Ravenprose said:Did they patch in Circle Pad Pro support or no? I never played Uprising.
I don't think anyone ever told Nintendo they can also patch single player games. So hush and be quiet about it.
SupremeAC said:I don't think anyone ever told Nintendo they can also patch single player games. So hush and be quiet about it.
Well, they patched the heck out of Breath of the Wild, so I think the cats out of the bag now.
robio said:I think at that point in time they had patched only one game after its release, and that was Skyward Sword. I think there was an issue with a door that didn't open.
Twilight Princess had a game breaking glitch like that. I vaguely remember Nintendo created an app to fix people's save files or something because Wii couldnt update games.
One of the things I miss about gaming from 30 years ago is I really didn't have my finger on the pulse what was coming out. New games would completely surprise me. Case in point, X-Men: Children of the Atom.
I had popped into a local arcades, and behold here was an X-Men fighting game. The characters were big and bright, and holy hit!!!! the voice actors from the cartoon were doing characters in the game. This felt monumental. I loved Street Fighter and I had just started reading X-Men comics about a year or two earlier, so in my mind, this was the greatest possible crossover in the world. And it came out of nowhere! They weren't even promoting this in the comics (Marvel was a goddamned mess at the time).
The various incarnations of Street Fighter were making me a regular at the arcade, but this game almost made me live there for a couple weeks. I got good with Cyclops and Colossus and passable with Psylocke. But I always wanted other characters like Rogue and Gambit (and eventually got them in the vs. games).
Kind of sad it never got a proper home release. The PlayStation version was shit. The Saturn one wasn't bad, and I even went out of my way to rent the system at a local mom and pop used game shop during winter break one year. People definitely focus on Marvel versus Capcom 2, and for good reason, but this was the game that really broke comic books into the fighting genre and thank God for it.
robio said:#78 - X-Men: Children of the Atom
One of the things I miss about gaming from 30 years ago is I really didn't have my finger on the pulse what was coming out. New games would completely surprise me. Case in point, X-Men: Children of the Atom.
I had popped into a local arcades, and behold here was an X-Men fighting game. The characters were big and bright, and holy hit!!!! the voice actors from the cartoon were doing characters in the game. This felt monumental. I loved Street Fighter and I had just started reading X-Men comics about a year or two earlier, so in my mind, this was the greatest possible crossover in the world. And it came out of nowhere! They weren't even promoting this in the comics (Marvel was a goddamned mess at the time).
The various incarnations of Street Fighter were making me a regular at the arcade, but this game almost made me live there for a couple weeks. I got good with Cyclops and Colossus and passable with Psylocke. But I always wanted other characters like Rogue and Gambit (and eventually got them in the vs. games).
Kind of sad it never got a proper home release. The PlayStation version was shit. The Saturn one wasn't bad, and I even went out of my way to rent the system at a local mom and pop used game shop during winter break one year. People definitely focus on Marvel versus Capcom 2, and for good reason, but this was the game that really broke comic books into the fighting genre and thank God for it.
Very important game as this spawned an entire new kind of capcom fighter.
Also X-men 97 is the best thing marvel has done in phase 4.
I remember me and my friends geeking out over X-Men Children of the Atom back in the day. Good times.
robio said:This was one of my main reasons for buying a Saturn back in 2002. Unfortunately the games were already stupidly expensive so I ended up just selling the system and forced myself to be satisfied with MvC2.
I never got into MvC games. I imported Saturn copy of X-Men vs SF with 4MB RAM cart, though, which was an amazing game.
Over the years I've have pretty much become aware that I'm more or less alone on an island in my defense of Yoshi's Story and how good! I think the game really is. No it is not difficult. So for everyone who thought they were getting a direct sequel to Yoshi's Island, I get the disappointment. However, that doesn't take away from all the things that make this game great.
At the end of the day, Yoshi's story is the definition of what a relaxing game should be. You can pretty much play through the game with a minimal skill level and get through the whole thing. Whether that's where your abilities cap out or you just don't put forth much effort, you're going to be able to get through the game. That said, if you actually do work to achieve the bigger goals, new levels that are a bit tougher open up. So the game actually rewards the amount of effort you put into it.
But "effort" really isn't an important word to use when talking about Yoshi's Story. This is a game that's meant to just be played and enjoyed with no stress to the player. It might also be meant for 5-year-olds, but that's probably different write-up. This is really just meant to enjoy a relaxing soundtrack, a low sense of urgency, and simple pleasing aesthetics. In fact, as this game came out during the height of shitty looking 3D games, I always thought it was particularly refreshing to go back and enjoy how good this game looked.
It's been a game that every couple years I go back to when I want to just play a game and chill out. It's a game that I'm very happy exists.
Ravenprose said:I played through a couple levels of Yoshi's story this afternoon on NSO. I forgot how annoying that opening song was with the Yoshis singing.
Yeah that's pretty awful. As is the song they sing every time you complete a level.
Somewhere out there is a hacker who I need to thank. Thanks to the great PSN hack of 2009 or 10 or whenever the hell that was, the Sony gave out a variety of games as an apology. I chose infamous, which was a darn good game in its own right, but the one I am most thankful for was Little big planet.
LBP was a pretty remarkable game. By the late 2000s, 2D platformers were pretty much a dead genre. Even Nintendo wasn't making very many of them anymore. But here comes Media Molecule with this amazing Game that not only is extremely fun, but it absolutely feels fresh and unlike any other 2D platformer. Quite a feat really. Between the sackboy character, the craft world, it's floaty physics, sticker system, and everything else it felt completely unique. Everyone took notice, even Nintendo. Reggie himself said it should have been a Nintendo game. Pretty high praise.
What really need the game special though was a feature that wasn't that important to me. The level creator. And well, I might not have cared much about it, a giant community sprung up of people who were devoted to the game and would spend hours making levels and even attempting to recreate other beloved games. One person who really enjoyed this would be my son.
My boy was about 7 years old or so when I let him play LBP for the first time, and he was completely hooked trying to play People's games, and make his own. For whatever reason he was really hooked on all of the horror games that were being created. I would be sitting on the other side of the house and I would hear this shrill shriek from a little kid that would then turn into giggles as he would replay these same levels over and over and over, and yet still find a way to be surprised.
It was also through this that he pretty much destroyed My old PSN account. At the time I wasn't comfortable with him having his own account, so I'd let him use mine. That way if any undesirables tried to message him I could see it. That wasn't the case, but what did happen was hundreds of other young kids who were playing this game sent him friend requests and messages to ask if he wanted to play. My inbox was ultimately filled up from this and eventually I had no choice but to Nuke the account. Thanks kid....
That kid also turns 18 and graduates high school in about a week. Time definitely flies. So, whenever I think of LBP, I immediately go back to him as a little kid having an absolute blast playing by himself and his obnoxious online friends. So once again, thanks. Hackers. Probably never would have touched this game had it not been for you guys.