What part of the whole creative aspect is not intriguing to you. You dont even have to make a level, it's almost more about appreciating what others are doing with the tools they have. Haven't you ever wanted to be empowered by a game to allow you to make the game you want. Haven't you ever wondered what it would be like if all of us gamers out there were allowed to make games. Do you not have any sense of joy to see fellow forum members working and promoting incredible levels. A sense of community unlike any other, a sort of mini video game industry within a game where people make and share their own games, promote them in their own way.
What if Yoda gave all of us some simple website design tool (just an imaginary example) and told us all to redesign the site in the way we want. We all have our own ideas and we each start to come up with crazy awesome designs. Some of us wouldn't want to work, so they just sit back and enjoy the results. Wouldn't there be a sense of wonder just out of seeing what each of us can make, and all of us that are creating and sharing have a new type of bond that didn't exist before. That is what you get with LBP but with an actual video game creator, something I know all of you have dreamed of making at some point in your life. I understand the creation tool is a pain in the ass, and many will realize that making games just isn't for you. Still just cause I tried it, I sort of feel like part of that club and I appreciate every level I play so much more. Its a special kind of game, a special kind of connection you rarely find.
I know this has been done with mods in PC games and I bet their community feels the same way. But never has a game put that aspect in the spotlight like LBP has. I love the game on so many levels, many not having to do with the actual gameplay at all. Maybe that is why there is a disconnect between how I feel about it and how you guys feel about it. I don't know so that is why I am asking.
(And yes I realize that I can just play Mario . One the chase to make a perfect clone will be amazing to watch and once someone gets it correct he can share the tools with everyone and then we are off, who knows what people can make.)
Whoa whoa whoa. I'm just kidding
I guess I want game developers to make the games, that's what they're paid for. I don't want to sit back and rely on what someone, somewhere in the world can possibly make. Also, it's pretty annoying with games with UCC that all anyone cares about is copying other peoples games.
Modnation racers dudes want to make a million mario kart characters? Just play mario kart damnit. All I would ever want from Little Big Planet is an inventive and playable single player platform game. All this other stuff I just don't care about. I used to think it was cool, but I'm fairly lazy. I see people sitting around saying "imagine what someone else can do!"
It's like people are more interested in pilfering someones levels than creating something themselves. Usually in games like Boom Blox Bash party, there are a few hundred levels already, I am NEVER going to get time to play through all of that, let alone start playing all the UCC out there.
Dvader said:I just learned that it is probably possible to grow and shrink a sackbotin realtime.
I see Iga do it all the time
LBP has a very good single player and again you never ever have to even touch the create section. At your finger tips are 2 million levels to play after the single player game which offers tons more great single player game, with help from someone like me you will find the good levels easily. Imagine if after SMG2 (which i know you won't finish completely) you had thousands of more levels to play. I would be so thrilled. You dont have to play them, but they are there.
Agnates said:What doesn't connect with me is that I'd prefer a game designed by professional developers, not to wade through millions of shit things to get to the good stuff 10 or so people will make with it. If someone's talented in game making he'll likely have made something on PC for me to play anyway, either stand alone, or as a mod of games like Half-Life 2. Or for people who don't wanna learn complex programming, something like Game Maker games instead. Anyway, yeah, it's a breaktrhough for consoles, a game so openly editable, but I don't have that faith in its audience to create stuff good enough to justify buying it and looking for them.
There are plenty of sites that pick out the good levels. Plus there is the hearting system, just go into a friends profile, like mine and I have a shit ton of great levels saved there. There is no reason to ever play a bad level. it's extremely easy.
And again you realize there is a full single player campaign that is great right?
Agnates said:What doesn't connect with me is that I'd prefer a game designed by professional developers, not to wade through millions of shit things to get to the good stuff 10 or so people will make with it.
I'm sure the content is all star rated and you can filter search to get through to the best stuff.
Dvader said:It was not directed at you GG.
Oh that's good, I was just kidding about and didn't mean to annoy you.
Single player sounds good, I'm a little worried that the demos I watched all sort of focused on 4 player. I know I would end up playing the game alone.
At the end of the day, you must feel this with PSP or 360 games, you can only get so excited about a game you will never get to play. I don't have a PS3, my bro went 360 too, I have one asshole friend who has a PS3 who sits there playing and never letting me play, plus he has an annoying girlfriend I dont want to be around. If I had a PS3 and had owned the original game I would be all over it. Looking in as an outsider, I just see some pretty graphics and people talking about what tools they are giving for other people to create the game. I would rather have a single player focus -in terms of marketing- because that is what I would want to see the most.
Fireflower could be done yeah, with an emitter and the collision stuff talked about...
Frog suit? This is where he hops along instead of walking? Could definitely do that by mapping left/right to 'hops' programmed using movers and/or momentum tweaks, instead of the default walk/run behaviour. Extra big jump mapped to the jump button using the same tools.
Tanooki suit..hehe....I think you could definitely do the running/acceleration thing...but mapping him to fly vs jump when the momentum is right? Not sure. Maybe when you push right to move, set a timer going..as timer increases, increase momentum...then when timer hits a certain point if you can remap hop to 'fly' in some way with the direct controls, it seems like you have the basis for it. As for turning into a statue - i.e. letting stuff pass through you unharmed - I think this might be possible with vacuum material and a way to dynamically determine if collisions should be counted or not. The missing pieces in both cases are the ability to dynamically remap things in the sackbot's logic...but I think this might be possible using AND/OR logic and switches used to indicate certain states.
Like
1) player pushes right
2) this maps to 'run right' and sets a timer going
3) timer linked to momentum tweaker, momentum increases over time
4) user press jump button and sackbot jumps
4) timer reaches certain point and increments a counter indicating fly state (or if there's a toggle switch, use that instead of a counter)
5) jump button and fly state counter linked to an AND gate
6) now when user presses button, this AND gate will trigger another set of movers/momentum tweakers to create a flying movement
...so using logic gates and some kind of switch mechanism for indication that certain behaviours or powers are enabled might do the trick. You can see how another such 'indicator switch' might be used to count collisions or not with certain hazards, letting you enable the statue state of the tanooki suit.
So, behaviourly I think there's reason to be optimistic. I think the bigger question then is actual visual changes to your sackbot or whatever you're controlling. I've no idea how to make a sackbot turn into a statue ala tanooki A costume-tweaker object would be a simple way to do that using switches to active dynamic costume changes, but unlike all the other gadgets I've mentioned here, it's not one MM's ever talked about..
(As for running...the momentum tweaker object would let you change the pace of your character I presume. Although again it's interesting to wonder if the standard sackbot 'run' animation speed would be congruent with the speeds you might have it go at).
fake edit - I make the assumption above that timer gadget can be linked to trigger when certain times are reached, and not just to scale something with time (ala proximity sensors). I hope so...it would only seem logical.
I love that! Woah someone is thinking about all these things already. The second the beta goes up I can only imagine what they start to come up with. These are the same people that took the limited options in LBP and made full shooters and other game clones when they were in a way not supposed to.
Dvader said:
I love that! Woah someone is thinking about all these things already. The second the beta goes up I can only imagine what they start to come up with. These are the same people that took the limited options in LBP and made full shooters and other game clones when they were in a way not supposed to.
Dvader said:
(And yes I realize that I can just play Mario .
LittleBigPlanet 2 thread of "its just minigames"
Change it quickly before Yoda sees it and gets an anneurism
Dvader said:Honest question time, what about this game is it that doesn't connect with you? I am trying to understand, I dont know if it is a lack of explanation as to what it is or you simply played it and the floaty controls was enough to through you off. Maybe you don't like platformers so that is a good answer, but I know many of you do.
Well the formula for a platformer = excellent controls + awesome level design
LBP has floaty controls, so some people will not like it because of that. Controls are half the equation and in LBP case the most important part because you can build the levels yourself, but you can not change the controls. So I understand why some people do not like the game.
I do not expect people to make Mario like controls. Many people tried over the years, but none were ever to make a game that controls as well as Mario.Not sure why though. Not that it matters, as long as the controls are good enough and suit the level.
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Tell me to get back to rewriting this site so it's not horrible on mobile- The couch is too far from the TV. Creation games, like Sim City, LBP etc... are best suited to the monitor and mouse.
- My internet sucks so I can't DL other people's levels, and that seems to be the whole point.
- I like "capped" gaming experiences. This game is WIDE open. I like to load, beat, move on.
aspro said:What is it that does not appeal to me? In order of priority:
- The couch is too far from the TV. Creation games, like Sim City, LBP etc... are best suited to the monitor and mouse.
- My internet sucks so I can't DL other people's levels, and that seems to be the whole point.
- I like "capped" gaming experiences. This game is WIDE open. I like to load, beat, move on.
Again there is a story campaign with a start and ending. No need to ever get online.
LBP2 blowout time, this is all from Donkeyshow at gaf who is one of the best LBP creators, he was at E3 and he interviewed MM.
RTS and Star Fox level in create mode.
Sackbot video must see!
He is putting more up throughout the day. Here are some older ones from this week.
Spaff and I talk about the Controlinator (DCS), Microchips, some object tweakers like the gyroscope and anti-grav, and whatnot.
An up close look at the Press Release Controlinator Vehicles (metal bee, fuzzy chicken, fuzzy worm)
Advanced Camera Control convo... and Johnee is doing the voiceover in the cutscene, lol.
RTS and "3D" Star Fox-esque Shooter Gameplay (WITH BARREL ROLLS!)
Community Jam 2010 Levels - Levels made in 24 hours by top creators in the community