Forum > Gaming Discussion > Madworld, thread of Bloody madness, chainsaws, comedy and deathwatches
Madworld, thread of Bloody madness, chainsaws, comedy and deathwatches
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Wed, 11 Mar 2009 23:53:23

Dvader said:

The game is out, anyone have it?


Hell yes!

It is MOTHER-FUCKIN' BLOODY VIOLENT VISCERAL with a Capital "V!"

...and I L-O-V-E I-T ! ! !

The last game I took to so quickly to was GodHand... ironically enough.

Art style is sooo incredible! Until you see it in motion, personally, the stills can't convey just how good it is!

The art, the attitude, the commentary... Like a hardcore graphic novel with Bender from Futurama giving the play-by-play.

It just lets you get out any and all the rage held within!

Do you punch a guy silly til his head explodes from trauma.

Or do you punch him silly, dizzy him, then grind him in half with your chainsaw arm, cutting from crotch to head?

Or, punch him silly, trap him with a tire around his torso, pick him up and repeatedly smash him to a bloody pulp against a spiked wall?

Oooo, ooo, how about you break a wooden sign to create a spike to impale a guy through his ass 'til the spike comes out the top of his head?

Like House of the Dead just before it, I keep on saying to myself: "THIS is a Wii GAME?!"

SLEEPER HIT GAME OF THE YEAR ! ! !

Platinum has just rocketed up my list of favorite developers to be amongst the ranks of Capcom and Konami! Can't WAIT to see what's next ! ! !

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Wed, 11 Mar 2009 23:55:58
Oh God! I just remembered Infinite Space! YEEESSSSSSS ! ! !
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Thu, 12 Mar 2009 02:14:11

I also picked it up today. Great game.  No video you've watched of the game has done it justice.  You really have to see it on a big screen.  It's a black and white comic come to life.  And when it's on a big screen there's no confusion as to what is what.  It's all extremely clear.  

The commentary by Bender and Greg Proops is awesome.  It gets a little repetitive, but it's not too bad really.  Besides when they throw out exchanges like this who's going to complain?

"Did you know a cockroach can live a week without it's head?"

"That's nothing.  When I was married I went without head for 8 years."

Classic.

So far I've completed the in-game training and the first level.  First of all I have to give props to the guys at Platinum for the walk-thru/training.  Very well done.  You're taught how to do a lot of the moves, pull off combos, etc. but it's not done in a "hold your hand" kind of way where you're just rolling your eyes and waiting until the real action starts.  This is real action.

Combat is a cross between No More Heroes and Deadly Creatures (at least the Scorpion's combat).  Controls are very responsive.  The camera does get a little wonky now and then, but it never got me into a jam that I couldn't quickly get out of.  

The real meat and potatoes is how viceral it gets.  You're imapling guys on spikes through their butt, tossing guys into jet engines, and sticking guys into toilets to create a whole new definition for the word "swirly."  Platinum does a masterful job of making sure it never gets repetitive though.  There's always something new in each environment that changes up how you're going to be killing your opponents.  Trains going by, walls of spikes, etc.  

So anyway I'm quite impressed.  I had reservations and started to think that maybe the game was overhyped but it's not.  It's living up to it.  My only real complaint is the music.  Yeah it's fits, but hip-hop just isn't my thing so if I had the option I'd turn it off.  But other than that this game is a must-have.

Edited: Thu, 12 Mar 2009 02:15:10
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Thu, 12 Mar 2009 03:36:27
Sounds excellent, thanks guys. Leo of course Platnium games is up there with Capcom, its all the best people from Capcom in one company. Platnium games will be the best new developer this gen. Just wait till Mikami's game hits whatever that maybe.
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Thu, 12 Mar 2009 04:37:25
Good impressions, guys, it sounds awesome.

Does Platinum like releasing half-arsed games? If not, then Platinum>>>>>>>>Capcom. WinkWink

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Thu, 12 Mar 2009 06:17:06

GS being GS, they gave Madworld a 7.5

The one thing that did alarm me is that they said the game is like 5-6 hours long. Is this true?

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Thu, 12 Mar 2009 08:03:19

Dvader said:

GS being GS, they gave Madworld a 7.5

The one thing that did alarm me is that they said the game is like 5-6 hours long. Is this true?

IGN said that too, I think.

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Thu, 12 Mar 2009 10:36:08

Dvader said:

GS being GS, they gave Madworld a 7.5

The one thing that did alarm me is that they said the game is like 5-6 hours long. Is this true?

Yes. It's around the same length as Resident Evil 5.

**Oh no he didn't!**

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Thu, 12 Mar 2009 11:29:46

Archangel3371 said:

Woo hoo! I have made it to super-cunt status. Grinning

Hmmm, we dont yet have status names based on post count yet. Super Cunt is the top ranking I guess. LOL

Dvader said:

I will buy it in time, I literally wont be buying another game after RE5 for a long timen (wait, I shouldnt say that cause I plan to get the free $20 gift card that comes with RE5 when you buy it at TRU, so with that I may buy a DS game.. GTA comes out soon...). Also when I rent a game I normally dont buy it afterwards, so I will do my best to hold out renting it even though I really want to play it now so that one day, when magic money falls in my lap I can buy it. Just give me time.

The game is out, anyone have it?


March 20th in Europe. If you rent it I will dub thee: The Magnificent Cunt.


phantom_leo said:

Like House of the Dead just before it, I keep on saying to myself: "THIS is a Wii GAME?!"

SLEEPER HIT GAME OF THE YEAR ! ! !

Platinum has just rocketed up my list of favorite developers to be amongst the ranks of Capcom and Konami! Can't WAIT to see what's next ! ! !

!!

Thanks Leo.

robio said:

So anyway I'm quite impressed.  I had reservations and started to think that maybe the game was overhyped but it's not.  It's living up to it.  My only real complaint is the music.  Yeah it's fits, but hip-hop just isn't my thing so if I had the option I'd turn it off.  But other than that this game is a must-have.

Niiiiiiiice impressions thanks guys. I'm not hip hop fan either so it may grate with me too.

Dvader said:

GS being GS, they gave Madworld a 7.5

The one thing that did alarm me is that they said the game is like 5-6 hours long. Is this true?

Gamespot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yeah its true, though that is the easy mode I hear. Game has multiplayer and minigames bouts and stuff, plus a hard mode though. I heard that the in game clock isn't very accurate either, so you will play a lot longer than it tells you. Like the old RE games, if you played past a typewriter and died the game doesn't record the times you tried and tried again.

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Thu, 12 Mar 2009 12:01:40

Dvader said:

GS being GS, they gave Madworld a 7.5

The one thing that did alarm me is that they said the game is like 5-6 hours long. Is this true?

Too soon to say, but every review clocks it in between 5 and 8 hours so I don't have a reason to doubt it.  Part of the reason is each level is timed.   For the first level you have 30 minutes to complete it.  You can use as much of that time to run up a high score or you can just do the minimum and run to the boss in half the time.  Since I haven't progressed too far yet I don't know if each level is 30 minutes or if that changes from level to level.

The other part of the reason for the short length is due to the AI for the regular enemies.  They are pretty passive considering this is a death contest.  They run up to you and will stand there for a second or two before trying to throw a punch. So it doesn't take a lot of time to slice through them.

Now since I haven't completed the game yet, but a couple reviews have said that once you're finished you can unlock a harder version and suddenly those same regular enemies suddenly become pretty damn smart.  They'll team up on you and pick their spots and make life much more difficult.  I imagine once you play on that level the game will no longer be as easy to breeze through.

Even if the game ends up being just 5 hours I won't regret it.  There's a lot of replay value here.

Edited: Thu, 12 Mar 2009 12:02:31
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Thu, 12 Mar 2009 13:09:32

Here is the X-play quote:

You’ll be able to clean up the city in a little under seven hours without breaking a sweat – but it’s seven hours of pure bloody mayhem that you won’t find in most twenty-hour games

It doesn't include the hard mode or multiplayer either.

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Thu, 12 Mar 2009 20:45:43
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?
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Thu, 12 Mar 2009 21:09:49

Dvader said:
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?

You should read the Eurogamer review as they talk about it in depth. It's all white noise to me. Although they have some complaints.

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Fri, 13 Mar 2009 11:05:55
gamingeek said:

aspro73 said:

I pre-ordered it when Amazon knocked off $10 for about 5 minutes last month.

Fragile is gong to be another good one.

Reviews are looking solid.  ETA to non-wii exclusivity?  Anyone think it will jump over to the other consoles?

I'm surprised De Blob hasn't jumped yet. Both games have an appealing art style that will work on either console, HD or not and both don't seem to have motion controls or IR as an intergral part of the game. And both are made by staunch multiplatform publishers.

De Blob was onsale in a store here in AU today for $29.  Too bad I'm not PAL. Surprised at least they did not do a weak PS2 port given the install base.

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Fri, 13 Mar 2009 11:40:21

aspro73 said:

De Blob was onsale in a store here in AU today for $29.  Too bad I'm not PAL. Surprised at least they did not do a weak PS2 port given the install base.

Maybe it's a prestige thing? They know wii gamers don't appreciate ports.

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Fri, 13 Mar 2009 12:17:45

Dvader said:
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?

No from what I can tell there is no Rank assigned to how you performed.  Just the high score that you want to try to beat.  Of course there is a minimum score you have to beat just to progress (though even a blind man with no fingers would have a shot at it during the very early levels).  

Supposedly there are weapons and stuff to unlock once your score is high enough but I haven't seen it just yet.

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Fri, 13 Mar 2009 13:30:38
Just a note guys, I can't be bothered to post them across but hit out our search box for video reviews from gametrailers and X-play. Happy

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Sun, 15 Mar 2009 10:45:52

It's surprisingly great to see all the good reviews come in.  

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Sun, 15 Mar 2009 14:48:36

aspro73 said:

It's surprisingly great to see all the good reviews come in.  

At the moment its almost level pegging in averages with RE5 on metacritic. Suprising I guess, but I think expectations were much higher with RE5 whilst madworld is like a pleasent suprise.

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Mon, 16 Mar 2009 02:46:58

gamingeek said:

aspro73 said:

It's surprisingly great to see all the good reviews come in.  

At the moment its almost level pegging in averages with RE5 on metacritic. Suprising I guess, but I think expectations were much higher with RE5 whilst madworld is like a pleasent suprise.

And if it wasn't for GS it would be higher. Nyaa

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