I say they should focus a little more on under-utilized franchises or frachises that are pretty much non-existent, like Kid Icarus and Pikmin. How many years has it been now since people have been asking for a Kid Icarus sequel?
When it comes to the big names, less is more, for quality purposes. I don't mind waiting for the latest Zelda/Mario/Metroid as long as they remain amazing.
It's definetely resources, they have teams dedicated to franchises and then smaller teams. That's why they need SEGA to make F-Zero and Namco to make Starfox. What they really need to do is to have a company like Rare that can put out lots of Nintendo like games.
They sort of dropped this second party approach in favour of 3rd parties and if wii had had similar specs to the competition, it would have worked. In the case of having to make specific versions for lower powered hardware, they got caught out. Bring back the second parties I say.
aspro said:
Should they expand their franchises, or exploit under-utilized franchises more?
The latter. Come on, Nintendo! Bring back Kid Icarus, Pilotwings, Wave Race, Stunt Race FX, Star Fox, F-Zero, and Yoshi's Safari!
If Ninty sprinkled out some of their licences to the third parties it would probably engender more support for their platform as well (from those developers).
Hey can someone explain to me the appeal of a Kid Icarus return? I mean, how many people have fond memories of the two games that did come out? Did it do anything unique that would be worth reviving.
aspro said:Hey can someone explain to me the appeal of a Kid Icarus return? I mean, how many people have fond memories of the two games that did come out? Did it do anything unique that would be worth reviving.
I'm not sure if it really did anything unique. It was just a really well done and polished game. Great music and graphics for the time. Very surreal too, particularly once you reached the Sky World. And that's what I think would be worth reviving. Nintendo games, in my book, have always been at their best when they're avoiding anything realistic and are aiming for unique, heavily stylized, fantasy worlds. The Mario series does it. The Zelda series does it. Even Metroid does it, though with a more mature sci-fi theme.
And for two games Icarus did it. They took Greek Mythology and just pushed it into a fantasy direction (whereas God of War would later do it in a more mature and realistic direction). If Nintendo once again took that setting and gave it a light hearted fantasy setting I think it would be fantastic.
i accept is as a "should have been there at the time" game
bugsonglass said:i missed kid icarus first go-around. i bought it on the virtual console. it did nothing for me. i only tried it for a matter of minutes. 500 points wasted.
i accept is as a "should have been there at the time" game
Sorry to hear that, bugs.
The first time I played it was on VC too, and I enjoyed it. It repeatedly kicked my ass, though.
bugsonglass said:i missed kid icarus first go-around. i bought it on the virtual console. it did nothing for me. i only tried it for a matter of minutes. 500 points wasted.
i accept is as a "should have been there at the time" game
Kid Icarus actually got better as you played it. Really until you made it to the Overworld (the second stage) the game really doesn't feel like anything special. Once you get there though everything clicks. By that time you've got a special weapon or two, and you've earned enough money to buy special items. Those things really add to the fun.
gamingeek said:Cavia make the RE Wii games.
TOSE made... SFIV?
Interesting. Cavia has made a lot of crap, and here they are making my all time favorite game? How did you know this?
aspro said:
gamingeek said:Cavia make the RE Wii games.
TOSE made... SFIV?
Interesting. Cavia has made a lot of crap, and here they are making my all time favorite game? How did you know this?
Not Resident Evil 4: Wii Edition, but Umbrella and Darkside Chronicles
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Tell me to get back to rewriting this site so it's not horrible on mobile
Do they release less because of their quality assurance? Or because of their small development team?
Should they expand their franchises, or exploit under-utilized franchises more?