Forum > Gaming Discussion > Fight Night Round 4 demo impressions.
Fight Night Round 4 demo impressions.
avatar
Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
 
Fri, 29 May 2009 18:40:53
0
DL this one last night and struggled a few fights with Pac-Man vs. Ricky Hatton, the only two boxers available in the 3 round short demo.

Demo kicks off with a video about the new features that FNR4 has, including a very deep customization system.  Boxer roster is available as well to take a peek at the quality of the fighters in the full game. Big names include LaMotta, Leonard, Hearns, Duran, Tyson, Ali, Pacquiao, Chavez among others.

Although the visual jump isn't too impressive, after the unbelievable leap that FNR3 offered, fighters now resemble much more their real life counterparts, crowds are better portrayed, and lighting is great. The real joy, however, and the feature that this game gravitates around of, is the physics engine, which helps the fighting itself rise to realism levels unseen until now. Blows can now hit more than one place in your enemy's body, clinching is more realistic (and frustrating). The omission of the parrying system in favor of a much deeper and life-like approach that considers weaving/blocking/slipping does wonders to ensure a raw, more visceral experience, especially when fighting inside. Even that hook that you thought it was a surefire landed punch can now slip from your opponent's sweaty skin, leaving you open for a devastating haymaker blow.

Immersion gets a bit dragged down by the inclusion of health, stamina and blocking meters, although I didn't check if those can be turned off in the options menu. I didn't check the healing minigame either, since I was in a rush. All in all, this game is shaping up as a visceral, intense fighting experience.
avatar
Country: UN
Comments: 48387
News Posts: 59781
Joined: 2008-06-21
 
Fri, 29 May 2009 21:06:26
0
I dont really understand, why did EA can the studio that made FN3 then make a sequel? Who is making this one then?

avatar
Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
 
Fri, 29 May 2009 21:36:06
0
FNR3 was developed by EA Chicago. This one is being made by EA Canada. 
avatar
Country: UN
Comments: 2701
News Posts: 277
Joined: 2008-07-12
 
Fri, 29 May 2009 23:47:38
0
Great to hear. Man  I want this game so bad.

avatar
Country: CA
Comments: 14258
News Posts: 0
Joined: 2008-07-01
 
Sat, 30 May 2009 00:24:40
0

SteelAttack said:
FNR3 was developed by EA Chicago. This one is being made by EA Canada. 

 

Yay Canada! Nyaa I thought about downloading the demo and checking it out. I never really played any of the boxing games but FNR 3 and this game sure look pretty freakin' sweet. Who knows maybe it'll get me into the genre.

1176413.png

avatar
Country: CY
Comments: 7370
News Posts: 30
Joined: 2008-06-24
 
Sat, 30 May 2009 09:43:35
0

Archangel3371 said:

SteelAttack said:
FNR3 was developed by EA Chicago. This one is being made by EA Canada.

Yay Canada! Nyaa I thought about downloading the demo and checking it out. I never really played any of the boxing games but FNR 3 and this game sure look pretty freakin' sweet. Who knows maybe it'll get me into the genre.

it's enjoyable but those little blisters on the analog sticks of the 360 controller really kill your thumbs.  skinned thumbs was my major criticism of FNR3 Nyaa

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

avatar
Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
 
Sat, 30 May 2009 15:13:35
0
I'm finding that achieving proper timing for blocking is tricky. 
Log in or Register for free to comment
Recently Spotted:
SupremeAC (4m)
Login @ The VG Press
Username:
Password:
Remember me?