Resident Evil 1 & 2 are horror perfection.
To me, those first two games (and the remake) are still the blueprint on how to do a horror game. They have it all....scares, fun gameplay, just the right amount of puzzle solving, good cheesy stories that keep things going and make you want to see hwat happens next, great weapon selection and scarce ammo, atmosphere out the ass....IMO there's really not much to complain about outside of the controls I guess which to me were fine anyway.
So my top 5 would be:
- Resident Evil
- Resident Evil 2
- Silent Hill
- Silent Hill 2
- Eternal Darkness
Its a shame that the genre peaked in the late 90's/ early 2000's and then was kind of abandoned by most. But the recent surge of horror games, while not as great as the old classics, has been awesome. Unfortunately I think Silent Hills was going to be the torch bearer for the reemergence of the genre until Konami fucking ruined everyone's dreams.
BTW...the best true horror game I've played recently is Alien Isolation.....incredible atmosphere and spooky as fuck.
I would agree with Alien except the length. I wished it was about five hours shorter. I'm also glad to see Eternal Darkness which would be on my list.
Truly horrifying.
The jump scares in Resident Evil were a joke, though the atmosphere was fantastic and it still managed to evoke a sense of powerful foreboding. Silent Hill, on the other hand, is the only game I've played that came close to being anything like horrific; of course it wasn't in the true sense of the word, but it was unbearably tense, to the point where the most innocuous shit could be a little scary. I played less Silent Hill than any Resident Evil (because wandering around in that fog was so fucking confusing) but it had by far the most powerful impact of the two series. And the setting was so good. While Resident Evil was pre-occupied with fanciful shit like a magnificent mansion or an apocalyptic cityscape, Silent Hill was in a foggy town; nothing out of the ordinary except for the arsehole that flew through the window, a few rabies-infected dogs and discarded carcasses—which one might easily encounter in real life, if one were to make a wrong turn down a laneway when wandering and inadvertently pass the back of a butcher's shop or a Greek/Italian family's house.
I never played any of the latter Silent Hills, because in the back of my mind I thought: Silent Hill + higher fidelity=heart attack.
Well, either that or I respected Silent Hill 1 so much I wanted to play the series in order...
Anyway, I want to return to the old Resident Evils and actually finish them because they're cool games. I don't want to (but will eventually) return to Silent Hill even though it's a cool game because I know it won't be so intense...less so because it's a PlayStation game, and more so because I'm no longer a child so it probably won't be quite as frightening.
RE comparison because I played them close together, plus they're the same era.
If you go into a game trying to dare it to freak you out or you're not trying to seriously do some role playing with it, its not going to be the experience it should.
gamingeek said:No recognition for Alone in the Dark?
Fuck you guys.
Looks like you're alone in the dark on that one, GG.
Foolz said:gamingeek said:No recognition for Alone in the Dark?
Fuck you guys.
Looks like you're alone in the dark on that one, GG.
gamingeek said:No recognition for Alone in the Dark?
Fuck you guys.
It's a crappy game that got lucky RE looked like it or no one would talk about it.
I used to hate AitD 2's stupid weapons. Double barrelled handgun? Triple barrel shotgun? The fuck? They only were good to chug down on scarce ammo like my uncle would chug down on the booze. You would be happy when finding some bullets...until you fired your stupid ass weapon aaaaaaaaaaaaaaaaaaaaaand they're gone.
That's just dumb. Why not make it a regular gun and give you one bullet.
I played the original for all of an hour. It's so foggy it's like playing Turok with even shittier graphics.