Underwater oxygen meters suck. Every game's underwater parts should work just like the 16-Bit Sonic games.
Exploding barrels and enemies who conveniently stand right next to them!
6. Enemies that hurt you simply by touching you -- I mean, I could understand this concept back in 1986 when characters had two frames of animation and gameplay mechanics were as basic as they come, but this is unacceptible in this day and age. Could you imagine if this happened in real life? If simply getting touched hurt you? If you walked into a club and tried to get to the bar, you'd be dead within a few feet! Time to come up with some new concepts, devs!
Not a gameplay trope, but I am so tired of seeing the usual shit in every third person and most first person game. I swear to you every third person shooter had a bleach bottle in it. Gears, Tomb Raider, Uncharted, Resident Evil, Dead Space. I kind of talked about it about a year ago. I don't know why it annoys me but it does.
Bikini armor -- Even perverts like myself see this as ridiculous and unnessesary.
7. YOU ARE THE HERO CHOSEN BY THE GODDESSES -- ...but you can't jump on your own and if a ledge is over a foot higher than your height, there's nothing you can do about it! **Maybe the Goddesses should have considered a different hero?** What if we dropped mutha-fuckin' NATHAN DRAKE in Hyrule? Link would be out of a job!
travo said:Not a gameplay trope, but I am so tired of seeing the usual shit in every third person and most first person game. I swear to you every third person shooter had a bleach bottle in it. Gears, Tomb Raider, Uncharted, Resident Evil, Dead Space. I kind of talked about it about a year ago. I don't know why it annoys me but it does.
But bleach is a common and highly useful cleaner.
Ravenprose said:But bleach is a common and highly useful cleaner.
True but why the fuck do those pirates care how clean that tomb is?
Of course Pirates care how clean the tombs are! I mean, how often do you hear them yelling at each other about swabbing their decks?
Is it just me, or is anyone else under the impression that Leo is playing through Twilight Princess?
As for tropes... DIFFERENT AMMO FOR DIFFERENT GUNS? I guess it makes sense for rocket launchers, but all the other stuff is usually similary effective of disposing foemen. What's the poin in limiting the player from using this or that type of gun if they don't happen to have picked up the right kind of ammo?
And also, although already less common INVISIBLE WALLS!
Ravenprose said:Bikini armor -- Even perverts like myself see this as ridiculous and unnessesary.
Blasphemy!
SupremeAC said:Is it just me, or is anyone else under the impression that Leo is playing through Twilight Princess?
As for tropes... DIFFERENT AMMO FOR DIFFERENT GUNS? I guess it makes sense for rocket launchers, but all the other stuff is usually similary effective of disposing foemen. What's the poin in limiting the player from using this or that type of gun if they don't happen to have picked up the right kind of ammo?
And also, although already less common INVISIBLE WALLS!
Both of these drive me nuts. Don't remember what game I was playing recently, but I hit an invisible wall and the immersion was completely broken. I actually said out loud: "Seriously? In this day and age? They still use these?"
Also, with guns: There are some devs that seem to assume that people naturally know the difference between an AK47-B and an M2-33 **for example. I don't know if these actually exist or not!** ...I still don't even know the difference between a Rifle, an Automatic, Machine Gun, Sub-Machine Gun, Semi... I pick up a gun, see how it goes "bang, bang!" and try to kill as many people as I can with it. Using real name distinctions and expecting people to know what the hell they are talking about... Early Modern Warfare games did that; these days I don't play enough FPS to care, but still...
I now remember the game. It was Road Redemption for PC, the so-called spiritual successor to Road Rash...
Pro-Tip: It's not.
travo said:Exploding barrels and enemies who conveniently stand right next to them!
Leave Borderlands alone!
Leo if you had played the superior Gamecube version of Twilight Princess you would have found no waggle and actual camera controls!!!
**Topic Inspired by The Legend of Zelda: Twilight Princess. Now don't get me wrong, I am enjoying the game, but it --IS-- 8 years old now and some of the gaming conventions contained in it are still being used today and NEED TO GO AWAY!**
1. Sinking Sand Environmental Hazards -- Let's impede the player's progress by making them walk very, very slowly, and... Oh! See that ledge over there? You need to approach it from 6 different angles because the first 5 times you try to reach it, you're going to sink into the sand before you can grab it! **Tee-Hee!** Not fun.
2. Overly Helpful Game Tips -- There are games that remind you what an item does each and every time you select it, pick it up or pass over it in your inventory. TP feels the need to remind you EVERY TIME YOU LOAD YOUR GAME... A Blue Rupee is 5 Rupees... A Yellow Rupee is 10... A Red Rupee is 20... A Purple Rupee is 50... GRARRRGGGGHHHH! I FUCKIN' KNOW ALREADY!
3. Annoying Items as a Means to Limit the Players Progress -- You get a WALLET! Oooo... A WALLET?! What's next a DRESS SOCK?! HOW ABOUT SOME CUFFLINKS?! Seriously find some other way to limit what I can buy...!! NOTHING is more annoying than finding a chest in TP then having the game inform you, you can't fit it in your wallet... Let's just put it back! YAY!! FUUUUUUUUUUUUUUUUUUUUUUU... Don't even get me started on FUCKING LATERN OIL ! ! !
4. Underwater Oxygen Meters -- **Shudder!**
5. WAGGLE -- It is 2014 and the Age of Waggle has passed. If it's not 1:1 motion, it is no longer welcome. There is only ONE THING I like to waggle and it's not a Wii-Mote! ...and I certainly don't use it to play Videogames... Unless it's Donkey Konga and I am drunk...!