Foolz said:Not quite as good as the Fatal Frame ones, though.
Since I bought a PS2, I've been scouring teh internets for the Siren and FF games. Dunno why since I'm such a chickenshit wuss for those games. I'm still afraid to go back to Siren PS3.
Suprisingly this game is now confirmed for US release as well as Euro.
Rising Star has officially confirmed its working a mental horror game for Wii based on the Japanese horror movie, The Grudge.
Now titled JU-ON: The Grudge (previously known as Feel), the game is described as a "haunted house simulator", with a focus on accessibility and instant scares - so anyone can play at any time, we suppose.
Interestingly, as the game does its best to scare the shit out of you it rates you on your calmness, monitored by flinching of the hand.
Rising Star says it "measures your movements during play - the more you flinch and jump, the worse your success rate becomes. The player can progress through the game with bad scores, but it is those with a steady hand and nerves of steel that will have the most to gain from this experience."
Also cool is that the original movie creator, Takashi Shimizu, is "heavily involved" in the development of the game too, serving as a creative consultant.
The game's accessibility comes via what sounds like a pretty simplistic control system. "Using the Wii Remote as a flashlight, JU-ON: The Grudge has players move forward with the touch of a button and explore haunted areas such as an abandoned warehouse, a dimly lit hospital and a mannequin factory," explains Rising Star.
Here are the first shots, and a previously released teaser trailer showing Japanese people bricking it. We hope they're not just being pansies, because we're well up for a good scare.
I may not be able to play this game then. I have a minor problem with my fine motor skills. Nothing bad, but if I'm not doing something with my hands they shake just a little. When my wife and I first met she thought it was "really sweet that I was shaking when holding her hands." When she figured out the truth months and months later she was a little disappointed.
But getting back to the point, if the fear controls are too sensitive then I'm going to be doomed.
http://uk.wii.ign.com/articles/991/991408p1.html
I don't do well with horror. Scary movies, slasher flicks -- not my cup of tea. I get a little bit too freaked out, I run to the nearest lightswitch, I flip all the available illumination back on at its brightest setting and I curl up, comfortably, in a knee-clasping fetal position that calms me right back down.
JU-ON is not for me.
But it very well may be for you, and the millions of others in America who can't get enough of the scary stuff -- the same millions who made The Grudge a success in theaters a few years back, and that's the same series that this game is based on. Billed by publisher XSEED as a "haunted house simulator," JU-ON: The Grudge adapts the concepts and ideas of the film franchise and transforms it into an interactive, scare-the-crap-out-of-you atmospheric experience on Wii.
Don't go in there.
It looks pretty good. I got a look at the game in action at XSEED's meeting room here on the show floor at this year's E3, and it certainly has the right look -- grungy, dark and dreary. Your character slowly explores shadowy, haunted environments as the Wii Remote functions as your flashlight. You can move along at as fast or as slow of a pace as you want -- but, if you dawdle in one place too long, the ghosts will come out to play.
Tables spontaneously shook, footprints appeared in the dust out of nowhere, and partially-visible specters took flight away from the heroine as I looked on, already glancing around the room myself for the nearest available exit. The heroine continued her exploration, cautiously, and encountered a demon-possessed child hiding behind a nearby door -- who then disappeared.
This game is &^%$'d up, no doubt about it. And it gets even worse, apparently, when a second player joins the fun -- JU-ON isn't cooperative, but a second human with a Wii Remote can trigger spectral events for Player 1, to try to freak them out even more. Sounds like a sick joke waiting to happen -- sneak into the room when your buddy thinks he's playing alone, slickly grab the second Wiimote, skulk away into the shadows and use it to summon all kinds of horrors to assault his poor character. That's twisted.
JU-ON's definitely a different kind of game, as it's not survival horror, and it's not action-oriented -- there's no combat, no running from hordes of zombies or anything like that. It really is, though, a haunted house simulator -- an interactive, slow-paced exploration of a psychologically straining set of environments that will, guaranteed, cause you to have nightmares for weeks. If that's your deal, keep an eye out for this one when it launches in time for Halloween, this October. But, as for me, I'll be out at Walmart buying myself a new Sesame Street nightlight.
SteelAttack said:This game has to come here, lol. I'm such a pussy when it comes to horror stuff, but I can't stop watching it.
This is so cool:
This game is &^%$'d up, no doubt about it. And it gets even worse, apparently, when a second player joins the fun -- JU-ON isn't cooperative, but a second human with a Wii Remote can trigger spectral events for Player 1, to try to freak them out even more. Sounds like a sick joke waiting to happen -- sneak into the room when your buddy thinks he's playing alone, slickly grab the second Wiimote, skulk away into the shadows and use it to summon all kinds of horrors to assault his poor character. That's twisted.
But it will only work if its invisible, no cursor to show a 2nd player has logged on. You can point and mess with things or press buttons to initiate events. Can you imagine doing something to freak someone out and also slapping your hand on their shoulder at the same time? Or knocking something loudly behind them?
So this is a game with no point, just to walk around and get scared. Thats stupid.
*puts on flame shield*
Dvader said:So this is a game with no point, just to walk around and get scared. Thats stupid.
*puts on flame shield*
There are your flames.
Dvader said:So this is a game with no point, just to walk around and get scared. Thats stupid.
*puts on flame shield*
I'm not sure what your objectives are or what you are trying to achieve. Or if you can get killed or not.
See, I'm always right!
Oh for ****** sake. Usually I am never scared by games AT ALL but every clip I see of this and the Silent hill walkthrough I've been juddering like a girl.
Siliconera preview
I Survived Ju-On: The GrudgeAt E3 I played Ju-On: The Grudge with magical auto-recharging flashlight batteries. In the game you play as a family member afflicted by the curse and explore haunted areas only carrying a flashlight. When the batteries run out you’re toast. I didn’t have to worry about that, but I stopped to pick up extra batteries as I wandered through the dark building.
Ju-On: The Grudge goes for shock scares. A ghastly looking girl grabbed my arm when I tried to open a door. I shook her off by waving the remote and then opened the door again. This time she was gone and I met a new ghost. Sort of. A pale faced kid just popped up on the screen with tense music. Then bloody footprints started appearing. The ghosts didn’t attack me and it wasn’t like I had anything to fight them with. Ju-On: The Grudge is completely about exploration and finding keys to press forward.
I didn’t get to scare anyone or myself with a second remote, but I asked about the frighten-a-friend system. When you press buttons on another Wii remote you can scare a player with events like the ghoulish kid jumping out of nowhere.
My impression of Ju-On: The Grudge is it probably wont satiate anyone who would have bought Fatal Frame IV. As Xseed says this title is a “haunted house simulator” with J-horror and Ju-On will be priced accordingly. Xseed plans on selling Ju-On: The Grudge for $29.99, way less than most Wii games.
When I asked what rating Ju-On would get a representative from Xseed said they weren’t sure. It might be “T”, but it could be “M” since the scenes at the end of the game are graphic.
You have to stick it inside your asshole, and the more you clench it, the higher your scare rate goes.
So the player with the second remote can remotely stimulate your asshole?
Don't these devices already exist?
gamingeek said:So the player with the second remote can remotely stimulate your asshole?
Don't these devices already exist?
Yeah, it's called the Haptic Dildo. Ask Iga, he's an expert in the field.