Forum > Gaming Discussion > Believable characters, believable worlds.
Believable characters, believable worlds.
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Sat, 15 May 2010 00:11:28
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For a little while now, instead of hoarding news stuff in my RSS feed, I've been indulging in less urgent, less disposable, and [hopefully] more thoughtful entries from a good number of sites and blogs.

This opinion piece by Christian Nutt at GameSetWatch approaches the subject of believability (is there such a word anyway?) in both videogame characters, and how this can yield believable game worlds as a result. Careful, some spoilers on GoWIII's ending are in there.


GameSetWatch said:

His response: "I know, right? Partly because so few games are set in a recognizable present." I don't think that's the problem, precisely, though it certainly doesn't help. 

My response was, "So few have characters that you can even imagine having any sort of meaningful inner life."

That's it. While it would be nice to have more believable gay characters in games, it would be even nicer to have more believable characters in games -- period.

But I think there's an important, rarely-considered reason for this. Believable characters make what they inhabit believable. In fact, I'd argue that having believable characters would strengthen games on every front: it would not just make their stories more enjoyable, which is obvious; it would make games more engaging to play, and make their worlds more meaningful and more exciting to explore.


There's talk in there about more games, such as FFVII, Heavy Rain, and surprisingly, Nier, which apparently succeeds in establishing an inviting and involving gameworld/characters despite its conventional and lackluster approach to design. 


GameSetWatch said:

A lot of critics and developers think we should be pushing narrative in games because narrative helps bring us closer to a vaguely defined goal -- of making games art. Schiesel argues that this is, in fact, the outcome with Nier. But my argument is simpler: pursuing meaningful characterization will simply help bring us closer to the goal of making our worlds -- our games. And if it happens that we accidentally make art in the process, well, it's serendipity. 

 

Looking forward to your thoughts on this subject.

Edited: Sat, 15 May 2010 00:16:07
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Sat, 15 May 2010 03:45:56
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In before Iga's:

You don't watch porn for characters post.

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Sat, 15 May 2010 06:22:12
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Foolz said:
In before Iga's:

Define art or get the fuck out with this useless discussion

 fixed that

The rest of the article has some good points, but in my opinion is a bit too bloated. 

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Sat, 15 May 2010 06:41:01
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Iga_Bobovic said:

fixed that

The rest of the article has some good points, but in my opinion is a bit too bloated.

You've changed, man, it used to be about the pornography. Sad

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Sun, 16 May 2010 21:31:03
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I just finished playing two games with ridiculously high production values, Mirror's Edge, which has a story that could be written, and only could be enjoyed by, a sock puppet.  It did not decrease the level of enjoyment I derived from the game.  

The other game, Yakuza 3, submerges you into a present day world so much so that when the story kicks in you feel like you are personally invested in the outcome.  This has been the case in all the Yakuza games -- you feel like you are a part of the world, and so whatever happens takes on more meaning.

Another game I just started, Dead Space Extraction, has a decent sci-fi story, and since it is on-rails, the producers are able to tell the story exactly as they wish (as in film).  So the mediocre story seems better because of the total control the creators were enabled from the guided experience.

So all in all, story can help games, but in certain games it's just not required, like the porn comparison, some films really need stories (18th century romantic set pieces), others don't (Bruckheimer).

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Mon, 17 May 2010 03:20:37
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All 18th century romantic films need are two attractive leads, vaseline cameras, candlelighting and very inaccurate but alluring costumes.

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Fri, 21 May 2010 14:21:23
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A first step for believable female character: stop putting them on insanely high heel. No, you can't run, fight or even walk normally with 8+cm high heel. And if you don't wear a bra when your breasts are larger than your head, it hurts Hrm

I liked the character in Cursed mountain though, they were so human with feelings like duty, greed, hate, jealousy... Not only black and white, I thought they were very good.
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Fri, 21 May 2010 14:34:19
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Mekere said:
A first step for believable female character: stop putting them on insanely high heel. No, you can't run, fight or even walk normally with 8+cm high heel. And if you don't wear a bra when your breasts are larger than your head, it hurts Hrm

I liked the character in Cursed mountain though, they were so human with feelings like duty, greed, hate, jealousy... Not only black and white, I thought they were very good.

I have an elder brother, so the relationship between the two was quite poignant for me.

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Fri, 21 May 2010 16:38:04
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Mekere said:
And if you don't wear a bra when your breasts are larger than your head, it hurts Hrm

You've made my day brighter, and made me a happier man. And it's not entirely because of the breasts.

You just mentioned something that I've wanted to talk about for a while now.  Just let me fix a thread for it.

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Sat, 22 May 2010 11:48:24

Mekere said:
A first step for believable female character: stop putting them on insanely high heel. No, you can't run, fight or even walk normally with 8+cm high heel. And if you don't wear a bra when your breasts are larger than your head, it hurts Hrm

But if they aren't secured in a bra, don't they bounce about and annoy you? Like when a man goes commando.

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Mon, 31 May 2010 08:55:13
Of course they bounce and they can do that even in a bra. That's why you have to wear ugly sport bra if you need to run, your everyday bra are not bouncing-proof. Breast are barely balls of grease and stuff that stay still only because of the skin, if video games were realistic, Ivy would have stop fighting after a few years to have heavy plastic surgery (probably for breast reducing) and would have back issues for the rest of her life.

She would probably employ a pedicure full time too Nyaa
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