Forum > Gaming Discussion > Super Mario Maker OT of celebrating 30 years of Mario.
Super Mario Maker OT of celebrating 30 years of Mario.
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Sun, 04 Oct 2015 15:09:34

My new level is called Springloaded.  I'm quite fond of the spring mechanics.  I really wanted a Lakitu near the end, but he broke the last spring section.

93D0-0000-008C-6E23

Notice the final Stompy?  He was supposed to smash Lakitu, but he went right through him.

Edited: Sun, 04 Oct 2015 15:16:50
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Sun, 04 Oct 2015 21:20:43

I have just made my first steps toward becomikg the next Miyamoto. pillarous: E6d6-0000-008d-94bc

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Sun, 04 Oct 2015 22:41:45

Made another one. 8bf2-0000-008d-da2e

Edited: Sun, 04 Oct 2015 22:48:40
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Sun, 04 Oct 2015 22:43:56

My two latest;

Sky mushroom scramble

FB06-0000-008D-C0F0

Let's kick shell!

1C22-0000-008D-D276

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Sun, 04 Oct 2015 22:47:58

There are two things I wish Nintendo would have included with this game:

(1) A "collaborate" online function where people could design levels together... Imagine all of our input going into ONE master-class level...  GASP

(2) How hard could it be, really, to allow downloadability to a 3DS?

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Sun, 04 Oct 2015 22:49:43

I see you use the term 'master-class' losely...

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Sun, 04 Oct 2015 22:50:24
phantom_leo said:

There are two things I wish Nintendo would have included with this game:

(1) A "collaborate" online function where people could design levels together... Imagine all of our input going into ONE master-class level...  GASP

(2) How hard could it be, really, to allow downloadability to a 3DS?

Yep, love these ideas.  I was hoping for pipes that shoot you out like a cannon( don't tell me it's in there) plus the ability to run up walls like in SMW.

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Sun, 04 Oct 2015 23:32:48

Tried a very little bit of this the other day, so very cool. It may take me awhile to decide what I want to create though. I'll check out some of your guy's creations.

1176413.png

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Mon, 05 Oct 2015 12:37:29

So is there a way to see where people are failing in your levels?  I know the game keeps track of them, because I see the markers whenever I die myself, but it'd be a nice tool to be able to check for your own levels.

Also, this morning I powered on the WiiU to see if anyone had tried my second level, and I saw 1 person who attempted it and had taken 27 turns to complete it.  I didn't expect the level to be that demanding.  It's pretty short, and all it requires is some good wall jumping.  Sad

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Mon, 05 Oct 2015 12:57:06

The little red X(s) that appears where players die are visible on your level maps that appear under your profile.

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Mon, 05 Oct 2015 13:06:29
SupremeAC said:

Also, this morning I powered on the WiiU to see if anyone had tried my second level, and I saw 1 person who attempted it and had taken 27 turns to complete it.  I didn't expect the level to be that demanding.  It's pretty short, and all it requires is some good wall jumping.  Sad

Does it show that stat? I thought it showed only the TOTAL number of PLAYERS that attempted and how many of those actually completed it? I never noticed anything that showed stats for individual people...?

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Mon, 05 Oct 2015 14:37:25

It had only been attempted by one person so far Nyaa

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Mon, 05 Oct 2015 17:07:28

I'm working on a super epic Bowser Jr dungeon level.  Well, epic in my mind.  The one thing I'm learning about the mechanics is to space out your areas.  I had a pow block in one area kind of ruin the fun in the next because they were too close together.  I've got a pretty cool Bowser Jr battle in mind, borrowing some ideas from a few levels that I've tried.

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Mon, 05 Oct 2015 18:46:50

Almost done.  Just a few more tweaks.

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Mon, 05 Oct 2015 19:23:37

The latest level:  Bowser Jr's Big Debut.

240C-0000-0090-0AA4

It's time to take a break from making.

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Tue, 06 Oct 2015 08:29:44

There are a lot of very long levels.  Sad  What's wrong with short and sweet?  Some levels could easily be cut in 2 or even 3.

Also, I'm still thinking of taking the game back.  It wasn't shrinkwrapped to begin with, they can't possibly tell I've been playing it.  Because really, all it is is a portal to infinite horrible levels that mostly only resemble a mario level because of a common graphical theme.  Very few levels feel like genuine Mario levels.  That might also be down to the fact that most people would be way younger than me and haven't had decades of exposure to 2D Mario levels to develop an understanding of what makes a good level.  I wonder if we wouldn't have been better off if Nintendo themselve had finetuned a procedural generator.

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Wed, 07 Oct 2015 07:05:47

Absolutely would be missing the point of what works here.

Mario Maker at least feels like a game you play with a community and one you yourself can mess around with and play test the shit out of. In its own weird way the game is teaching tool that is at least admirable. Besides there is immense joy in creating the scumbag level : D....right up until the game tells you to beat it yourself -_-

A procedural generated mario game would have all the negatives of Mario Maker, with none of the positives. In fact it would have the added negative of no one trying to break the rules or come up with something completely silly and out of left field. Because procedural generated shit usually put some level of restriction, in theory the only real restriction on some of the Mario Maker levels (besides the obvious shit not in the game) is the makers own ability to finish their own level.

Edited: Wed, 07 Oct 2015 07:06:16

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Wed, 07 Oct 2015 10:50:20

So what is the point then?

I'm not talking about scumbag levels that are insanely hard to beat.  I'm talking about all the levels that don't aspire to anything, or levels where the creator just drew something cool that doesn't amount to anything fun.  The levels people here create are fine, it's just all the crap you'll wade through in the 100 Mario challenges.  The whole thing would benefit immensely from a better curation system, where you could also group levels by type.  'Automated levels', 'puzzle levels', 'levels with a graphical theme', 'actual platforming level', ...

I agree that a procedural generated Mario game would not have any of the more inventive level design you can find here, but at least Nintendo would make sure that all the levels would be fun and not broken.  A level is not not broken if you can finish it.

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Wed, 07 Oct 2015 23:45:18
SupremeAC said:

So what is the point then?

I'm not talking about scumbag levels that are insanely hard to beat.  I'm talking about all the levels that don't aspire to anything, or levels where the creator just drew something cool that doesn't amount to anything fun.  The levels people here create are fine, it's just all the crap you'll wade through in the 100 Mario challenges.  The whole thing would benefit immensely from a better curation system, where you could also group levels by type.  'Automated levels', 'puzzle levels', 'levels with a graphical theme', 'actual platforming level', ...

I agree that a procedural generated Mario game would not have any of the more inventive level design you can find here, but at least Nintendo would make sure that all the levels would be fun and not broken.  A level is not not broken if you can finish it.

That's more a failure of modern day Nintendo being gutter trash at online related things and the very nature of the game. It went without saying that level design consistency went out the window, but the point is there is plenty of creative shit and clever spins, and in between someone will make pretty gratifying levels or a tightly paced meat and potatoes level.

I'll take that over the borderline condescending and uninspired outings in the new super mario bros series, much less a procedurally generated game.

https://www.youtube.com/watch?v=MGcB8CFUynk

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Thu, 08 Oct 2015 11:03:03
Gagan said:

That's more a failure of modern day Nintendo being gutter trash at online related things and the very nature of the game. It went without saying that level design consistency went out the window, but the point is there is plenty of creative shit and clever spins, and in between someone will make pretty gratifying levels or a tightly paced meat and potatoes level.

I'll take that over the borderline condescending and uninspired outings in the new super mario bros series, much less a procedurally generated game.

https://www.youtube.com/watch?v=MGcB8CFUynk

Perhaps I'm just too biased.  I can't stand the whole youtube/minecraft  mindset in which everyone is entitled to spam the internet with crap.  I'm just frustrated that the highest ranking levels aren't those with the best gameplay, but those with the best gimmick or those that are basically just drawings and there is no other way to search for levels I might like, other than to wade through the crap untill I stumble upon a halfway decent one.

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