Forum > Gaming Discussion > Nintendo Switch 2 Thread UPDATED impressions, hands on, games & screens
Nintendo Switch 2 Thread UPDATED impressions, hands on, games & screens
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Wed, 23 Apr 2025 11:18:21
Digital Foundry strikes again

It appears Streetfighter 6 on Switch 2 uses DLSS.

https://youtu.be/Z2NPo-hoBps?si=lep8lEkVjM2_U1Mw

Not only in the treehouse footage which was shown 2 hours after the direct, but actually in the direct footage too.

Somehow they couldn't tell what I as a non PC gaming scrub could tell a mile away using my own tired peepers.

People have started calling them Digital Floundry.

No, I like them and it's good that they come back and clarify these details. It's the early speculation that is making them look bad.

Anyhow, they say SF6 is 540p to 1080p and that it looks remarkable, clean.

Alex literally did a Control 540p to 1080p and showed us the results looked better than native 1080p so it's a shame he didn't catch it.

Video below

https://youtu.be/YWIKzRhYZm4?si=kAExD5IRePb_PyhG

So my earlier post was: either DLSS is not being used so may be applied later for a better look. Or it's so good, or so bad that DF can't notice it.

I'm 2 for 2 so far lol. I could tell from  cyberpunk when that blond woman's hair was over sharpened and artifacted.

So it must be being used in Elden Ring given those screens I posted. Pretty remarkable tool.
Edited: Wed, 23 Apr 2025 11:56:17

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Wed, 23 Apr 2025 11:22:45
What's exciting about DLSS is how it frees up resources.

So Xenoblade 3, uses temporal upscaling, that's allowed them to go nuts on having these huge mechs and structures in the background.

It's a huge improvement over Xeno 2.

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Wed, 23 Apr 2025 12:44:02

I'm confused as to why it wouldn't be being used? Or how the games would be running as they were without it being used, for that matter. I remember watching videos ages ago where they were messing around with DLSS at low resolution as you mentioned...so I also don't get their justification for missing it. It's all a bit bizarre?

Edited: Wed, 23 Apr 2025 12:44:38

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Wed, 23 Apr 2025 12:55:28

DF did tests with what they assumed to be a similarly specced PC and it turned out that DLSS would take too long to process for it to be feasible on Switch2. As such they figured it wasn't possible.

That begs the question as to what happened. Did DF muss the ball on the specs? Does the ability to program 'to the metal' increase performance by such significant margins? Or does the Switch2 run a heavily modified version of DLSS?

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Wed, 23 Apr 2025 16:17:47
Richard and Alex said a few days ago that it appears the Switch 2 is using some kind of DLSS "Lite" mode and it doesn't look the same as PC DLSS.

DF getting this wrong isn't all that surprising to me. They are largely self-taught and create their own methods and tools for analysis. Switch 2 DLSS is different than what they are used to and they need time to figure it out. .
Edited: Wed, 23 Apr 2025 16:18:17

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Wed, 23 Apr 2025 17:08:08
Foolz said:

I'm confused as to why it wouldn't be being used? Or how the games would be running as they were without it being used, for that matter. I remember watching videos ages ago where they were messing around with DLSS at low resolution as you mentioned...so I also don't get their justification for missing it. It's all a bit bizarre?

Well once they updated their story today they said was remarkably clean.

So in famiboards the speculation was that on PC DLSS has to run with various different combinations of components. But with fixed hardware they essentially have a set target and set budget, so they can tune it better?
SupremeAC said:

DF did tests with what they assumed to be a similarly specced PC and it turned out that DLSS would take too long to process for it to be feasible on Switch2. As such they figured it wasn't possible.

That begs the question as to what happened. Did DF muss the ball on the specs? Does the ability to program 'to the metal' increase performance by such significant margins? Or does the Switch2 run a heavily modified version of DLSS?

No the laptop Rich built to simulate Switch 2 was using DLSS.

He was saying it might be unfeasible to achieve 4k using DLSS given the frametime cost. But 1440p with Death Stranding worked.

I guess they didn't expect it to be used to upscale from low resolutions up to 1080p.
Ravenprose said:
Richard and Alex said a few days ago that it appears the Switch 2 is using some kind of DLSS "Lite" mode and it doesn't look the same as PC DLSS.

DF getting this wrong isn't all that surprising to me. They are largely self-taught and create their own methods and tools for analysis. Switch 2 DLSS is different than what they are used to and they need time to figure it out. .

Yeah that was a theory. But they also just repeated for ages that they saw no evidence of it being used until CDPR corrected them.

Now I'm wondering if Prime 4 is using it.

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Wed, 23 Apr 2025 17:28:01
So Brainchild a developer on famiboards, was doing a lot of DLSS research and was saying how from what he knew - the implication that he had insider knowledge - there would be very little cost of using DLSS on switch 2 for whatever reason.

But given the low resolutions seen so far, it's obvious that it's not going to get 4k DLSS of modern games. Unless they suddenly say Prime 4 is using it.

Anyhow, one thing I speculated ages ago, was, what's stopping NVIDIA from swapping in more modern and powerful tensor cores on S2?

There were Nvidia engineers telling Mooreslawisdead that it's Ampere based but has back ported Lovelace features.

Rich on DF noted that without a DLA deep learning accelerator on the t234, it likely wouldn't have the power to do 4k DLSS.

But what I was thinking, it's speculation but it kinda makes sense. When SW2 was shown in the direct the creator and lead engineer of DLSS tweeted that he went to Nintendo many years ago when DLSS 2 was out to demo the technology to Nintendo and how he was so proud that it's part of the system today.

So here's my speculation, if he demoed it that long ago when DLSS 2.0 was the latest version; it's not like development of S2 or DLSS ended there. NVIDIA must have had a roadmap, of like, here's where we expect it to be in 2025 and here's the hardware we have planned for that year.

It's just my wishful thinking but what if they had a dedicated DLA so there wouldn't be as much of a performance hit on the GPU? That's not true because it's outputting 1080p in SF6 and Cyberpunk.

But seriously, couldn't they have swapped in more advanced tensor cores and raytracing? Or is everything so integrated that it wouldn't be possible? I did read a user saying it had 4th gen tensor cores, without any evidence.

Other leakers with dev links have said its using DLSS 3 or 3.5 and would support ray reconstruction but not frame generation.

I find Ubisofts games the most interesting atm with Star Wars Outlaws and AC Shadows. Will they be slideshows?

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Thu, 24 Apr 2025 14:45:58
gamingeek said:

Fast Fusion screens

God damn that snowy level. I need a Snowrunner port nao.



https://youtu.be/2z0RdiZFNUE?si=5j2gOkErBNGiMJrI

Trailer dropped^

Looks bizarrely pixellated to me and nothing like the screens.

This is Shinens own channel too. I assume it's a mistake.

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Thu, 24 Apr 2025 16:37:35

Isn't Youtube notoriously known for bad compression of video?  Anyhow, some tracks look new, some could still be existing tracks.  I'll wait for reviews.

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Thu, 24 Apr 2025 22:34:11
SupremeAC said:

Isn't Youtube notoriously known for bad compression of video?  Anyhow, some tracks look new, some could still be existing tracks.  I'll wait for reviews.

There's an interview I posted on the news page.

They said all the tracks were new.

Youtube can have some bad compression, gametrailers sometimes even uploads 1080p videos of higher resolution games. But this is a lot of pixellation.

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Thu, 24 Apr 2025 22:36:23
Oh this is so funny. Do you remember those SF6 screens where Ryu was super tanned on switch and we thought it was a weird video output glitch or setting?

I'm watching a video right now on the character selection screen of SF6. They select ryu and then you can change his skin colour to super tanned lol.

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Fri, 25 Apr 2025 17:54:18
Stephen Totilo interviewed CDPR about Cyberpunk 2077 on switch 2

https://www.gamefile.news/p/cyberpunk-2077-ultimate-edition-switch-2-cd-projekt-red

Some it is paywalled but he tweeted a few deets

NEW: I chatted with CD Projekt RED about bringing Cyberpunk 2077 to Switch 2

- An in-house effort
- The whole 64GB game is on the cart
- Way better memory/performance situation for the devs than they had for PS4/Xbox one

[The version of Cyberpunk that runs when the Switch 2 is docked for TV play offers more power, Green said, "but [the game] still utilizes Deep Learning Super Sampling (DLSS) when players take it on the go." DLSS is the proprietary tech from Nvidia (which made the Switch's chips) for using AI/machine learning to render graphics at higher resolutions on the fly. "There are also specific optimizations for this mode like variable refresh rate (VRR) technology that allows for an experience that not just looks great but runs smoothly too," Green added]

Lots more in the article...

www.gamefile.news/p/cyberpunk-...

"Way better memory/performance situation for the devs than they had for PS4/Xbox one"

Digital Foundry analysis "it doesn't appear to be using DLSS and offers what we imagine a PS4 like experience would look like in DLC that doesnt exist and wouldn't even run on PS4"

I can't let it go lol

I'm going to be very interested in the SF6 comparisons as I've been re-watching the treehouse and other footage. Ryus skin looks wildly more detailed over other versions except for PC.

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Fri, 25 Apr 2025 21:36:32
More quotes:

While details are light, CD Projekt does take notice of the Switch 2's new memory and storage speeds.

In a recent interview with GameFile's Stephen Totilo, CD Projekt engineer Tim Green praised the Switch 2's new speeds and says the team didn't have to "fight" with the console's memory along the way (having to combat low-speed and low-capacity RAM is what led, in part, to the disastrous performance of Cyberpunk 2077 on PS4 and Xbox One).

"Development still had challenges, of course, as any development process does, but we've been careful in picking tradeoffs to not compromise the game's vision.

"We haven't had to fight with fitting into memory, and the speed of the data storage has helped alleviate some of those early streaming problems. This has allowed us to focus our attention on improving other things, and we're very happy with the result."

This indicates both the size and speed of the Switch 2's RAM is adequate, alongside the newer, faster MicroSD Express storage options. The Switch 2 uses 256GB of high-performance UFS storage and supports MicroSD Express cards for external storage. The Switch 2's new Game Cards also utilize high-speed flash memory

Read more: https://www.tweaktown.com/news/104796/cd-projekt-suggests-switch-2-has-ample-ram-capacity-and-speeds/index.html

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Fri, 25 Apr 2025 21:57:00

Maybe we could see the 4k Witcher 3 in the future.

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Sat, 26 Apr 2025 10:40:22
travo said:

Maybe we could see the 4k Witcher 3 in the future.

If they ported the Switch 1 version. Can't imagine it working any other way.

The Yakuza 0 situation is still confusing. Reps and the director claim it's 4k 60fps. But DF says the cutscenes are 4k but the gameplay is 1080p.

We know the cutscenes have been remastered and they added 26 min more.

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Sat, 26 Apr 2025 15:54:12
More Cyberpunk 2077 dev info

Speaking to Game File, Green began by saying the team knew "immediately" upon being briefed about the Switch 2 that it wanted to bring Cyberpunk 2077 to the console. It's being made inside CDPR by a dedicated team, Green added, noting that Nintendo staff helped with the project, too, when challenges or issues came up in development.

"Development still had challenges, of course, as any development process does, but we've been careful in picking tradeoffs to not compromise the game's vision," Green said. "We haven't had to fight with fitting into memory. And the speed of the data storage has helped alleviate some of those early streaming problems. This has allowed us to focus our attention on improving other things, and we're very happy with the result."

Cyberpunk 2077 for Switch 2 will also utilize the console's mouse-style controls, which involves the player placing a Joy-Con onto a surface to use it like a computer mouse. Green said the aim here was to "integrate this as naturally as possible" so that it "feels like using a PC."

Cyberpunk 2077 for Switch 2 is the Ultimate Edition, meaning it includes the base game, all updates, and the 2023 expansion Phantom Liberty. The game weighs in at around 64 GB, and the physical version contains the game on the cart, which can't be said for every physical edition.

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Sat, 26 Apr 2025 15:57:16
A "Fuck ton" of effort went into CP2077 switch 2 version:

The team at CD Projekt Red is incredibly proud of what they’ve pulled off on this port, and that’s doubly true for Cyberpunk 2 director and 2077’s quest director Pawel Sasko. Sasko took to social media to share his excitement for the project and offer up praise for his team, which he did so through some colorful language.

“This version of the game took a fuck-tonne of effort, our best crew have been hammering it, and I’m so proud of the outcome. If you want to experience what Nintendo Switch 2 can do, Cyberpunk 2077 is a hell of a benchmark.

Really hyped about it [the Switch 2 launch], we have been cranking this in secret for quite long, and I’m replaying the whole game as soon [as] it’s out.

Don’t get me wrong, that game is massive, we have used hydraulic vise to get it there (on a single Switch 2 game card). Managed”

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