Skyward Sword uses MotionPlus in two ways – for swordplay and for flying sequences. First, let's talk about swordplay. Since it's easy to mimic the motions of using a sword, it's therefore easy to assess how well the controls work, because a 1:1 correspondence should be possible between your movements of the remote and Link's use of the sword on screen. From what we've played so far, the controls do seem to achieve a 1:1 translation of your movements. Anytime Link's sword is drawn, you can hold out your arm and move the remote around, and you can clearly see that Link moves his sword along with you accurately.Yes!
Of the three areas we played in the demo, the boss fight with new antagonist Ghirahim showed off the sword controls best. Like all good Zelda bosses, there's a trick to defeating him. As creepy as he is (and seriously, he's creepy – there's a point in the lead-up to the battle where he licks Link with his nasty, almost phallic tongue) we let him approach Link and then slowly made a circular motion with the sword while Ghirahim tracked our movements with his hand. At the moment his copycat skills faltered, we quickly slashed at him with the sword. The attack animations seem to correspond to the player's movements quite well too, although the actual attacks don't quite have the same 1:1 feel.
The flying controls didn't work nearly as well for us. In our demo, there were two instances of flying: controlling one of the big birds that we've seen Link and Zelda riding in official art, and then also in using the new beetle item that Link acquires. Both the bird and the beetle work essentially the same – you just hold the Wii remote like a TV remote and tilt it up, down, left and right as if the remote represents the flying object. With both the bird and the beetle, the handling felt fiddly and unresponsive at times, and was overall difficult to get the hang of. In one portion of our demo, Link rode the bird in a race against other CPU-controlled birds, and getting into the lead was surprisingly difficult and frustrating.
Nintendo gave fans the opportunity to try out Link's new adventure on the UK tour which stopped at Hyper Japan in London's Earl's Court at London' Film and Comic Con last month.
Impressions'It blew me away', 'it's going to be an instant classic', 'heaven for my ears'. Just some of the comments you've been leaving about The Legend Of Zelda: Skyward Sword having played it on the Nintendo Unleashed tour."I really like the motion controls," commented Rintoni. "It probably goes without saying, but the precision of Link's sword strikes really blew me away at Nintendo Unleashed. I had a lot of fun in the dungeon demo getting the giant spiders to expose their bellies so I could stab them. I also enjoyed hacking away at the Stalfos, trying to avoid the swords he was using to shield himself."
Nintyspong3862 is another who enjoyed the new motion controls, pointing out that they work very well in other aspects of the game besides the sword fighting.
"I loved the accuracy of the motion controls. MotionPlus adds a lot to the game, not just to the swordplay, but also to the items. The flying bug was fun to use, and I can't wait to see the other, new items they have created.
"I knew it was going to be good from the original artwork picture, then the screenshots came along, then the videos, and now, after playing it, I know it is going to be an instant classic. It's got a lot to live up to but I can't see it struggling."
That flying bug is, in fact, a beetle, and controlling it is one of the coolest moments in the dungeon demo as you have to pilot the mechanical bug through winding tunnels in order to flick switches or take out spiders with your pincers.
Of course controlling this bug isn't the only flying action in the game. Link has to fly a big red bird at the beginning of the game, something DeadBowser describes as "really fun". He also "loved the MotionPlus controls, and the clever way they were used in the puzzles."
Yet shane12234 didn't enjoy the motion controls. "I wasn't too impressed to be honest," he says. "I thought the MotionPlus didn't do what I wanted half the time and I thought the graphics were average." However, he is hoping that he'll be won over. "I'm sure the game will be fantastic as I am yet to be disappointed with any Zelda game and the sound and music is perfect."
Omar Ibrahim wasn't convinced by the MotionPlus sword controls either but he loved the new visuals and orchestrated soundtrack.
"Having finally played it, I was able to appreciate the new graphics. The new art style complemented the orchestrated soundtrack and effects perfectly, adding to the core value and fantasy element of the Zelda series.
"Despite what others have been saying however, the controls seemed to be the weak point for me: the new MotionPlus occasionally didn't pick up all of the swings I was taking, the movement didn't maintain the same smoothness that Twilight Princess offered, and having to constantly flip between the A and B buttons to use one item was annoying."
However, he is also confident that it will improve. "I'm sure with a bit more work, they can perfect this before release, otherwise everything else was fine."
We'll leave the final comment with Sporkhead who enjoyed the battle with Ghirahim, Skyward Sword's mysterious enemy. This is the highlight of the Skyward Sword demo as it's the fight that really shows off the difference between using a MotionPlus and the standard Wii Remote in Twilight Princess.
"It's amazing," he says. "The combat works extremely well - particularly the boss battle in the demo against Ghirahim - where you really have to get your sword swipe angles right. It just feels right and it was an extremely difficult battle at that too. If I hadn't found that my inventory wasn't filled with potions I'd have lost, as you need to be on your feet. Grabbing hearts from pots left me open to a few attacks and even standard enemies provide a proper challenge now. You really have to think more about what you do with your items now."
Yet Sporkhead's highlight was the little new features. "It's the creativity and changes to the formula that excited me the most, though. Stuff like being able to sprint instead of roll, the new inventory system/control set-up and real-time potion chugging really stood out to me. Unfortunately the dungeon portion of the demo had a strict time limit, but from what I played it felt very freeform, and the flying beetle power-up reminded me of Wind Waker's seagulls."
Finally, he commented on the music. "The music's a clear win and its orchestrated sounds extend to sound effects. Hearing Zelda's famous item GET and eight-note chimes was heaven for my ears."
You know we've barely seen anything of the game, maybe 10% of the areas? I'm somewhat worried about how the sky setting is going to affect the game design. If it's like Skies of Arcadia, cool. If it's like an empty Wind Waker-esque barren ocean then not fine.
Also, whilst I liked the air temple in TPrincess, I don't think I would want tons of dungeons based on air and wind and such. I want more unique dungeons like Midna's homeworld or the mansion in the snow.
i think dungeons will still be traditionally "elemental" for the most part. they won't all be wind/air themed.
The dungeon we saw at E3 was the Sky temple, but it looked more like a Forest Temple to me. We also saw Hindu styled desert temple.
Also Bill Trinen said that the world below the clouds is absolutely huge and Eiji said it is the biggest Zelda yet. So no worries there. My only hope, I just hope they fix the trees, the look fugly.
bugsonglass said:i think dungeons will still be traditionally "elemental" for the most part. they won't all be wind/air themed.
I think I'll be pretty sick of forest and sand temples by now too. Or lava ones.
I keep my gamers badge in my underpants. You still want it? It's like a scratch and sniff card.
gamingeek said:I keep my gamers badge in my underpants. You still want it? It's like a scratch and sniff card.
One day I am going to go to London when there is some gaming event going on and I will personally drag your ass out of your house so we can go to this event together.
I will ditch you in hobo town and the rioters will get you. They will strip you down to your underwear.