gamingeek said:It's chaos.
And locked in a cabin like RE4?
What is with the disgusting depth of field BS they are now using on the main character? It's all over Leons video too when you aim and shoot.
Looks horrible.
I'm becoming highly suspicious of Rayman Legends. I'm thinking it may secretly be one of those annoying arty games we hear about.
bugsonglass said:I'm becoming highly suspicious of Rayman Legends. I'm thinking it may secretly be one of those annoying arty games we hear about.
How so?
gamingeek said:bugsonglass said:I'm becoming highly suspicious of Rayman Legends. I'm thinking it may secretly be one of those annoying arty games we hear about.
How so?
It was just a silly joke, poking a bit of fun following the discussion from a few days ago about how arty games should either be displayed in museums or judged as harshly as the rest of the (non arty) games.
I just meant, the game looks great to me. That's all
Foolz said:Non-art games are judged harshly? Certainly not by critics.
Well most are judged by the merit of their gameplay, unlike the artsy games.
Dvader said:Well most are judged by the merit of their gameplay, unlike the artsy games.
They're really not. See Yoda's production value bias theory*. Hell, just look at Arkham Asylum. Even if if we say the combat is good, the level design still sucks balls. In fact for a more relevant (and less controversial around here) example, just look at Alan Wake and American Nightmare.
*Actually, that's a poor description of it, so my apologies in advance, Yoda.
My point - made previously - was simply that all games have art which can be either good or bad, unique, thought provoking or indifferent, one of the same and run of the mill. Labeling and pegion-holing certain games as "arty" is just stupid and lazy games journalism and possibly a marketing ploy.
The reality is that categorization is inevitable in this hobby though. We need terminological short-cuts and sometimes "artsy" is an appropriate label (as appropriate as similarly dumb adjectives as "dudebro" for a game as masterful as Bulletstorm).
aspro said:The reality is that categorization is inevitable in this hobby though. We need terminological short-cuts and sometimes "artsy" is an appropriate label (as appropriate as similarly dumb adjectives as "dudebro" for a game as masterful as Bulletstorm).
A game in which many reviewers paid less attention to gameplay than presentation.
That PSMove horror game:
Developed by Supermassive Games
Supermassive Games is an independent games development studio based in Guildford in the South East of England. It opened its doors in September 2008 and works primarily on innovative, publisher-funded titles.
Company InfoWeb Site http://www.supermassivegames.com/
See all: Games Developed
Games Developed
PC
Doctor Who: The Eternity Clock
PlayStation 3
Doctor Who: The Eternity Clock
Start the Party
Start the Party: Save the World
Tumble
PlayStation Vita
Doctor Who: The Eternity Clock