Yeah, the music is killer in KRZ. I actually think it's a good use of the medium as it makes moving around more interesting. If it was a book, it'd be a shit Jack Kerouc screed or shopping list of references pretending to be stream-of-consciousness (or worse still, something by Oprah club Cormac McCarthy), and if it was a film it wouldn't be able to include so much subtext in the road trippin'. Unless it was made by someone willing to make a 5 hour film, in which case it wouldn't be American. The only guy who might be able to pull a similar thing off in film would be Wim Wenders I guess, and in his films like that there's really no comparison in terms of subtext and naunce. Aesthetically it doesn't really matter, cause they're so killer, though. Lav Diaz could do it, though. Just not as a road trip, or anything at all American.
Still, thematically I prefer Night in the Woods. The metaphor of old union dudes killing the young due to their own failure is too gangster, as is the mundaneity of the ailing town.
An okay, hidden object game. Could have done far more with story. Nice setting and visuals.
I beat Suckir as my 8th game before Elden Ring came out.
It's a good game entirely saved by some good boss fights and bcause it feels good. It is, by far, and away their shallowest combat system since they started making these Souls shit. Souls isn't like a complex battle system, but it has a few things going for it namely with its stamina management, interesting neutral n positioning game. Sekiro because it's built on the deflect, means who fucking cares about positioning anymore. Just get n their grill, and get ready to time your parries. Timing challenges has become what their games have become more n more since Artorias, and especially since Bloodborne, but this game is eggregious for how dominating its defensive tools are. Because the alternative attacks that you can't parry, have a simon says answer to them, and only that answer be it jump step on the enemy or a 30 frame window to mikiri counter.
In theory the game could have a neat health v Posture mechanic going on, but that's really not the case for enemies, you're gonna win by posture on all of em. And for the player posture becomes a pseudo meter, because you're gonna back up out of fights for a stretch to heal or save yourself anyway, guess what you end up doing when you are away if you stand still (because again, you don't actually have to worry about positioning a lot), standing still and bringing down your posture meter to a more manageable level. If this is what From Software would make if they actually had to make an action game proper, pls don't. It's bad enoug hthat their combat is outclassed by Nioh and Monster hunter as it is, but that combat again at least has some strong strengths they are build to get the most out of. This one? not so much.
Working on ER, I'm happy Souls combat is back. I just wish that rolls weren't as cheap (cost, not unfairness) in this game, but we part of the spam roll meta these days.
It's a little elementary, but the normal game mode has a 30-turn time limit, and that creates the urgency you need to really think about the best ways to go about building your cities and armies and the harder level play modes can get pretty brutal.
I've probably spent six or seven hours with this game over the past few days and while I don't think I will play much after my trip has ended, it's been exactly the kind of game you'd want for a vacation.
Just finished my first play through of Elden Ring. Nearly 210 hours, level 187, and there was still some things I didn’t complete in it. Got the Age of the Stars ending. Such a fantastic game. I kind of want to start a NG+ but think I’ll hold off until the dlc comes out for this. May clean up a few things I have left in this first play through though.
With no more than 120 hours in Elden Ring, I can't help but wonder what I've missed by not going an extra hundred.
By Miu Watanabe.
Té_Rojo said:With no more than 120 hours in Elden Ring, I can't help but wonder what I've missed by not going an extra hundred.
You may not have missed much or anything at all really. You may just be more apt at exploration and combat then I.
Archangel3371 said:Just finished my first play through of Elden Ring. Nearly 210 hours, level 187, and there was still some things I didn’t complete in it. Got the Age of the Stars ending. Such a fantastic game. I kind of want to start a NG+ but think I’ll hold off until the dlc comes out for this. May clean up a few things I have left in this first play through though.
It's taking me longer to finish Bugs Fables.
Archangel3371 said:Just finished my first play through of Elden Ring. Nearly 210 hours, level 187, and there was still some things I didn’t complete in it. Got the Age of the Stars ending. Such a fantastic game. I kind of want to start a NG+ but think I’ll hold off until the dlc comes out for this. May clean up a few things I have left in this first play through though.
Wow. I played Demon Souls for about 2 hours and never went back to Souls. I feel a bit bad for missing out on the appeal. That's great man.
Honestly though, that stuff's pretty easy to get past. The biggest issue was with story drop off - aka "the Okami problem." The story peaks at about the 25 hour mark with a really big built up battle, which would be the logical conclusion to the story. And unfortunately, the story keeps going for many more hours, but it never really hits the mark again.
Still, it was quite fun and well worth the hours spent.
I paid $270 for that game 20 years ago and still have not played it. Unless I am confusing it with Suikoden 3.
I don’t think I’ve ever played Suikoden 3 or 4 but 1, 2, and 5 were excellent, especially 5. That one felt like it does when a series veers off track a bit and then comes back to form firing on all cylinders.
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Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:I've only played Suikoden V. Very good, except that if you don't get the good ending, which IIRC you only get if you recruit every possible character, then the ending sucks.
That's kind of how the earlier games are too. I wouldn't quite say the ending suck, but to get the good ending, you have to put in a ridiculous amount of work then I swear would require a guide to achieve. Suikoden 2 also kind of screws the player in getting all 108 characters, because there is one part where you are able to choose one of two characters to join your team. If you choose character A, character B will still be available later. But if you choose character B, then you completely lost your chance to get character A, and there's really no indicator of that. Kind of a crappy situation to put a player in.
aspro said:Wow. I played Demon Souls for about 2 hours and never went back to Souls. I feel a bit bad for missing out on the appeal. That's great man.
That's kind of what I did when I first played Demon's Souls back in 2011. I was stubborn enough to play it again a year later and eventually finish it. I can't say it's my favourite in the series though.
By Miu Watanabe.
I like point and click games, the videos I've seen all seem esoteric and strange.
The TV edition, how does this differ from other versions?