Forum > Gaming Discussion > The Brief History of Physics and Gaming - What happened?
The Brief History of Physics and Gaming - What happened?
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Wed, 20 Apr 2016 12:31:30
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Do you remember it? Physics?

We used to talk about it all the time, about how it raised the level of interactivity in games. And about how it was the future and how we needed advanced CPUs to acheive it.

We had that brief period in gaming when we actually got (a few) physics based games like Psi Ops and Elebits, even Half Life 2 and it's physics demos.

Since then we have had 3 new consoles where they put in powerful GPUs with weaker CPU sets and it's all about the graphics now. I still remember the promise of games like Fracture. What exactly happened to the promise of physics changing games for the better?

Because at the moment all I see it being used in the same way, for dead soldiers to roll down stairs or for cars shunting into each other.

Has gaming moved on? Did gaming just park it in the library of the past? Why have we all forgotton about it?

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Wed, 20 Apr 2016 12:53:12
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gamingeek said:

Has gaming moved on? Did gaming just park it in the library of the past? Why have we all forgotton about it?

It got boxed in between tesselation and physic-based lighting.

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Wed, 20 Apr 2016 13:55:19
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Tesselation, was so hyped.

I hear Crackdown XB1 has some amazing cloud based physics via the cloud but only in multiplayer. Any other modern games where physics actually has a big impact on gameplay?

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Thu, 21 Apr 2016 01:09:52
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Physics in games are still a big topic.  They are better than ever!

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Thu, 21 Apr 2016 20:39:14
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Physics has been so utterly parked by the industry that no one even knows what to post in this thread.

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Thu, 21 Apr 2016 23:06:18
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Well this thread is a "brief" history of physics and gaming, so just keeping it brief. Nyaa

1176413.png

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Fri, 22 Apr 2016 01:02:29
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Seriously, I think the physics in Rocket League are what makes that game so appealing.  It's crazy some of the stuff that players can pull off in that game.

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Fri, 22 Apr 2016 10:14:57
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In my view the only reason we used to talk about it was because it was novel, and for the most case in the early days, greatly amplified and exagerrated. Whereas in the modern games, physics are just assumed.

basically, HalfLife 2 era, physicas were the new new, but now they are just assumed.

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Fri, 22 Apr 2016 12:45:09
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aspro said:

In my view the only reason we used to talk about it was because it was novel, and for the most case in the early days, greatly amplified and exagerrated. Whereas in the modern games, physics are just assumed.

basically, HalfLife 2 era, physicas were the new new, but now they are just assumed.

Exactly. Listen to Aspro.

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Fri, 22 Apr 2016 14:26:26

The real question is: what happened to the Euphoria engine?

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Fri, 22 Apr 2016 15:43:03
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aspro said:

In my view the only reason we used to talk about it was because it was novel, and for the most case in the early days, greatly amplified and exagerrated. Whereas in the modern games, physics are just assumed.

basically, HalfLife 2 era, physicas were the new new, but now they are just assumed.

You have a point. However I remember before the 360/PS3/Wii gen launched we all talked about how new consoles would allow such and such with physics and how it would totally change the way we gamed and lead to these amazing experiences. Years later we seem to have settled for the same games only better looking. Fuck the physics.

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Fri, 22 Apr 2016 15:44:24
Foolz said:

The real question is: what happened to the Euphoria engine?

Flashback. Was that the Indiana Jones engine for that cancelled next gen brawler?

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Sat, 23 Apr 2016 01:21:08
gamingeek said:

Flashback. Was that the Indiana Jones engine for that cancelled next gen brawler?

Yep. It then made it into the two Force Unleashed, and several Rockstar games but didn't revolutionise gaming as it was apparently going to.

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Sat, 23 Apr 2016 12:55:36
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Your sig is amazing

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Sat, 23 Apr 2016 12:56:43

Happy birthday, GG!

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Sat, 23 Apr 2016 14:03:34
gamingeek said:

Your sig is amazing

Just imagine those physics in virtual reality!

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Wed, 27 Apr 2016 00:17:32

Like A.I., the problem with physics is that it is often not something that makes a good game. Sure you can have a game with life-like physics. The problem is that it wouldnt' be very fun. A lot of what creates the fun factor in games is that they can bend real-life properties.

One of the site's forefathers.

Play fighting games!

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Wed, 27 Apr 2016 12:43:36

I think the physics related games we have had are a lot of fun. It increases interactivity.

And I think with VR using motion controls they will and should have more focus.

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