This Summer, Wii would like to play
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Sat, 19 Jun 2021 15:39:21
#21
what's the resolution of the TV you're using?
gamingeek said:what's the resolution of the TV you're using?
I was originally playing it on a really old HD TV that was 720 dpi. That broke down towards the end of my play, so I switched to something much nicer that wii games should never be played on.
Not to sound like a dumbass, but I really genuinely don't know. I think it's 1080. I just know it's a 55 inch Roku tv. It's actually the monitor for my work computer, and it's been sitting at my office since we started working from home last March. My boss thought it would be a great idea for everyone in our marketing department to have these huge monitors that we could treat more like bulletin boards, but it didn't work out real well.
Anyway after my old TV died I ended up going into my office to help file some paperwork and finally decided it's just gathering dust there, so why not bring it back here.
Anyway after my old TV died I ended up going into my office to help file some paperwork and finally decided it's just gathering dust there, so why not bring it back here.
Nice. Our school got rid of a nice 40 inch Samsung tv from my room to replace with a view sonic smart board. Nobody knows where the tv went. I'd would have loved to take it home.
I haven't been playing anything too seriously after I finished Warioware Smooth Moves but I have picked up Wii Sports and Wii Sports Resort. In a surprising turn, my son who is now 15 years old wanted to play with me. So, well he's not exactly a "leave me the hell alone" loner type, like most kids his age he wants less and less to do with his parents. So this was actually a lot of fun. He's already asking to play Fortune Street with me so hopefully this will continue for a while.
I played some Lost in Blue: Shipwrecked this week. I was a fan of the original Lost in Blue game, though I never messed with the sequels and I don't have the sharpest memory of it anymore. That said, I know exactly why the series or at least this particular game more or less bombed. Anytime you want to cook, you have to play mini game. Anytime you want to craft a tool or item, that's a mini game. Want to pull some Vines down from a tree? That's another mini game. and they are not good mini games. These get painful real quick.
I managed to get Fishing Resort to work after all. I'd forgotten how the weed doesn't automatically save to your SD card if the main designated hard drive space is full. So after moving some stuff around, I was able to create a new save account and finally gave fishing resort, the game that inspired this whole thing, a spin.
Probably way too early to give an opinion, but I'll give it credit that the graphics are pretty good for a Wii game, and the basic fishing mechanic is solid. All motion controlled, but nothing too ridiculous. Really wish I could have gotten a hold of that fishing rod controller holder let the game originally came with.
Anyway, a lot of the places to fish are locked initially so I'm going to have to put in some hours and see what I can open up.
Probably way too early to give an opinion, but I'll give it credit that the graphics are pretty good for a Wii game, and the basic fishing mechanic is solid. All motion controlled, but nothing too ridiculous. Really wish I could have gotten a hold of that fishing rod controller holder let the game originally came with.
Anyway, a lot of the places to fish are locked initially so I'm going to have to put in some hours and see what I can open up.
robio said:I managed to get Fishing Resort to work after all. I'd forgotten how the weed doesn't automatically save to your SD card if the main designated hard drive space is full. So after moving some stuff around, I was able to create a new save account and finally gave fishing resort, the game that inspired this whole thing, a spin.
Probably way too early to give an opinion, but I'll give it credit that the graphics are pretty good for a Wii game, and the basic fishing mechanic is solid. All motion controlled, but nothing too ridiculous. Really wish I could have gotten a hold of that fishing rod controller holder let the game originally came with.
Anyway, a lot of the places to fish are locked initially so I'm going to have to put in some hours and see what I can open up.
I think I see the problem.
Edited: Wed, 30 Jun 2021 14:08:39
Archangel3371 said:I think I see the problem.
that would have been a much better problem to have.
robio said:that would have been a much better problem to have.
Indeed. Don’t know what it’s like down there but it’s all legal here baby.
I finally got around to trying out Dewey's Adventure, and this is a piece of crap. It easily has one of the worst control schemes I have ever found on the wii. It started out with a simple idea, and then it turned into a clusterfuck.
Dewey is a drop of dew that doesn't really move on his own (though somehow he can still jump by pressing A). So while he can't walk, he can roll and that's where the main focus of the games controls come in. You tilt the Wiimote back and forth to manipulate the angle of the 3D plane he is on. Need him to roll to the right, tilt the controller to the right, need him to roll towards the front of the screen tilt the controller towards yourself. Simple enough. Using the A button to jump is a little bit awkward, but it still works.
Unfortunately they didn't leave well enough alone, because that would have limited the action and forced the designers to focus more on level design. Can't have that can we? We need to have monsters to fight.
So Dewey, aside from being a dew drop can manipulate himself into steam or a block of ice. When he is ice he can bash into enemies, and when he is steam he can float a little bit and shoot lightning (I guess because he looks like a cloud that's supposed to make sense). And to change between his three forms you use up and down on the control pad. It's not terrible, but it adds a little more complexity to the controls.
The real issue is with the combat itself. You have to simultaneously tilt the controller to get Dewey to move around the board while switching between your three forms while you attack your enemies. That can become a complete disaster when you have to reposition your hands for comfort and you accidentally tilted more than you intend to. On top of that, like a lot of issues with a wiimote, the controls aren't always 100% responsive. So sometimes slightly tilting the controller works better than a dramatic tilt.
Anyway, I went into this game knowing that Konami made it, alongside Elebits/Elebees, which was fantastic, but also that it got some pretty middling review scores. But sometimes reviewers latch onto the wrong things and don't get a game, and I had hoped that was the case here. Unfortunately, nope everyone got it right. This game was a neat idea but poorly executed.
Dewey is a drop of dew that doesn't really move on his own (though somehow he can still jump by pressing A). So while he can't walk, he can roll and that's where the main focus of the games controls come in. You tilt the Wiimote back and forth to manipulate the angle of the 3D plane he is on. Need him to roll to the right, tilt the controller to the right, need him to roll towards the front of the screen tilt the controller towards yourself. Simple enough. Using the A button to jump is a little bit awkward, but it still works.
Unfortunately they didn't leave well enough alone, because that would have limited the action and forced the designers to focus more on level design. Can't have that can we? We need to have monsters to fight.
So Dewey, aside from being a dew drop can manipulate himself into steam or a block of ice. When he is ice he can bash into enemies, and when he is steam he can float a little bit and shoot lightning (I guess because he looks like a cloud that's supposed to make sense). And to change between his three forms you use up and down on the control pad. It's not terrible, but it adds a little more complexity to the controls.
The real issue is with the combat itself. You have to simultaneously tilt the controller to get Dewey to move around the board while switching between your three forms while you attack your enemies. That can become a complete disaster when you have to reposition your hands for comfort and you accidentally tilted more than you intend to. On top of that, like a lot of issues with a wiimote, the controls aren't always 100% responsive. So sometimes slightly tilting the controller works better than a dramatic tilt.
Anyway, I went into this game knowing that Konami made it, alongside Elebits/Elebees, which was fantastic, but also that it got some pretty middling review scores. But sometimes reviewers latch onto the wrong things and don't get a game, and I had hoped that was the case here. Unfortunately, nope everyone got it right. This game was a neat idea but poorly executed.
What do you mean about the weed not saving to your sd card? Man.
I put Zelda aside for now and finally got around to playing Trauma Team: Second Opinion. It's fun, but I might not be able to play this much longer until my doctor finally gives me some freaking beta blockers for my hand tremors. Trauma Center was slightly more forgiving with its controls, and my hands have gotten worse over the past couple years since I played it.
Anyway, the game is still great and it's been so long since I played the DS version that I remember virtually nothing about it for the Wii version.
Anyway, the game is still great and it's been so long since I played the DS version that I remember virtually nothing about it for the Wii version.
I enjoyed the Trauma Team games, both on DS and Wii. They were the only games where I've ever gotten stuck because my grasp of the English language proved insufficient. I just didn't have the vocabulary on hand to understand all the medical terms they would throw your way in the heath of an operation gone bad. Nothing Google couldn't solve of course, but still a unique experience.
If it's any consolation, I've run into that same problem while I'm playing. That was a nice problem to have though. They really didn't dumb that game down too much, and at least required a general interest in medicine to know what was going on and what you were doing.
I finally got around to giving Rodea the Sky Soldier a try. The most notable thing about this game was that it had the distinction of being the final Wii game, outside of some of the Just Dance games and maybe a piece of shovelware. It was actually bundled long a Wii U version of the game, which is supposedly quite different, though the Wii version is usually noted as being the better of the two.
I was under the impression that this was supposed to have been some kind of on rail shooter like Sin & Punishment, but it's actually like some of those second-tier Sonic the hedgehog games like Sonic and the Black Knight. And unfortunately it's about as good as those too.
To its credit, the game actually looks fantastic. It actually looks like it borrowed a Sonic art style, not just the play style. Anyway, it's not inherently bad, but there's just nothing good or interesting enough to make you want to play more.
I was under the impression that this was supposed to have been some kind of on rail shooter like Sin & Punishment, but it's actually like some of those second-tier Sonic the hedgehog games like Sonic and the Black Knight. And unfortunately it's about as good as those too.
To its credit, the game actually looks fantastic. It actually looks like it borrowed a Sonic art style, not just the play style. Anyway, it's not inherently bad, but there's just nothing good or interesting enough to make you want to play more.
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