SteelAttack said:Iga_Bobovic said:Steel with jumping do you mean you have to press jump, like in Mario? Or is it like Zelda, where you run off the ledge and the jumping is automatic.You have to press jump. If you run off the ledge Ezio will either stick his head out to watch what's below or go down and hang from the ledge.
Edit: Wait, you can either press jump every time, but if you keep the sprint button pressed, the jump is automatic. You run with the right trigger, and sprint with A, which is the same button used to jump.
Archangel3371 said:gamingeek said:Ah so it does sound like the first. Must be nice to watch.I see what you did there. It's more fun to play though.
Sneaky bastard. Personally, I think the climbing mechanics were the only thing from the first game that needed no changes. I'd be annoyed, with the amount of climbing to do in this game, to have a more complex climbing system. It's supposed to be as free-flowing and smooth as possible.
Iga_Bobovic said:SteelAttack said:Iga_Bobovic said:Steel with jumping do you mean you have to press jump, like in Mario? Or is it like Zelda, where you run off the ledge and the jumping is automatic.You have to press jump. If you run off the ledge Ezio will either stick his head out to watch what's below or go down and hang from the ledge.
So can you actually miss jumps and fall and die?
If you're high enough, you can die, or at the very least, get your health reduced and armor damaged because of the fall. If you miss a jump and are falling towards death, you can try and press A in midair to see if Ezio grabs from a nearby ledge.
Archangel3371 said:gamingeek said:Ah so it does sound like the first. Must be nice to watch.I see what you did there. It's more fun to play though.
Ah no I didn't mean it in that way at all.
I mean that they have to work out a routine, and animation for your character to realistically and automatically connect and move through the environment. So it must be nice to watch how this digital character works his way through it all.
I haven't played it but I do have reservations about this system.
gamingeek said:
Archangel3371 said:
gamingeek said:
Ah so it does sound like the first. Must be nice to watch.
I see what you did there. It's more fun to play though.
Ah no I didn't mean it in that way at all.
I mean that they have to work out a routine, and animation for your character to realistically and automatically connect and move through the environment. So it must be nice to watch how this digital character works his way through it all.
I haven't played it but I do have reservations about this system.
Oh ok, my bad. Yeah it's a really good system for the pace they want to create especially when you're being chased. There's a small degree of 'magnetism' where if you're at least really close to the target you're jumping to odds are you'll land it but it's a pretty small window and if you're not carefull you'll easily fall and take heavy damage or outright die.
Archangel3371 said:gamingeek said:Archangel3371 said:gamingeek said:Ah so it does sound like the first. Must be nice to watch.
I see what you did there. It's more fun to play though.Ah no I didn't mean it in that way at all.
I mean that they have to work out a routine, and animation for your character to realistically and automatically connect and move through the environment. So it must be nice to watch how this digital character works his way through it all.
I haven't played it but I do have reservations about this system.
Oh ok, my bad. Yeah it's a really good system for the pace they want to create especially when you're being chased. There's a small degree of 'magnetism' where if you're at least really close to the target you're jumping to odds are you'll land it but it's a pretty small window and if you're not carefull you'll easily fall and take heavy damage or outright die.
Magnetism annoys me. I was trying to throw a bomb on a switch in Spirit tracks last night and it kept magnetising me towards standing on it instead.
Well the magnetism in AC2 is very loose almost so as to leave me hesitant in using the term because you still have to really stay on your toes and properly control your character. It really is the best control I have ever seen for a game where "parkour" plays such a prominent roll.
gamingeek said:I've managed to avoid parkour games so far. Not deliberately though.
You have played Mario Sunshine?
gamingeek said:That's parkour?
I thought it was like those old nike ads.
You have a guy running around the city, jumping on roofs and doing crazy stunts. What,s not parkour about it? Parkour is just platforming in real life. Video-games have done it for years.
Iga_Bobovic said:gamingeek said:That's parkour?
I thought it was like those old nike ads.
You have a guy running around the city, jumping on roofs and doing crazy stunts. What,s not parkour about it? Parkour is just platforming in real life. Video-games have done it for years.
Parkour to me is about realistic human movement and animation, the weight and physics and feeling behind parkour movement, turning and jumping.
Mario is fantasy jumping.
gamingeek said:Iga_Bobovic said:gamingeek said:That's parkour?
I thought it was like those old nike ads.
You have a guy running around the city, jumping on roofs and doing crazy stunts. What,s not parkour about it? Parkour is just platforming in real life. Video-games have done it for years.
Parkour to me is about realistic human movement and animation, the weight and physics and feeling behind parkour movement, turning and jumping.
Mario is fantasy jumping.
Obviously, there is no way you can change directions in mid air. Unless you are a cat or something.
I don't think Ass Creed is that realistic either, seeing as there is some magnetism and automation involved. If you want realistic platforming try Mirror's Edge.
You have no excuse
Iga_Bobovic said:gamingeek said:Iga_Bobovic said:gamingeek said:That's parkour?
I thought it was like those old nike ads.
You have a guy running around the city, jumping on roofs and doing crazy stunts. What,s not parkour about it? Parkour is just platforming in real life. Video-games have done it for years.
Parkour to me is about realistic human movement and animation, the weight and physics and feeling behind parkour movement, turning and jumping.
Mario is fantasy jumping.
Obviously, there is no way you can change directions in mid air. Unless you are a cat or something.
I don't think Ass Creed is that realistic either, seeing as there is some magnetism and automation involved. If you want realistic platforming try Mirror's Edge.
You have no excuse
I never said I wanted realistic movement. So why should I try Mirror's Edge?
I'm just talking parkour, in gaming terms its about a more heavy, realistic style of animation and movement. It's not as fun as a regular do anything platformer to me.
I've become quite the art collector now. That's how I roll.
phantom_leo said:Stats as of 1/10/09:
Overall:
Synchronization: 59.2%
Time Played: 24:17:07
Distance Covered: 167432
Fight:
Deaths: 10
Favorite Weapon: Hidden Blade
Enemies Killed in Fight: 401
Enemies Assassinated with Hidden Blade: 157
Air Assassinations: 8
Double Air Assassinations: 6
Disarms: 8
Navigation:
Height Climbed (m): 10327
Distance Covered on Ground: 102290
Distance Swam: 4003
Distance Covered on Horseback: 15050
Distance Covered on Gondolas: 773
Distance Flown: 778
Villa:
Monteriggioni Restored: 92%
Monteriggioni Value (Florins): 138400
Monteriggioni's Population: 3229
Renovations Completed: 100%
Shops Completed: 100%
Collections Completed: 64%
Equipment Collected: 95%
Social:
Money Earned (Florins): 675770
Money Spent (Florins): 531560
Time Spent Blended: 00:08:04
Times Notorious: 12
Borgia Couriers Killed: 0
Courtesans Hired: 21
Mercenaries Hired: 10
Thieves HIred: 12
Summary From Book:
All Shops are Open
All Shops are Level 3
All Renovations Have Been Completed
27/30 Codex Pages
43/100 Feathers
2/2 Models
6/6 Seals
30/30 Paintings
6/? Portraits of Ezio's Targets
21/22 Weapons
4/4 Leather Armor
4/4 Helmschmied Armor
4/4 Metal Armor
3/4 Missaglias Armor
4/4 Armor of Altair
18/20 Glyphs Deciphered
Own the Medici Cape
Dear. Sweet. Lord. It's not like I'm not enjoying the game, but GOD do I want to get done! After a week, synchronization has barely moved! True I got all the paintings and Altair's Armor and such, but I wanna move on to something else! I have Darksiders screaming at me to be played and Bayonetta beckoning to me tantalizingly (the slut).
I've done practically everything but the feathers and a couple combat achievements. Rodrigo Borgia is going down.
So can you actually miss jumps and fall and die?