WTF Bugs! I see Splatoon in the bottom right pic, with amiibo, un-opened!
Quantum Break, Sam Lake went from writing Max Payne to this rubbish. What a waste of my boys Carcettie and Lt. Daniels.
Nice Bugsy.
I've been playing Doom, Beyond Eyes and Inside. Not much though been working 12-14 hours days.
Gagan said:Quantum Break, Sam Lake went from writing Max Payne to this rubbish. What a waste of my boys Carcettie and Lt. Daniels.
I don't think I'll ever be playing Quantum Break. I played all the Max Paynes to completion and appreciated what they did there, but it sure doesn;t seem much compelling.
bugsonglass said:They are but they are much better listening to than writing about. I will most probably be buying a Tascam recorder in the next month or two so I can listen to practice sessions. I will then be able to record and post a few mixes in case anyone has any interest.
Definitely do if you've the time.
Finale of Inside is hilarious. I love it.
I've also been playing Planescape Torment. So far Blood and Wine-tier side quests, and the most boring amnesiac protagonist/plotline ever. So not Blood and Wine-tier overall because the main plot of that is cool, too. But it's the beginning of a fucking RPG, so over the next 100 hours I suppose something interesting can develop?
Foolz said:Finale of Inside is hilarious. I love it.
I've also been playing Planescape Torment. So far Blood and Wine-tier side quests, and the most boring amnesiac protagonist/plotline ever. So not Blood and Wine-tier overall because the main plot of that is cool, too. But it's the beginning of a fucking RPG, so over the next 100 hours I suppose something interesting can develop?
Planescape's story is actually very up its own ass, but The Nameless one's story gets really good. So yeah Nameless one starts a bit too vanilla, but it gets a lot better.
Uncharted 2: Among Thieves. I remember being a lot higher on this game, right now I'm questioning why? It's so fucking shallow. Even for another shoot shoot bang bang 56: revenge of the gunning game.
Gagan said:Uncharted 2: Among Thieves. I remember being a lot higher on this game, right now I'm questioning why? It's so fucking shallow. Even for another shoot shoot bang bang 56: revenge of the gunning game.
Perfect pacing, unbelivable setpieces, constant variety in situations.
Games like Uncharted 2 are not going to survive a re-play, as fun as they are first time through. You shouldn't be surprised.
Dvader said:Gagan said:Uncharted 2: Among Thieves. I remember being a lot higher on this game, right now I'm questioning why? It's so fucking shallow. Even for another shoot shoot bang bang 56: revenge of the gunning game.
Perfect pacing, unbelivable setpieces, constant variety in situations.
I don't know about perfect, but sure the pacing has been significantly better since the opening stretch, half the set pieces are fun so far like dragging jeff or the collapsing hotel (ie shooting dudes while that thing is getting blown up), the others are mind numbing bullshit that require no effort on the players part. Climbing the train on the cliff? Hold the left stick up. Running away from goons with Elena? Move the left stick forward. Running away from the chopper: left stick forward. If you fuck up on the pole? don't worry we'll respawn you to the building you're supposed to be at. Running away from goons in that jungle area with sully? You got it, left stick forward, don't do anything else, because the fuckers literally can't kill you unless you stop dead in your tracks.
And that stuff is "fine" from a visually pleasing standpoint, but I like my games to win me over on the playing it part. And it's moment to moment action itself is at best solid (as in its core combat loop of get in cover, shoot dudes in the face), but nothing special. The aiming is skittery, the shooting engine feedback loop is pretty tame and lacking in comparison to any of its contemporaries: Gears of War is crunchier, Rockstar's games have better death animations, Vanquish is snappier (and has way more going on mechanically), and Binary Domain is punchier and has interesting robot enemies to boot. The game's picked up a lot since Urban Warfare and I'm digging it a bit more, but for some alleged classic it's pretty unimpressive that are you know unique to this medium. Even from the enemy standpoint the coolest thing you can do is headshot someone to have them drop their grenades. You can't do little things like trip them by shooting at the knees because they don't really respond to that, you can't shoot their weapons out of their hand, even shield dudes can't be fucked with in hand they leave exposed. The game simplifies it's action to a fault. Luckily my favorite stretches of the game are still further ahead: the convoy, the monestary, and the train. Albeit so are those blue mother fuckers.
The opening though blows, the platforming/climbing stuff in this game is fine, when it's pacing mechanism. As in something you do after the bigger combat sequences to cool off, and build up before the next action sequence. Peaks and valleys type stuff. But making it the very first piece of gameplay you do, and said gameplay is just the player going through the motions of a dev's script isn't interesting, especially when it's still followed by a lot of exposition and another climbing stretch. Which is then followed by a musuem section that is so busy tutorializing everything in this heavy handed manner as if the demographic the game is aiming for are 4 year olds, added bonus Naughty Dog's brand of ghetto stealth. Which sure from a narrative standpoint has merit, but when your weakest gameplay aspects are your opening act, not exactly how I'd like my games to start.
The script is pretty good (inb4 Towers) and the characters are fun, it's legit snappy, and doesn't overkill itself the way the joke quota kills the recet Ratchet and Clank, but again it's cover shooting should be a lot better than it actually is.
I finally started up Tokyo Mirage Sessions this weekend. Boy this is a weird game. It's like Nintendo went to Atlus and said, "hey can we have our own Persona title? Just make it a little more upbeat, some Fire Emblem elements, and try to up the whole weirdness factor. Oh and jiggling titties. We want jiggling in this game." Seriously, its like this game was inspired by Jello. It's not Dead or Alive Beach Volleyball, but it's definitely something you cannot miss.
Swaying jugs aside, it is fun though. The Japanese voiceover is kind of distracting, but you deal with it after a while. The gameplay is much more Persona than SMT, but there is a lot going on to give the game its own flavor. There's a lot of focus on the stats and abilities of the individual characters to create combos and balance within the team. Anyway I'm about 4 or 5 hours in. I've completed the prologue and I'm about halfway done with the first chapter. I'll be leaving more feedback as I progress.
Oh and I also picked up Yoshi's Woolley World. I love it. I won't spend too much time with it until after TMS is finished, but it's a great relaxing change of pace, and the whole thing is cute as hell. Only a few levels in, so there's not much challenge yet, but I've no doubt it will ramp up after I get to another world or two.
Uncharted 4: A Thief's End
The writing and acting (Fuck troy baker though) is pretty good so far, still the same lovely banter, and Sam n Nate stuff has a lot of potential. I like the improvements made to the gunplay, because I like the multiplayer in this game enough (shallow though it may be), but a lot of this opening stuff has been me watching shit or doing a lot of the climbing. Which isn't all that interesting to play, albeit the story has me invested. The two shoot outs I did get to do so far were fairly rigid and nothing special, but I'm up to the Rossi stuff, so I expect the game to really ramp up soon.
Chapter 20 on Crushing in Uncharted 4, I start the sequence with two shotgun shells and nothing else. What the shit Naughty Dog?
I don't know what to play next, could go with
-Mankind Divided - but i'm too lazy to want to play anything using the mouse and keyboard, and fps on a pad is gross unless Halo.
-Invisible Inc - same as above
-Waifu Emblem - but there are like 3 games tho, mad work
-Actually finish The Witcher 3 - yeah but I can't listen to podcasts n stuff while I'm playing, because I'll actually want to pay attention to the story.
-Until Dawn - I'm on a run of playing good video games, and I mean like good mechanical video games, don't really want that part to end.
-Furi - I raged pretty hard at Uncharted 4 crushing, maybe not best for my blood pressure to follow that up with a hard game lol.
#RealWorldProblems
Invisible Inc's menu theme is so fucking good: https://www.youtube.com/watch?v=Ev3v2KOGdCw
Finished PlaneScape Torment. I dunno about Mr. Chris Avellone as a writer. He has interesting ideas, but doesn't really do anything interesting with them. I feel like it would make for a great game of d&d where people could take his interesting ideas and do more interesting things with them (not that the people playing d&d would). As as an RPG the writing's still a cool novelty, but not as special as I was hoping*. Plus, it's more like an adventure game than an RPG, and as an adventure game the writing's not that cool of a novelty
*Not that my expectations were that high, KOTOR II bored me so much I couldn't even finish it lol. And I have wonderful stamina when it comes to playing shit.
Time to get into anime.