Forum > Gaming Discussion > Fight Night Round 4 demo impressions.
Fight Night Round 4 demo impressions.
I dont really understand, why did EA can the studio that made FN3 then make a sequel? Who is making this one then?
FNR3 was developed by EA Chicago. This one is being made by EA Canada.
SteelAttack said:FNR3 was developed by EA Chicago. This one is being made by EA Canada.
Yay Canada! I thought about downloading the demo and checking it out. I never really played any of the boxing games but FNR 3 and this game sure look pretty freakin' sweet. Who knows maybe it'll get me into the genre.
Archangel3371 said:Yay Canada! I thought about downloading the demo and checking it out. I never really played any of the boxing games but FNR 3 and this game sure look pretty freakin' sweet. Who knows maybe it'll get me into the genre.SteelAttack said:FNR3 was developed by EA Chicago. This one is being made by EA Canada.
it's enjoyable but those little blisters on the analog sticks of the 360 controller really kill your thumbs. skinned thumbs was my major criticism of FNR3
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Demo kicks off with a video about the new features that FNR4 has, including a very deep customization system. Boxer roster is available as well to take a peek at the quality of the fighters in the full game. Big names include LaMotta, Leonard, Hearns, Duran, Tyson, Ali, Pacquiao, Chavez among others.
Although the visual jump isn't too impressive, after the unbelievable leap that FNR3 offered, fighters now resemble much more their real life counterparts, crowds are better portrayed, and lighting is great. The real joy, however, and the feature that this game gravitates around of, is the physics engine, which helps the fighting itself rise to realism levels unseen until now. Blows can now hit more than one place in your enemy's body, clinching is more realistic (and frustrating). The omission of the parrying system in favor of a much deeper and life-like approach that considers weaving/blocking/slipping does wonders to ensure a raw, more visceral experience, especially when fighting inside. Even that hook that you thought it was a surefire landed punch can now slip from your opponent's sweaty skin, leaving you open for a devastating haymaker blow.
Immersion gets a bit dragged down by the inclusion of health, stamina and blocking meters, although I didn't check if those can be turned off in the options menu. I didn't check the healing minigame either, since I was in a rush. All in all, this game is shaping up as a visceral, intense fighting experience.