Rated 'M' For Must-have
New research shows mature ratings make games more desirable to kids.
ign.com
Iga_Bobovic
God of War Returning to PSP?
Ready at Dawn rumoured to be working on handheld sequel.
ign.com
Iga_Bobovic
IGN's first Look: Rainbow Islands
Taito's classic colorful action title hits WiiWare.
ign.com
Iga_Bobovic
PSP Tops Japanese Software Charts in Feb
Four games in top ten are for Sony's machine.
ign.com
Iga_Bobovic
Wii Pro Evo 2009 details
8 player online, improved AI, controls etc
computerandvideogames.com
gamingeek
PS3 development intentionally made hard
Sony, WTF is wrong with you!
computerandvideogames.com
gamingeek
The two modes of Muramasa: The Demon Blade
Action game and RPG, Punk and GG both happy
joystiq.com
Iga_Bobovic
Live Report Empire: Total War
The archive of your live chat with Creative Assembly
eurogamer.net
Iga_Bobovic
Runes of Magic Interview
Frogster tell us why this free-to-play MMORPG is much more than just a WoW clone.
ign.com
Iga_Bobovic
King of Fighters XII Officially Dated
SNK Playmore's starchild is coming to the states.
ign.com
Iga_Bobovic
Ghostbusters: Tobin's Spirit Guide
Brand new info on the game's paranormal investigations and eliminations.
ign.com
Iga_Bobovic
MLB 09 The Show Is Released
Top-selling MLB franchise hits another one out of the park with greater game detail, new training modes, and ability to create custom yells and chants.
ign.com
Iga_Bobovic
KitN Pre-Order Bonus
Atlus is stuffing some extra goodies in launch copies of its strategy game.
ign.com
Iga_Bobovic
Halo 3 has had 1 Billion online matches
Half a billion corpse humping
computerandvideogames.com
gamingeek
Capcom claims higest retail project on WiiWare
says retail is falling away and digital is the way to go
gamesindustry.biz
Iga_Bobovic
Sins of a Solar Empire: Entrenchment IGN Review
Last year's game of the year just got a little bit better. 8.7
ign.com
Iga_Bobovic
Deep Silver Reveals Factions in Mytran Wars
Stormregion developing strategy title exclusively for the PSP.
ign.com
Iga_Bobovic
Cars, Combat and Missions in Chinatown Wars
The head of development talks more about the specifics of the DS edition.
ign.com
Iga_Bobovic
Nintendo Explains DSi Region Locking
Blame it on the world's many rating systems.
ign.com
Iga_Bobovic
New Play Control Boxes 'Flipper' in US
It's official: you can choose to not use the gaudy bordered box-art for Pikmin and Mario Tennis.
ign.com
Iga_Bobovic
Square Enix To Buyout Eidos
Full takeover of publisher set for beginning of May.
ign.com
Iga_Bobovic
FFCC: Echoes of Time Multiplayer IGN Hands-on
IGN co-op dungeon crawls in this DS/Wii cross-compatible adventure.
ign.com
Iga_Bobovic
The Beatles: Rock Band Dated and Priced
Comes out September 9th, Costs $60-250
kotaku.com
darthhomer
Stormrise supports only DX10 & Vista
Cannot Wait For the Hacks to get it working on XP
joystiq.com
darthhomer
THQ Lays Out Lay Offs
"Today, the market is still growing, but there are fewer winners."
latimes.com
aspro73
IGN Interviews Way Forward about "A Boy and His Bl
Way Forward = North America's Vanillaware?
ign.com
Punk Rebel Ecks
World in Conflict: Soviet Assault
he expanded World in Conflict campaign with a new, Russian accent is finally close to arriving.
ign.com
Iga_Bobovic
Resident Evil 5 IGN Review Inbound
First verdict on Capcom's highly-anticipated survival horror coming today.
ign.com
Iga_Bobovic
BlazBlue Comes This Summer 2009
The wait is finally over, BlazBlue: Calamity Trigger arrives this summer.
ign.com
Iga_Bobovic
No Gravity Q&A
The developers blast through hyperspace to chat about their new PSN release.
ign.com
Iga_Bobovic
Phantasy Star Portable IGN Review
Where laser swords and grenade launchers are equally welcome.
ign.com
Iga_Bobovic
Pokemon Platinum IGN Hands-on
Only a few more weeks to go before the next DS best seller hits shelves. Here's a look at some of its features.
ign.com
Iga_Bobovic
First Details on Guitar Hero On Tour: Modern Hits
Track listing and new features are just a single click away.
ign.com
Iga_Bobovic
Henry Hatsworth IGN Hands-on
More details and media on EA's must-play platformer. First direct-feed footage included.
ign.com
Iga_Bobovic
Klonoa Announced For Wii
A classic returns with updated graphics and controls, coming to Europe in 2009.
ign.com
Iga_Bobovic
Best Interview ever
RPS Vs. Russians: The Stalin Vs. Martians Interview
rockpapershotgun.com
Iga_Bobovic
Anozor & Realtech Q&A
The No Gravity team talks up PSN, talks down iPhone, and talks around dreams of PSP2.
ign.com
Iga_Bobovic
Nintendo on DSi Browser
Iwata and company chat about surfing the internet on their new handheld.
ign.com
Iga_Bobovic
Avalon Code Review
The team behind Final Fantasy III DS delivers a unique action RPG. 8.3
ign.com
Iga_Bobovic
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aspro (2m)
Yeah it's like You're In the Movies, except I got the full enjoyment from the game (approximately 5 minutes) but I didn't have to pay $60 for a copy of it.
And NiGHTS doesn't suck you whore! You suck!
Like a zombie hooker in HOTD Overkill.
I wonder how many HOTD references I can fit into my comments this week.
IMO, we shouldn't have to resort to making our own paths. Animal tracks adds absolutely nothing to the game except to punish players who play too much, and that's stupid. Besides, my OCD won't allow me to play the game anymore because those bare paths absolutely drive me nuts.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
So yeah
You're weird.
Wendell gives you a proper path tile, I have several so if you walk on the path you never even see any degradation of grass. Otherwise there are tiny little things you can do to mitigate damage. For instance if you have to walk on grass do it slowly and dont repeat the same area. Or even better walk on flowers as the grass underneath will grow back quickly. And I planted fruit trees in grass free areas or near paths so I dont have to trawl about for them.
Really what surprised me most was the speed of recovery in this one particular area. Imagine a vertical bare area of tiles next to a treeline. I planted flowers over the bare bits and the combo of trees and flowers made it recover really quickly.
Okay the "Marvelous: Dont rely on sequels" article made me laugh out loud. This coming from a company that has arguably whored out the Harvest Moon series to a point where even Mario is saying, "slow down."
Granted I love my Harvest Moon games, but we don't need one more than once every other year. Instead they give us two a year. . . just in case you want to see all the ways you can grow celery.
They are making a lot of original games, but half of me thinks that that is because they dont have huge money making franchises to rely on in the first place.
I don't know about that. Well over half of the games they make are sequels.
And don't kid yourself about Harvest Moon not being a money making franchise. That series is a cash cow (pun only slightly intended). They don't sell millions of copies, but they're dirt cheap to make. Each installment will sell around 100K copies (with handheld ones doing even better) but they only need to sell a fraction of that to recoup development costs. So, sure they're never going to get that big payoff for a big-budget game that sells 5 million copies, but then again just ask EA how well that strategy is working these days.
Oh we're good. Just bitching about how the lifetime ban rumor about you turned out to be false after all.
That must be new, I go to Disney a lot they didn't have that at Innoventions last time I went. Innoventions used to be a magical place cause they worked with Sega, all the newest Sega games used to be on display before they were released. They had a Shenmue demo like a year before it came out.
Sorry I wasn't including Harvest Moon when I was thinking about them. That's the one example I can think of. Their other recent games are really niche games and they have a lot of new titles. If they had a huge property to rely on, they would. Harvest moon is like, well like a fart to me. Just expected and disappears into the background.
I was considering doing a Edgecrusher Loyalty points thread, rewarding him with pics of hot babes if he posted. But he never goes in the forum to see it in the first place anyways.
Lol. I'm thinking of getting back to AC, but I would have to set up a proper tile layout to make sure my daughters won't turn the landscape into an even worse barren wasteland. I'll check out your thread so you can give me some advice.
Yeah you would have to rely on your kids not to just run about like crazy. It's fairly simple, especially once you have a Nookingtons. Just think about all the routes you walk on regularly and....... ah, I'll let you know in the thread if you are interested. Now is the time to get it set up though as the April showers are coming up and I hear that the grass grows faster during spring, so you can recover a lot soon and you dont have to water when it rains.
Did some more updates. So the things that the japanese devs winced out and found brutal and distasteful in Madworld, westerners laughed at. Makes sense.
And WTH is this? Furry Legends?
On March 2nd, 2009 Gamelion Studios Poland has launched early screenshots of alpha version of their ongoing WiiWare development Furry Legends available for download on game’s blog.
Furry Legends blog
http://www.furrylegends.com
Furry Legends Twitter
http://twitter.com/Furry_Legends
Both the blog and the twitter will document the complete development of the game until the launch on WiiWare service and offer some exclusive work-in-progress content normally a user would not see before the game release.
-----------------
Did no one watch the Gamecube video tech-demo? Nintendo remade Peaches castle using cube hardware to show developers the graphical effects of Gamecube.
Okay lazy bones, wake up.
GOW3-preview (Will put in the thread)
From a first look at playable code in high definition, the signs are positive. The work this team has put into the game is immediately evident from the bulging biceps of the Son of Zeus to the intricate, gory details as he eviscerates enemies, leaving entrails in his wake (always the best way to go). Factor in the additional development time that's still allocated and, simply put, this isn't your PS2 God of War.
Emergent-engine
Moreover, realtime updates can be implemented across the four separate platforms that Gamebryo supports simultaneously. "We can literally [be] manipulating an asset in Maya, and within 30 seconds, you will see that asset as modified on Xbox 360, PS3, Wii and PC at the same time," says Selzer.
"All of that will be running on our Floodgate multithreaded tech that is optimized for each of those platforms individually."
Eurogamer-RE5-racism-vs-BBFC
Board executive Sue Clark responded, "In the version [of the scene] submitted to the BBFC there is only one man pulling the blonde woman in from the balcony, and I can't say the skimpiness of her dress impressed itself on me. The single man is not black either.
"As the whole game is set in Africa it is hardly surprising that some of the characters are black, just like the fact that some of the characters in an earlier version were Spanish as the game was set in Spain," Clark continued.
"We do take racism very seriously, but in this case there is no issue around racism."
Future-Xbox-360-exclusives-will-outshine-Killzone-2
Hirai-on-PS3-development
"It's not easy to program for the PS3. I wouldn't say it's endless in terms of what the console can do, but we pack so much depth into our consoles that it takes a while for anybody, including first party studios, to really harness the power," said Hirai.
"We don't provide the 'easy to program for' console that they want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine and half years?," he explained.
Hirai noted the improvement in games later in the PS2's life cycle over the console's launch titles - a console that was also cited as difficult to develop for.
"So it's kind of a - I wouldn't say double edged sword - but it's hard to program for, and a lot [of] people see the negatives of it, but if you flip that around, it means that the hardware has a lot more to offer," he told the Official PlayStation Magazine.