Yeah. You have to play the game entirely differently, but it IS fun!
Almost every mode has your opposition crowding to one spot or another. Just find a good place to perch yourself and choose your target!
**It probably would have helped if I realized you COULD cloak after playing a few rounds of Warzone... **
Yeah, it's time for me to try a new class. Perhaps Infiltrator.
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Tell me to get back to rewriting this site so it's not horrible on mobileI love, love, love, love, love the Crysis 2 cloak!
...but I'm not gonna post about it in here!
My attention is DEFINITELY going to be divided after the 22nd!
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Tell me to get back to rewriting this site so it's not horrible on mobileJust armor for me. As an engineer, silent footsteps seem pointless. I don't have the other skills yet, but armor still seems the best.
I use the 2nd most powerful Engineer Gun, Armor, I have the Level 2 Turrets, and the Level 3 Repair skill.
I haven't purchased a Secondary weapon.
I've unlocked Silent Footsteps, but haven't tried it yet!
My K/D ratio before I played Warzone: 1.4 (or there abouts). Afterwards: 0.9 or something.
Warzone is so far very disappointing. It was one of the best and most unique things about Killzone 2, but now it's lost much of its personality due to the smaller maps and being much faster paced. It doesn't feel like much of an achievement when you plant a bomb, assassinate someone or deliver a speaker anymore because you can kill people so easily and the map is so small that it's not about knowing where to go and what paths to take, it's just about shooting your way in.
On the bright side the campaign is a lot better without a second player. Even if veteran feels like trooper on Killzone 2.
I don't really get anywhere with the capturing points and planting bombs, but I do rather well with retrieving the priority thing, and assassination. It's a bit frantic with the retrieval, but there's a significant amount of tact in the path and technique in running back with it. Running blindly back is pretty hopeless. Dying quickly is what makes this trickier. Though I do get the sense that if I were using an infiltrator I'd have an enormous advantage.
Assassination for me is all about getting behind the defences, then going kamikaze. For example, I looped around and ended up right at the point where the enemy was herding its target and got killed just above a hole to a tunnel. So I get back up (medic) drop down right in the middle of them and melee the target. Thinking about it, I pretty much always assassinate with a melee.
And ratio-wish I'm up to 0.96. Almost there!
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Tell me to get back to rewriting this site so it's not horrible on mobileI've only played two maps so it could well be difference elsewhere. Don't think it'll end up being the same pace or experience as 2 even if I was just lucky (or unlucky!) on those two games.
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Tell me to get back to rewriting this site so it's not horrible on mobileNot having the opportunity to play all the classes in full capacity, it's hard to judge, but aside from the turrets being way too effective, building ammo crates avoids the ammo deficiency everyone else has who has to wait on it, and there's a gun that's overpowered that I've been trying to work out, and I now believe it's the STA3 LMG, which is one of the engineer's guns.
It's kind of neat to be able to revive people as a medic, but the kills count either way so it's rather pointless. Same with the zombie skill, but that can be useful for surprise vengeance, and is also handy for assassination. Medibot is definitely good, though, and the SMG primary gets the job done (but the small clip is its main problem. The recoil also can be difficult).
Marksman's alright, but it's frustrating, because any movement blows your cover, and if you use the sniper rifle as your primary, then your guns are crap if anyone can see you.
Tactician's ability to see a wider view of enemies on radar is gimped by marksman and cloaked infiltrators being invisible to it.
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Tell me to get back to rewriting this site so it's not horrible on mobileAfter Leo and Travo left I had a few excellent games. Best one I won easily and had sometihng like 43 kills and 25 deaths.
Few more games and my death match ratio should over over 1 again.
Foolz said:After Leo and Travo left I had a few excellent games. Best one I won easily and had sometihng like 43 kills and 25 deaths.
Few more games and my death match ratio should over over 1 again.
So we're holding you down?
...no if you were holding him down, I would have had my way with him...
It feels a bit wrong not moving around nearly as much, but it's still tactical and a matter of positioning. Two things I love about it,
1. Headshots. Constant headshots. I actually have accurate weapons with time to aim.
2. Cloaking works. If you keep running around, you'll end up dead, but stop almost anywhere that's not in the middle of where people are walking, and they'll go right past you. Combine that with the silenced pistol so you can kill without decloaking, and you can just rack a pile of bodies without anyone noticing.
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Tell me to get back to rewriting this site so it's not horrible on mobile