Forum > Gaming Discussion > Endless Ocean 2: Thread of Orgasmic pics and impressions U.S Reviews (Page 21)
Endless Ocean 2: Thread of Orgasmic pics and impressions U.S Reviews (Page 21)
<< prevnext >>
avatar
Country: UN
Comments: 18462
News Posts: 2100
Joined: 2008-06-21
 
Wed, 24 Feb 2010 15:44:02

SteelAttack said:

angrymonkey said:

Iga_Bobovic said:

I will pass. If I want a Zen-like experience doing nothing, I will just turn off my tv and just stare.

Hmm. Before I say anything - what kind of martial art are you into and how good are you?

He's more than good. He's like the fist of God.

You've got it backwards mi compadre!

He's the God of Fisting!

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Wed, 24 Feb 2010 15:48:10

phantom_leo said:

SteelAttack said:

angrymonkey said:

Iga_Bobovic said:

I will pass. If I want a Zen-like experience doing nothing, I will just turn off my tv and just stare.

Hmm. Before I say anything - what kind of martial art are you into and how good are you?

He's more than good. He's like the fist of God.

You've got it backwards mi compadre!

He's the God of Fisting!

I did not need to hear that.

avatar
Country: UN
Comments: 18462
News Posts: 2100
Joined: 2008-06-21
 
Wed, 24 Feb 2010 15:50:58

You could always shove your fingers in your ears...

...Or, alternatively, you can ask Iga to shove his fists in them.

I hear he's really good at getting his fists into tiny, little holes.

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Wed, 24 Feb 2010 16:14:11

fear.gif

avatar
Country: UN
Comments: 18462
News Posts: 2100
Joined: 2008-06-21
 
Wed, 24 Feb 2010 16:16:34

Chicken...

...errr... Turtle!

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Wed, 24 Feb 2010 16:34:40


I have to say, the comments section of IGNs poor review is quite funny.

http://uk.wii.ign.com/articles/107/1071243c.html#comments_top?p=1&s=ASC

It's a pretty bad, less than one page, mumbling review.

I don't think somebody should like a game to review it, heck I'ld prefer they disliked it so I knew it was bad, but this "review" isn't, it's like when a teen comes home from school and the parent asks them how their day was and they just mumble something under their breath.

LOL

avatar
Country: CA
Comments: 776
News Posts: 0
Joined: 2009-05-09
 
Wed, 24 Feb 2010 20:44:18

gamingeek said:

I don't think somebody should like a game to review it, heck I'ld prefer they disliked it so I knew it was bad,

I'm still trying to understand this part.

avatar
Country: UN
Comments: 16255
News Posts: 1043
Joined: 2008-06-21
 
Thu, 25 Feb 2010 02:47:50
LOL

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Sat, 27 Feb 2010 12:36:23
Endless Ocean Blue World 9/10 review One of Wii’s deepest, most surprisingly enjoyable games.
said:

The original Endless Ocean was a strange title to gamers. We say strange in the lightest terms possible as it seemed to epitomise the term ‘Marmite game’. What we mean by Marmite is that half of the population seemed to love the change of pace, hidden depth and serene nature whilst the rest of the gaming crowd sat on the shore pointing and laughing as they continued playing their traditional titles.

As you can imagine Endless Ocean didn’t make a big splash, only minor ripples. But those ripples were obviously felt as we find ourselves diving back into the world of underwater exploration in Endless Ocean 2: Adventures of the Deep. And the subtitle is important. You see, Endless Ocean was an enjoyable title sure, but a title which lacked any real cohesion. You could argue that the beauty of Endless Ocean was in its open-natured structure against the natural backdrop of the vast sea at hand, but in the face of all things videogaming, structure plays a pivotal part in guiding any participant’s experience.

The story in Endless Ocean 2 isn’t going to win any awards, with some ham-fisted writing (look out for a brilliant “it’s not rocket-science” mistranslation) and an absurd plot that barely manages to keep you playing until the end. But once you get there and each locale is then available for you to soak in and explore at your own pace, the title truly establishes itself as a true ‘gamer’s’ game.

19.jpg
Pictures are taken via the in-game camera

As you progress through the main story arc you’ll be whisked away to areas such as Antarctica, Japan and South America whilst building a colourful cast of characters from the starting point of Jean-Eric, an old sea dog (who looks like Captain Birdseye) and his 15 year old Granddaughter Oceane Rouvier who are both investigating the ‘Song of Dragons’.

The locals add more mystery to the story and certainly keep the proverbial carrot dangling but it’s the change in locales which defines the Endless Ocean 2 experience. With blue seas Wave Race would be proud of, Akira’s passion for all things underwater are truly exposed with some tremendous underwater experiences. Swimming in these new areas offers a fresh slant on the already established format and your senses will be delighted as you experience the murky depths of multiple sites (and all that they house) the world over. Even areas such as the Red Sea differ in their tone and artistry to, say, the starting locales. This, coupled with the expanded Aquarium feature (which obliterates the original’s) goes to show how much effort has gone into establishing Endless Ocean 2 as an improvement over the original title.

Flaws? Sure, some creatures animate stiffly (Great White Sharks for instance) and above the water you will (again) be exposed to Thunderbird like animation, but taken as a whole the title looks astonishing from both the aforementioned artistic point of view and in its depth of detail. Far more ship-wrecks adorn the sea-bed, far more areas house exciting discoveries and every area has a special personality which makes it stand far above its predecessor. Swimming at different times of the day further concretes this statement and to see this is to see how much effort has gone into each and every area’s presentation with time also affecting the sea life.

20.jpg
Polar Bears...Man eating mammals!

Infact, the only area in which Endless Ocean 2 pales in comparison to the original is in its soundtrack. You may remember Hayley Westenra featured in the original outing alongside the ability to customise your soundtrack. Both options are now sadly missing with only an artist dubbed as “Celtic Woman” featuring. Some of the tracks are beautiful and are used at just the right times (discovering something vast, emotional moments in the story arc etc..) but the lack of a customisable soundtrack and use of poor elevator-like music when traversing means that Endless Ocean 2 ends up sounding inferior to the original.

Fans of the original will be glad to know that successful elements of Endless Ocean return. The use of tools underwater remains (with some being tweaked to be more user-friendly) and new tools make an appearance too. Hunting treasure is now done with a wonderful sonar device which makes treasure hunting fun (think the ‘cold, warm, HOT!’ game) and there is a pulsar which means you can finally kill Jaws. I jest...The pulsar is used frequently and is used to both heal and calm irate animals. It’s an interesting well-used feature and actually means that certain creatures will now attack you which gives off a wonderful feeling of suspense in certain areas.

Just like in the original title you can also bring a diving partner along yet it has been massively expanded here. Each character in your team have their own skills such as pointing out where specific sea creatures are on the map to telling you where you can salvage treasures. The options here are immense and really add an RPG-lite mechanic to the game.

16.jpg

Endless Ocean 2 is controlled in a similar (IR led) way to the original title which means you just need to point where you wish to go and hold B to gently paddle there. Classic controller support is also available but feels cumbersome and archaic in comparison. We had no issues with the control setup although newcomers may find that pressing 1 to display the map, then using the D-Pad to bring up tools as well as controlling your diver at the same time, a cumbersome process.

Other tweaked options make a return such as online multiplayer which now comes with Wiimag-glass_10x10.gif Speak compatibility. Sadly we couldn’t find anyone to go online with for this review. (If anyone can let us know how it works or wishes to try it, put your friend code in our forum thread.)

Endless Ocean 2 is possibly the most obvious looking game ever. A ‘diving simulation’ if you will. But with a main story arc lasting 8-10 hours, more side quests, errands and diving tours to offer than the entirety of the first title it truly offers a more robust, feature-filled experience. Coupled with more salvaging opportunities, trading and island decorating (which in turn goes on to offer side-quests of its own!) you’ll be exhausted by the time you see all there is to see. We’ve played it for 34 hours and feel like we’re only now getting to grips with the vast amount of content.

And as for add-on’s: SD photo saving, online voice chat, educational elements (which are as accessible as you make them) and a wealth of customisation just shows how the content is off the scale. Yes, Endless Ocean 2 may appear to be nothing but a diving simulation but just like its source material this is a title which just keeps producing more secrets the more you explore its depths.

Destined to be a title fully explored by few, but those few will have a wealth of stories, secrets and experiences to truly call their own.

Final Verdict:
For those seeking an enjoyable, good-looking diving experience this is as good as it gets. For those not so sure, just dive in and take the plunge and you’ll find pure gold. One of Wii’s deepest, most surprisingly enjoyable games

9/10

avatar
Country: CA
Comments: 776
News Posts: 0
Joined: 2009-05-09
 
Sat, 27 Feb 2010 21:37:48
I like that Arika is getting some decent feedback on this game. Lot of sites with long reviews, instead of ignoring it like the first.
avatar
Country: EU
Comments: 9423
News Posts: 9625
Joined: 2008-06-21
 
Sat, 27 Feb 2010 22:35:12

Okay played some more. I played the Antarctic iceberg level and saw a blue whale! How awesome, I also saw a few penguins and orca's. The next level was a river Amazon level. This one had awesome music. 

There were piranha's, electric eels (how do you scare these away?), caiman's and even a puzzle. 

Oh and GG has joined my team. He is a so called salvage expert and a coward. Don't make me laugh, a salvage expert?! Fuck that, Mammoet and Smit raised a whole nuclear submarine. That is expert salvaging, not raising some pots. GG can be described as a cross between Dennis Rodman and Wesley Snipes, but useless. Kinda like the real GG.

Oh and Hayako Sakurai is also an expert diver, men she can do it all.

 

The VG Press
avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Mon, 01 Mar 2010 13:05:17

Iga_Bobovic said:

There were piranha's, electric eels (how do you scare these away?),

No idea on the eels. Piranhas you just feed them.

Iga_Bobovic said:

Okay played some more. I played the Antarctic iceberg level and saw a blue whale! How awesome, I also saw a few penguins and orca's. The next level was a river Amazon level. This one had awesome music.

There were piranha's, electric eels (how do you scare these away?), caiman's and even a puzzle.

Oh and GG has joined my team. He is a so called salvage expert and a coward. Don't make me laugh, a salvage expert?! Fuck that, Mammoet and Smit raised a whole nuclear submarine. That is expert salvaging, not raising some pots. GG can be described as a cross between Dennis Rodman and Wesley Snipes, but useless. Kinda like the real GG.

Oh and Hayako Sakurai is also an expert diver, men she can do it all.

GG is awesome, he's SO funny and if it weren't for his expert salvaging skills, you would never get to the end of the game. Mark my words.

avatar
Country: FR
Comments: 182
News Posts: 0
Joined: 2010-02-22
 
Mon, 01 Mar 2010 13:08:21
If I'm not mistaken you can scare eels with your whistle.

And I can't play atm, I have a tendinitis at the right arm so it needs to rest :'( I'll have to continue Opoona instead...
avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Mon, 01 Mar 2010 13:12:21

Mekere said:
If I'm not mistaken you can scare eels with your whistle.

And I can't play atm, I have a tendinitis at the right arm so it needs to rest :'( I'll have to continue Opoona instead...

You can play with just the remote, why not use the left hand?

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Mon, 01 Mar 2010 13:17:28

More pics from my dives.
r4e0604.jpg

I never see anyone taking pics of the boat. You know the above ground stuff looks mostly rubbish, but in sunset or night time the lighting brings it all to life.
r4e0603.jpg
r4e0602.jpg

I took this pic because its the only piece of vegitation like this I have seen in the whole game.
r4e0601.jpg

Grey whales.
r4e0600.jpg

This is cool, quite rare and there is a rarer different coloured one.
r4e0599.jpg

Shame I can't get the focus right, because this coral is insanely detailed.
r4e0598.jpg

I love this fish and I got just the right angle.
r4e0597.jpg
Damn, the coral is improved. Happy

avatar
Country: FR
Comments: 182
News Posts: 0
Joined: 2010-02-22
 
Mon, 01 Mar 2010 13:18:04
I tried, but even when I try to stray still the character is err.. on its side?  Maybe it's because I'm playing on a video projector (so quite far from then sensor bar) that my natural hand position is not good and it's more tiring to play with my left hand as I have to turn it more.

Maybe I should try playing on the other side of the projector.. that's an idea.
avatar
Country: EU
Comments: 9423
News Posts: 9625
Joined: 2008-06-21
 
Mon, 01 Mar 2010 21:12:28

Okay I just finished the story. It was well paced and I kept going until the very end. And GG was useful for a change. Well just a little bit.

Kinda disappointed that the sea dragon was not a plesiosaurus or a mosasaurus. Oh well maybe for the sequel. 

Now it is time for all the sidequests and boy are there many. Plus I need to explore the maps more fully. I hardy did a thing. So many fished to find, treasures to salvage, animals to train, professors to woe, GG's to slap. 

Will keep playing, need to play online sometimes too. 

The VG Press
avatar
Country: UN
Comments: 17323
News Posts: 2811
Joined: 2008-06-21
 
Mon, 01 Mar 2010 21:14:38

Iga_Bobovic said:

Okay I just finished the story.

There's a story? GASP

The VG Press

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Tue, 02 Mar 2010 09:45:53

Iga_Bobovic said:

.

Kinda disappointed that the sea dragon was not a plesiosaurus or a mosasaurus. Oh well maybe for the sequel.

Uh, I don't want to spoil anything..... but keep playing...

avatar
Country: GB
Comments: 48515
News Posts: 59786
Joined: 2008-06-21
 
Tue, 02 Mar 2010 21:00:19

Sucky review

G4 Review Endless Ocean Blue World

http://g4tv.com/games/wii/62082/Endl...-World/review/

Endless Ocean: Blue World offers an intriguing premise that doesn't live up to its potential. Poor writing, painful music, and several design choices constantly interrupt the core gameplay; however, scavenging for treasure in the deep and observing its sea life remains curiously compelling.



3 out of 5


To quote their review:

"Along the way, they find themselves roped into solving the age-old mystery of the "Song of Dragons.” Laughable dialogue, lackluster plot twists, and preachy messages hobble any potential this may have had as a narrative-driven underwater archaeological adventure. Worse is that the game is unusually talky, detracting from its main appeal which is diving."

""Don't Hold Your Breath."

It's a shame then that Blue World is constantly interrupting the flow (no pun intended) with cutscenes, text bubbles, menus, and loading screens. Much of Blue World is needlessly complicated. For example, some side-quests involve salvage missions in which you must scan the seafloor for treasure, which sounds simple enough. But to get your treasure appraised, you have to exit the level, go through yet another loading screen to reach the main hub, use your radio to call your mobile shopkeep, then have her appraise said loot to see if it contains your bounty. If that wasn't roundabout enough, it's a wonder why the designers felt the need to limit the player's time with a depleting air gauge. Striving for realism is one thing, but then how does one magically warp back to their boat and still not get the bends?

While the underwater graphics are quite nice with detailed character models, textures, and animations, the ones above sea level leave something to be desired. Character models have looked better on Dreamcast, and their lip movements resemble automatons on an amusement park ride. There's no voice-acting or mumble-speak, which renders the characters even more robotic. It’s a very archaic approach to presentation.

It bears mention that the soundtrack is terrible. It’s filled with obtrusive hippie chanting splayed over tunes that wouldn't sound out of place in a mediocre PSone-era JRPG. The sound effects when you discover items are irritating as well; they completely ruin the serene mood that the rest of Blue World strives so hard to achieve."

<< prevnext >>
Log in or Register for free to comment
Recently Spotted:
*crickets*
Login @ The VG Press
Username:
Password:
Remember me?