Dvader said:Thats like bizarro El Gigante with a crazy beard, dead people acting as underwear, grabbing hay to kill you. Awesome.
Maybe he's collected all his beard shavings from the past month and has decided to throw them at you?
He speaks in this game too. "Get me a new razoooooooooooooooooorrrrrrrrr!!!!!"
gamingeek said:Dvader said:Thats like bizarro El Gigante with a crazy beard, dead people acting as underwear, grabbing hay to kill you. Awesome.Maybe he's collected all his beard shavings from the past month and has decided to throw them at you?
He speaks in this game too. "Get me a new razoooooooooooooooooorrrrrrrrr!!!!!"
Its his pube shaving's.......unwashed and full of GIANT CRABS!
Uh oh!
http://www.computerandvideogames.com/article.php?id=208483
The first unofficial mag review of Resident Evil 5 has arrived in the pages of Xbox World 360, which calls Capcom's long-awaited follow-up a "disappointment" in single-player, but praises the redeeming co-op mode.
"Resident Evil 5 is to Resident Evil 4 what Call of Duty: World of War is to Call of Duty 4: Modern Warfare: an imitation whose successes are predominantly ideas lifted straight from the previous game," reads the XBW review.
It sounds harsh, but the mag offers the fair-enough disclaimer that the big Resident Evil name is "burdened with big expectations" - namely comparisons to Resident Evil 4.
"Of all the mistakes, none are greater than the game's biggest new feature: Sheva Alomar," continues the review. "The African born BSAA fighter is responsible for both the best and worst Resident Evil 5 has to offer.
"In single-player she's a liability. Sheva's intelligence is severely lacking. Hand her two weapons and she'll always choose the weakest without compromise."
Resident Evil 5's rebuttal is the co-op mode by the sounds of it. "With a decent partner, many of single-player's problems are alleviated," it says.
"Pacing, cover and level design issues remain unchanged, but Sheva's morph from anchor to a helper changes the game dramatically. Make no mistake: Resident Evil 5 isn't Resident Evil 4 with an extra player, it's a co-op game in Resident Evil's style with a bonus single-player option thrown in to sweeten the deal."
The review ends with a score of 81% and the verdict "not nearly as good as
we hoped - but you'll still love it with two."
The game releases on March 13.
Listen to Iced Earth and play Doom
"Pacing, cover and level design issues remain unchanged, but Sheva's morph from anchor to a helper changes the game dramatically. Make no mistake: Resident Evil 5 isn't Resident Evil 4 with an extra player, it's a co-op game in Resident Evil's style with a bonus single-player option thrown in to sweeten the deal."
That's great for me though! I've been after a good co-op game.
gamingeek said:Uh oh!
http://www.computerandvideogames.com/article.php?id=208483
The first unofficial mag review of Resident Evil 5 has arrived in the pages of Xbox World 360, which calls Capcom's long-awaited follow-up a "disappointment" in single-player, but praises the redeeming co-op mode.
"Resident Evil 5 is to Resident Evil 4 what Call of Duty: World of War is to Call of Duty 4: Modern Warfare: an imitation whose successes are predominantly ideas lifted straight from the previous game," reads the XBW review.
It sounds harsh, but the mag offers the fair-enough disclaimer that the big Resident Evil name is "burdened with big expectations" - namely comparisons to Resident Evil 4."Of all the mistakes, none are greater than the game's biggest new feature: Sheva Alomar," continues the review. "The African born BSAA fighter is responsible for both the best and worst Resident Evil 5 has to offer.
"In single-player she's a liability. Sheva's intelligence is severely lacking. Hand her two weapons and she'll always choose the weakest without compromise."
Resident Evil 5's rebuttal is the co-op mode by the sounds of it. "With a decent partner, many of single-player's problems are alleviated," it says.
"Pacing, cover and level design issues remain unchanged, but Sheva's morph from anchor to a helper changes the game dramatically. Make no mistake: Resident Evil 5 isn't Resident Evil 4 with an extra player, it's a co-op game in Resident Evil's style with a bonus single-player option thrown in to sweeten the deal."
The review ends with a score of 81% and the verdict "not nearly as good as
we hoped - but you'll still love it with two."
The game releases on March 13.
One of the site's forefathers.
Play fighting games!
Meh 81% while disappointing by RE standards is still a great score. I absolutely loved the demo so I'm sure I'll enjoy the game just fine. I can certainly see where the Sheva AI can become problematic at times in the game in single-player. I'll also play a lot in online co-op mode so it'll totally rock in that mode. Having it be basically RE4 with everything being bigger and better is 100% fine with me. It's still going to be different locations and a continuation of the kick-ass RE storyline with the fantastic confrontation between Chris and Wesker so I'm certainly on-board for RE5.
RE5-in-a-tight-spot article
Perhaps it’s a mark of greatness that multiplayer, a controversial feature arriving so late to Resident Evil, can come so naturally to its players.
In RE5 there’s an umbilical link between Chris Redfield and Sheva Alomar that feeds bullets, health and directions to whoever needs them most. Break it and you’re dead – it’s that simple.
If the wait for this game feels distinctly unlike that of RE4, it’s because both games look and feel distinctly alike. Visually, this is evolution at a time when many action games are starting afresh. Most of its human animations – outside of cutscenes, at least – are identical to those of Los Illuminados, and what looked so startlingly new as to look slightly alien then now looks merely familiar.
Indeed, of the first two chapters (some four hours of play), that terrifying crowd scene from the trailers is by far the most effective. Actually one of the very first hostile encounters, it’s established with all the wicked panache of its forebear.
From an endless desert, Redfield rolls into a Third World town the First could barely imagine. Laundry flutters next to crow-pecked carrion, houses seem plugged together at random, and gangs batter man-shaped sacks by the roadside while the women walk on by. It’s an eerily familiar rehearsal.
Capcom has struck a rich vein with its accidental-tourist style of survival horror, and its crime here is cinematic hedonism rather than racism. It’s a trait shared by the movies it resembles, among them Black Hawk Down and the anarchistic voodoo flick The Serpent And The Rainbow.
Though its sympathies lean conspicuously towards Redfield, the coffee-coloured Alomar, and virginal white girls preyed upon in cutscenes, various ethnicities ally themselves to both sides as the game unfolds, most of them victims in one form or other.
Nevertheless, that unmistakable sound is of a righteous bandwagon heading straight for Capcom’s front door, so let’s leave before they collide.
The RE inventory system has been ostensibly streamlined by a D-pad-driven shortcut ‘block’, yet despite the Zero-style prominence of a second character, an air of déjà vu hangs thick over RE5.
Often this results in little worse than reverence for its mighty predecessor, for while the two share plenty in common, together they stand apart. But the game’s locale, at least for its opening chapters, simply isn’t as exotic as it should be.
It can feel overpopulated, for a start, no doubt compensating for doubled allied firepower. Gangs of enemies too often turn into waves, walls acting as spawn points. And when the sky clouds over, shutting out that burning sun, a certain uniqueness vanishes along with it.
It’s just as well that most of the footage seen so far is confined to these opening hours, leaving everything else – bar the surely mandatory trip to the Resident Evil Underground Lab – a mystery.
A crucial reveal will be just how Capcom deals with that constant companionship of a second playable character. Much like the chat channel in Tomb Raider Legend, it strips a dimension from the RE experience. Her expression is one of constant borderline panic, yet Alomar’s a great partner, not least because she stands at the cutting edge of shapely Capcom buttock technology.
But while Ashley Graham brought infectious vulnerability to RE4, her successor brings a comfort previously confined to typewriters and cleaning cupboards.
Co-op gives, it seems, but also takes.
Exchanging ammo and medicine, whether urgently or in the ‘comfort’ of an overlooked alcove, brings a rare intimacy to online play. But it soon becomes a peculiar game of ‘swapsies’ that feels less suited to survival horror than a playground.
Then it flags, the new inventory system arguably as quirky as the last. Why, for example, can you only give all of a particular bullet type to your partner? And while scattering items between two tabbed windows and an entirely separate shortcut panel has obvious benefits, it’s at worst a fiddly hybrid.
RE5 has never really looked like a master of its own destiny. Like one of its heroes, it feels like something tugged about by a disgruntled mob. A cling-to cover system, for example, only made itself known once during our trip through the opening chapters, and fell flat on its face thanks to RE’s ponderous aiming system.
So why is it there? And if the answer’s what we think, since when did Resident Evil let its followers (in this case, Gears Of War) call the shots? There’s every chance that behind the next door of the final build waits a classic RE turnabout. A thrilling stage in which a lantern is shone by one character while the other opens fire suggests as much, and it’s a pleasure to find that player camaraderie offscreen eclipses that of the game’s leading couple.
But the big question has never been whether RE5 is a good game, or indeed a scintillating one online. It’s whether the pressures of other games’ successes can work to its advantage.
In a mission far from over, that biggest secret endures
One of the site's forefathers.
Play fighting games!
Punk Rebel Ecks said:Fuck this co-op shit I want my single player survival horror! Seriously what the fuck Capcom!? You turned the continuation of the game with arguably the best pacing in single player gaming (Half-Life 2 wins it for me) and you turn it to a co-opfest? It would be like having them focusing mostly on the story mode of Street Fighter IV (essentially making it Warzard 2) or Valve focusing on Half-Life 3: Deathmatch instead of the single player campaign in Half-Life 3. I mean seriously!
Oh crap... from biohaze:
Australia OXM review 8/10
Well, this is the worst review yet for Re5, the score doesnt do it justice.
- On the whole not many positive things to say about the game
- "one of the reasons we awarded the high score was due to to the impressive visuals"
- RE4 in HD
- Xbox World were correct...OXM AU say it can be completed in around 10 hours
- They were not impressed with Sheva's A.I
- "One of the most disappointing titles of 09"
- Did not reveal any unlockables but said they will significantly increase play time
- Did not like the inventory system
- contextual cover is completely contextual can not move left/right etc and is quite prevalent in the later part of the game
+'s
- RE4 in HD
- "one of the reasons we awarded the high score was due to to the impressive visuals"
-'s
- On the whole not many positive things to say about the game
- Xbox World were correct...OXM AU say it can be completed in around 10 hours
- They were not impressed with Sheva's A.I
- "One of the most disappointing titles of 09"
- Did not reveal any unlockables but said they will significantly increase play time
- Did not like the inventory system
- contextual cover is completely contextual can not move left/right etc and is quite prevalent in the later part of the game
Sweet Jesus! I mean it may be my imagination but every game I was hyped for before this generation started has seemed to be a disappointment to me. In 2006 prior to the consoles launches I was highly anticipating 4 games: Metal Gear Solid 4, Super Smash Bros. Brawl, Resident Evil 5, and Final Fantasy XIII.
Metal Gear Solid 4 lived up to it's promise of being "next-gen" and closing the story but didn't deliver in the gameplay at all for me.
With Super Smash Bros. Brawl, well I started to play other fighting games and saw how blown up the series is.
Now Resident Evil 5 has looked less and less like 4 and more like a hybrid shooter. One of the things that annoyed me in Metal Gear Solid 4 is how the stealth elements became nearly useless due to the games shooter like design, now Resident Evil 5 takes this to a whole new level apparently (not single player designed! WTF!?) I really really hope I'm wrong but all signs point to that I'm right. On a plus side Final Fantasy XIII looks boss, but as with what happened to me with Super Smash, I started playing other RPG's since my lovefest with Final Fantasy X, I didn't enjoy XII but that's because it was so different. Please let this game come out on PC and have all my previous expectations be lived up (refering to Final Fantasy XIII).
One of the site's forefathers.
Play fighting games!
Dvader said:
- "one of the reasons we awarded the high score was due to to the impressive visuals"
WAT? The high score is an 8.0 from an official mag and that is because of the visuals. So to a weary eyed bastard like me that's a 7/10
That makes it two 8.0 reviews so far. Oh Capcom.