Forum > Gaming Discussion > Miyamoto: You need a controller to hold.
Miyamoto: You need a controller to hold.
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Tue, 16 Jun 2009 15:49:38
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In a recent Wired interview, Nintendo's iconic game designer talked about a whole lotta stuff, ranging from Galaxy 2, to story in Mario games, current state of japanese game market, and even motion control tech recently unveiled by both Sony and Microsoft.

    

Wired.com: With Microsoft and Sony introducing camera controllers, it's interesting that Nintendo has never shown any sort of camera controller off. What's your opinion on what the competition is doing?

Miyamoto: I'm sure you're aware, but obviously this type of motion-sensing camera technology has been around for quite a while. Over the years we've looked at a variety of different technologies and seen what could be done with that, and ultimately made the decision not to take advantage of what they can do.

Of course, we've, in terms of looking at that, felt that it wasn't time to take advantage of technology like that yet. Particularly from a cost standpoint, we don't think the time is right. Of course, looking at what we've done with Wii Sports Resort, we feel that with Wii MotionPlus we feel that we've pursued a very deepened gameplay experience, and we're delivering it in a way that's cost-effective. And with up to four players, it's very easy to purchase the initial devices. We think that overall, Wii Sports Resort is a very good real demonstration of what precise motion control can be.



"I'm doing an elephant, lol"
          

Wired.com: Nintendo had done experiments with camera control in the past. What do you think of the idea of controlling a game with nothing, no controller, in your hands? Do you think that costs aside that that's a good idea, or that you do need something physical to hold on to?

Miyamoto: You ask sharp questions, don't you? As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something. I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. That's why I think the Wii remote, particularly with Wii MotionPlus, makes for such a strong experience.

I think that some of their designers are going to be faced with that question going forward, and they'll have to find solutions to that, and perhaps that's why you see for one of the devices that it's not simply a camera, but that you're holding some kind of wand with lights that change colors. I think those are interesting ideas, and there are interesting ways that that could be developed, but those are challenges that they're still facing and trying to learn to overcome.

The interview is far more expansive than these couple excerpts, though. I just wanted to start an argument about motion controls before Iga busts in here shitting all over the thread and saying "Well, motion plus is available now, the others not. Duh." LOL

Very rewarding for people willing to go all the way til the end.

Edited: Tue, 16 Jun 2009 15:51:59
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Tue, 16 Jun 2009 17:52:04
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I'll just copy paste from the GGD.

Well no crap. Thats my reaction, how are you going to control any true game, one that is more than mini games, without some type of controler or analog stick. I am not going to walk in place to have my character move. Natal needs to have a controller, I assume they are working on one cause if not, it will just be a giant mini game machine.

Thats why I still feel that while Natal is the more impressive tech with great potential, Sony's motion controller seems much more practical and can have actual games playing on it soon.

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Tue, 16 Jun 2009 18:50:55
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Miyamoto: As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something. I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. That's why I think the Wii remote, particularly with Wii MotionPlus, makes for such a strong experience.

He's exactly right.   I feel that without the controller, gameplay might feel a little empty.  Pardon the pun.

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Tue, 16 Jun 2009 19:33:37
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Pfft, I actually have the most advanced motion controller

20,000 Euros baby

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Tue, 16 Jun 2009 20:29:12
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Iga, I hope you clean that thing regularly. Ass juice is a breeding ground for bugs.

Miyamoto is right, Natal does need something to hold, for some things it can work really well but you need something to give you that physical attachment. Play a shooting game and you want something in your hand, not just making a gun shape with your fingers.

In the Natal trailer they showed that you could scan objects and use them in game though? But without some buttons there are huge limitations.

The only way you can have no controller is if the machine was plugged into your brain waves like a holodeck of the mind.

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Tue, 16 Jun 2009 20:37:13
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Miyamoto and I were playing mini-golf over the weekend talking about this very thing (he's a very poor mini-golfer for the record but just loves the windmills).   He made an excellent point though using the golf club as an example.  

Natal misses several things, but there's one key element in particular that it lacks and its the force feedback.  It doesn't seem like much but swinging your hands like a golf club and seeing a ball move is all well and good, but when you feel a little feedback when the ball and club connect that really pulls you in.  That's just one reason why a controller is so important.  It provides that final element that you need to compliment the motion controls.

I ended up winning the game pretty much hands down and won our little bet.  So he bought me a snowcone and I got to tell you it was a sweet victory.

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Tue, 16 Jun 2009 23:30:48
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robio said:

Miyamoto and I were playing mini-golf over the weekend talking about this very thing (he's a very poor mini-golfer for the record but just loves the windmills).   He made an excellent point though using the golf club as an example.  

Natal misses several things, but there's one key element in particular that it lacks and its the force feedback.  It doesn't seem like much but swinging your hands like a golf club and seeing a ball move is all well and good, but when you feel a little feedback when the ball and club connect that really pulls you in.  That's just one reason why a controller is so important.  It provides that final element that you need to compliment the motion controls.

I ended up winning the game pretty much hands down and won our little bet.  So he bought me a snowcone and I got to tell you it was a sweet victory.

LOL

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Wed, 17 Jun 2009 05:35:45
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Iga_Bobovic said:

Pfft, I actually have the most advanced motion controller

20,000 Euros baby

 At least it's chaper than natal!

I said this before Miyamoto. I bet he stole it from me.

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Thu, 18 Jun 2009 22:18:36
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Wow, Iga must be pretty tall.

I love how master is in upper case sans serif.
Submit!

 Iga should have a haptic slave tattoo
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Thu, 18 Jun 2009 22:33:29

It's not that big

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Fri, 19 Jun 2009 12:54:20

Iga_Bobovic said:

It's not that big

And your Stephen Hawkings style robo chair is confirmed. Nyaa

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