Forum > Gaming Discussion > Geek vs Vader (Rogue Squadron) Why Dvader sucks hairy balls thread
Geek vs Vader (Rogue Squadron) Why Dvader sucks hairy balls thread
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Fri, 26 Jun 2009 18:41:02

gamingeek said:

Dvader said:

gamingeek said:

Yeah but Vader, when someone wants to bring something to the table, or try and discuss the whole scope surrounding a single issue, you just sort of gloss over everything and say that's irrelevant. Utter BS. Well tha't cute.

To me, that's like closing down a conversation or telling me that we can only discuss things on your terms. Which isn't nice when someone has put together a well thought out logical post. Just something to think about man - it doesn't make the other guy feel too good and to be honest, does remind me of the C man Hobo caller. I'm only mentioning it because you've it to me before about a year ago post E3.


I was trying to argue something and then you try to counter it using points that were not part of what I was discussing.  I felt that you a were trying to change the subject on me and I dont like that. It was irrelevant to what I was saying, its not an irrelevant point general but to what I was talking about it was. As I said, if you wanted to talk about that then start a new discussion. It doesn't feel good when I am making a simple statement and then get thrown all this extra crap at me trying to prove I am wrong when I wasn't even talking about that aspect.

Well it's obviously an internet miscommunication.

If you had thought to yourself, what would Skylock Jesus do then you could have simply said:

"Oh I understand what you are saying, I'm purely talking hypothetically if there were financial or development restrictions. What I think the best choice would be."

That would have clarified things, instead of trashing my post by saying I wasted my time and it was all irrelevant. But I never expected or thought this of this thread or the issue from a purely fantasy viewpoint. I guess that's the difference right there. The opening post was just a teaser because I was too tired to make a proper post. I'm not making seperate threads to discuss different issues on the same subject though. That's a waste of everybodys time. No biggie though.

Dvader said:
.
So how long are we going to keep talking about an imaginary game. Nyaa



Well, there is nothing else to talk about on this ghost board Happy

I like your ideas. I was thinking that they could do something with the third person sections but I was thinking more of a GTA approach. I will elaborate later.

I'm an angry forum poster at times. No biggie, I love you man.

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Fri, 26 Jun 2009 18:44:25

gamingeek said:

So my idea for a fantasy Rogue Squadron game would be on either PS3 or Wii, because it needs IR to work.

Now my problem is that I want to incorporate force powers. This is a problem not in terms of gameplay but in terms of storyline. The game would be set in the classic Star Wars movie period of course. But the main hook would be that you were a jedi so powerful that you could actually use the force to reach out and fling a fighter into another fighter. Or manipulate the environment in similar fashion.

It would be quick fire, nothing too intricate or there would have to be a mechanic where you could sort of slow motion things like in Burnout's crash mode, manipulate things for a second and then go back to normal time and watch the destruction.

In story terms, I dont particularly care, but fans might be upset so you would have to some clever writing, have the secret story, where the guy is forgotten at the end of the game. Like a lone jedi from some abandoned planet, the most powerful guy ever, neutral in the war, just wanting to find his lost son or something like that.

That wouldn't work with a hub ship though like Dvader's idea. I want a hub ship too, walk around, talk to characters, upgrade parts and fit them to your custom ships, paint your ships if you want with IR. Test experimental weapons and ships.

This could be a workaround. Ditch the jedi angle and have an experimental force weapon that plugs that story gap. There is only one, you are the ace pilot and by the end of the game the only prototype is destroyed.

This is just one aspect of the game though. I have more ideas I will flesh out later.

Jedi Starfighter did something like that where you can use force powers as you fly but not as cool as you described it.

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Fri, 26 Jun 2009 19:25:45
SteelAttack said:

gamingeek said:

This is just one aspect of the game though. I have more ideas I will flesh out later.

Why don't you flesh out your flabby, slob like ASS towards the phone to ask for a new 360?

Fucker. LOL

 I will reach fr the phone to call the hot sex Mexican phone line. 

And you better pick up. 


Dvader said:

I'm an angry forum poster at times. No biggie, I love you man.

 I love you too and if you were still playing Animal Crossing I would send you the lingerie set and a camera so you could send me some pics. Like Constanza in Seinfeld. Oh yeah. 

So we have the basics of Fantasy Rogue Squadron, what are the the details?

Well like Dvader said, I want missions in which there are multiple outcomes and multiple ways to complete the missions. But I also want a GTA mechanic where you can jack any vehicle you want. Now on planets with an atmosphere it would work like this. 

You hold down a button and the camera view shows below your ship and all the fighters and things below you. Then with IR you point to the ship you want and click. This initiates a rocketpack paratrooper sequence. Your pilot uses a light sabre to cut open the cockpit, he jumps and does a freefall sequence to the ship you want to jack and you have to use Wii Sports like resort skydiving mechanic to get to it successfully. It has to be fast and it has to be accurate. 

Once you land you use a gestural swipe of the lightsabre to cut open the cockpit of the opposing ship and get in to drive. But you can also jack, or get control of huge starships. So that works in the same way but you can land on any part of the ship, run around in 3rd person, swipe some lasers, hack your way into the entrance and then you are in charge of the main ship. From here you can set the computer to auto pilot to crash it into things, like large structures, or you can set it to fire only on enemy ships, or you can manually steer it very slowly. But you can't hand around forever and have to get out from the hanger very quickly in another ship. 

To access the star destroyers controls for instance you use Metroid Prime 3 like cockpit controls to add to immersion. For rebel ships you dont have opposition, maybe some storm troppers are on board trying to over run things and you can quickly shoot them with IR or hack them with 1:1 lightsabre stuff. 

But I have to emphasise that these portions are just there for immersion and since the game is still based on flight they would happen very quickly so they dont drag. 

More ideas to come. 

Edited: Fri, 26 Jun 2009 19:26:58

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Mon, 29 Jun 2009 11:03:53

So now you have the pillars of the game:

1. Classic Rogue Squadron gameplay

2. Slow motion force powers with IR for physics manipulation

3. A hub ship where you can buy parts, customise and talk to characters

4. GTA vehicle jacking and ship command

There are a few other things, firstly is using the tow cable. Flight and shooting is tied to the analogue stick, which frees up IR and the wii remote for other applications. On the one hand you have the force power stuff. On the other, the tow cable. 

In certain missions, in certain vehicles you will have to use the tow cable to bring down other vehicles, AT ATs, AT STs or structures using this. The knack here is that you have to hit certain spots, maybe even have a set of tow cables so you have to hit 4 very specific parts on a fly by to bring down a massive AT AT. 

Another thing I would have would be on the fly repairs to your ship. Every ship would have an R2D2 like droid, with a welding tool and some clamps to repair your ship on the fly. In practicality what this means is that when your ship is very low on life, you will be kicked into a first person sequence where you are the droid and like Metroid Prime 3, you have to weld the damaged circuits with IR to get your ship working again. 

Now importantly the game would have to randomly generate pipelines, so it wouldn't be you doing the same thing again and again. Each sequence would also have to be short, say 10 seconds for the first one. If you get damaged again (after repair) then the time you get to weld lessens each time, making it harder and less likely to be able to fix. 

You can also do things like squeeze the A and B buttons to clamp leaking fuel lines etc. 

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Tue, 30 Jun 2009 00:16:47

gamingeek said:

So now you have the pillars of the game:

1. Classic Rogue Squadron gameplay

2. Slow motion force powers with IR for physics manipulation

3. A hub ship where you can buy parts, customise and talk to characters

4. GTA vehicle jacking and ship command

There are a few other things, firstly is using the tow cable. Flight and shooting is tied to the analogue stick, which frees up IR and the wii remote for other applications. On the one hand you have the force power stuff. On the other, the tow cable.  

In certain missions, in certain vehicles you will have to use the tow cable to bring down other vehicles, AT ATs, AT STs or structures using this. The knack here is that you have to hit certain spots, maybe even have a set of tow cables so you have to hit 4 very specific parts on a fly by to bring down a massive AT AT.

Another thing I would have would be on the fly repairs to your ship. Every ship would have an R2D2 like droid, with a welding tool and some clamps to repair your ship on the fly. In practicality what this means is that when your ship is very low on life, you will be kicked into a first person sequence where you are the droid and like Metroid Prime 3, you have to weld the damaged circuits with IR to get your ship working again.

Now importantly the game would have to randomly generate pipelines, so it wouldn't be you doing the same thing again and again. Each sequence would also have to be short, say 10 seconds for the first one. If you get damaged again (after repair) then the time you get to weld lessens each time, making it harder and less likely to be able to fix.

You can also do things like squeeze the A and B buttons to clamp leaking fuel lines etc.

Good ideas but the GTA style jacking I cant see it being done. I can't imagine a bunch of jedi popping out of ships, floating around space and hoping into other vehicles. I think it takes away from the squad aspect and the fact that you are in ship to ship combat in space, you dont hijack ships in space.

The R2 healing sequence is a cool idea but how do you solve the issue of it having you fly around without you piloting. You cant enter the screen automatically cause odds are you are in the middle of a fight if you are hurt, it would mess up the flow of battle. It would have to be something like getting to an area with no enemy ships around.

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Tue, 30 Jun 2009 01:12:51

gamingeek said:

So now you have the pillars of the game:

3. A hub ship where you can buy parts, customise and talk to characters

Sonofabitch. LOL I didn't notice this at first glance.

How about sending letters to characters, and gifts?

Maybe you can send Han Solo that fancy new Hutt coffee table you saw at Mos Eisley?

Stop wanting to turn every game (real or hypothetic) into AC! Nyaa

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Tue, 30 Jun 2009 08:52:12

SteelAttack said:

gamingeek said:

So now you have the pillars of the game:

3. A hub ship where you can buy parts, customise and talk to characters

Sonofabitch. LOL I didn't notice this at first glance.

How about sending letters to characters, and gifts?

Maybe you can send Han Solo that fancy new Hutt coffee table you saw at Mos Eisley?

Stop wanting to turn every game (real or hypothetic) into AC! Nyaa

 LOL

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Tue, 30 Jun 2009 10:12:25

Dvader said:

gamingeek said:

Good ideas but the GTA style jacking I cant see it being done. I can't imagine a bunch of jedi popping out of ships, floating around space and hoping into other vehicles. I think it takes away from the squad aspect and the fact that you are in ship to ship combat in space, you dont hijack ships in space.

The R2 healing sequence is a cool idea but how do you solve the issue of it having you fly around without you piloting. You cant enter the screen automatically cause odds are you are in the middle of a fight if you are hurt, it would mess up the flow of battle. It would have to be something like getting to an area with no enemy ships around.

It would be just one jedi. Maybe not even a Jedi, you could be this shock trooper kind of guy with a rocketpack on his back and the suit you wear has the tech for technologically driven force powers, like a prototype weapon that is lost by the end of the game.

The jacking would be the main hook of the game, instead of staying in the same damn ship you can be creative in what you use and how you use it. It really opens things up. Maybe for instance you can hijack an Imperial shuttle and cruise your way out of there like a reverse trojan horse.

The R2 mode is simple to implement, suspend realism and just think that this is a GAME. Sure in real life if I take my hands off the steering wheel of my car for 10 seconds I crash and burn. In a game, just make it fun. Maybe an autopilot kicks in? But remember you are playing as a droid and feasibly the pilot who you usually play is is still controlling the ship with his AI. The sequence would be so short it really wouldn't matter, make it so your ship is invunerable to lasers and crashes during the short time you are fixing it, you are already on the brink of death anyway.

SteelAttack said:

gamingeek said:

So now you have the pillars of the game:

3. A hub ship where you can buy parts, customise and talk to characters

Sonofabitch. LOL I didn't notice this at first glance.

How about sending letters to characters, and gifts?

Maybe you can send Han Solo that fancy new Hutt coffee table you saw at Mos Eisley?

Stop wanting to turn every game (real or hypothetic) into AC! Nyaa

Vader suggested it!.

Besides it would be more like Banjo Nuts and Bolts, customizing your ships with new parts.

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Tue, 30 Jun 2009 12:26:34

More ideas, firstly when I say customise your ship, firstly I mean cosmetically, free painting, or changing colours.

But secondly buying parts that have real world performance benefits. So buy a certain kind of shield and you are more resilient, buy a certain kind of booster and you get insane speed but slowy moving about.

Dvader, your point about who's flying the ship whilst you make repairs brings up a great idea. A two player co-operative mode where one player is the pilot and one is the repair droid. When the ship gets hit the droid has to constantly repair the ship.

Imagine a situation where you take a big hit and lose your lasers. The flight guy cant shoot and is dodging and weaving yelling to the other guy "Get those lasers back up!"

The other guy is shouting back "I'm working on the engines!"

"If you don't get those lasers back up we're dead!"

"I'm on it!"

And the droid guy would constantly be making repairs, almost like a real time puzzle game, managing resources and moving between parts of the ship that need repairing.

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Tue, 30 Jun 2009 12:41:22

How about this idea. Fuck Factor 5 and Rogue Squadron, where is my sequel to Starfox 64 (Lylat Wars) Nintendo?

There is a chance we can actually play that one!

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Wed, 01 Jul 2009 05:02:28

Iga_Bobovic said:

How about this idea. Fuck Factor 5 and Rogue Squadron, where is my sequel to Starfox 64 (Lylat Wars) Nintendo?

There is a chance we can actually play that one!

 That's about as likely as Pilot Wings 2.

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Wed, 01 Jul 2009 05:25:16

gamingeek said:

But secondly buying parts that have real world performance benefits. So buy a certain kind of shield and you are more resilient, buy a certain kind of booster and you get insane speed but slowy moving about.

 Sort of reminds me of playing xwing on the pc where you could allocate power to where you wanted it. That would be ok to bring back too.

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