to teens on Facebook, MTV, Adult Swim, FX and WWE events.
So from a marketing standpoint, there's one question left and it's the most important one, which is, how many units does SEGA need to sell of The Conduit for the game to be considered a success? "The game is already successful with us as the reviews have been pretty impressive. Overall the reviews have been strong, and though there will always be some naysayers we definitely feel we have been able to offer gamers the Wii experience we were looking for," Ratcliffe says, sidestepping the question.
What he will give us is this: "Though it is still early days in the retail life of the game, we are seeing very strong week one sales and being the best shooter on the Wii means that we think we will see this game out there and selling well for a long time." And when we press him for specific sales projections, he declines, saying only that SEGA does not release those numbers.
We can always point to anecdotal evidence which backs up Ratcliffe's claims -- specifically, reports of The Conduit selling out at retailers and lots of talk about the game on message boards and blogs, both of which are good signs. Sales tracking site VGchartz projects that the shooter amassed sales of nearly 100,000 units since it launched, information which cannot be verified until official NPD reports hit in the near future. What can be verified, however, is The Conduit's strong online presence. SEGA has previously said that online activity for the game is very high, which suggests that Wii owners are, in fact, picking the title up and connecting to play against others.
Do I buy?
Hell yes, you should buy and send one to me. Did you get your present?
It was tooth and nail to get enough points for that and you cant buy more unless you build up more loyalty points. Same for all the nintendo items through the TNPS.
I got the hat, thank you so much. Did you get the sandcastle?
This is ASS
http://twitchfilm.net/site/view/red-cliff-2-deleted/
It appears that Mei Ah Entertainment, the Hong Kong distributors of John Woo’s Han Dynasty epic RED CLIFF, have pulled the DVD and Blu-ray of RED CLIFF 2 from shelves just 3 months after being released.
While I have not had this confirmed officially from Mei Ah themselves I have noticed over the past few weeks that many of the stores I frequent in various parts of Hong Kong and Kowloon were “out of stock” of the title, while they still had plentiful copies of part one. Yesterday I asked a friend who works at a major international retail outlet in Hong Kong who confirmed that Mei Ah had deleted the title.
Obviously this move is to improve the box office takings of the truncated International release, which condenses the 150-minute first part and the 142-minute second part into a single 148-minute release, effectively losing an entire film in the process. It does appear that some online retailers are still carrying stock of RED CLIFF 2, so this is merely a heads-up to advise people that if they have been meaning to check out Woo’s sprawling epic in its entirety, they had better not dawdle!
Yeah, it felt more like an action game than an RPG. The thing that turned me off to the game completely was how enemies level up along with you. That made leveling up rather pointless, and killed the game for me.