edgecrusher said:phantom_leo said:Yeah, it plays exactly he same. Problem for you?
Should be amazing for me then. Can't wait until about 7pm tomorrow night!
That has to suck to wait.
But somebody needs to tell CD Projekt that its not the 90's anymore because these guys are WAY too respectful & generous.
Not only does the game come with an actual manual, but it also includes a thank you letter as soon as you open the box for buying the game....a soundtrack cd, a nice detailed map, a small artbook, & a few trinkets of free downloads.
Unacceptable in todays penny pinching greedy ass society!
Game is freakin' amazing has the depth of a Skyrim, but with a STORY to boot!
I can just set the controller down and watch the wind blow the trees around in the game and STILL be happy!
SteelAttack said:
I HAVE BEEN SAYING GERALT'S VOICE SOUNDS A BIT LIKE SOLID SNAKE ALL THIS TIME. NOBODY BELIEVED ME!
Can I hug you?
I would be upset if you didn't.
Seems like a messy Skyrim to me so far. Menus are such trash. I still think the alchemy and potions is clunky though better than witcher 2. ik about to fight the first boss so let's see how that goes.
I love the sidequests. I have yet to find even one shitty fetch quest or a "find 3 berries" MMO-like one.
Dvader said:Seems like a messy Skyrim to me so far. Menus are such trash. I still think the alchemy and potions is clunky though better than witcher 2. ik about to fight the first boss so let's see how that goes.
Is Skyrim different to other Elder Scrolls games because this really doesn't feel much like an Elder Scrolls game at all. You're probably much further in than I am, though.
travo said:Bend over, I'd rather show you.
This is Edgecrushers domain, do not dare to cross into it.
Feels like Skyrim with all the gathering of materials and loot, the forging, magic, combat, crossbow action...
Sidequests are AMAZING though! Already tracked down an Arsonist and Exercised a Wraith by locating and burning the body that tied her to this world. So much variety already, AND I'M STILL IN TUTORIAL TOWN!!
phantom_leo said:Feels like Skyrim with all the gathering of materials and loot, the forging, magic, combat, crossbow action...
Sidequests are AMAZING though! Already tracked down an Arsonist and Exercised a Wraith by locating and burning the body that tied her to this world. So much variety already, AND I'M STILL IN TUTORIAL TOWN!!
Skyrim also has tons of shit but alchemy stuff is its own thing, here it's one of the main components so it feels necessary. But really it's just that the menus have no sorting options at all, it's messy.
Side quests are good but it's a bit too arkham like, all you really do is enter super sense and click on stuff, there is no thinking at all. Are puzzles that toxic, heaven forbid someone may have to think to solve a mystery. In terms of story it's great. Combat is improved, the first major boss battle was kind of sweet. Fighyinh harder leveled enemies requires very smart play. Good stuff.
Don't worry D. If TW2 is a precedent, I'm sure there will be a few puzzles thrown in there, just like the Secrets of Loc Muinne quest where you had puzzles and riddles and a talking golem. Having said that, and even if acknowledging that the witcher sense stuff could get abused, it is orders of magnitude, no, quantum leaps, no, different realities, better than what passes for sidequests nowadays in any RPG. The pan contract, the noonwraith quest that Leo mentioned, stuff like that are such a welcome breath of fresh air in a stale sea of fetch quests or collect-a-thons, I can only be grateful.
I'm not feeling the Skyrim vibe at all. Skyrim wishes it had quest design like this. Or combat. There is art (I'm playing on BBB) in flowing in and out of a group of enemies alternating sword blows with parries, dodges, rolls and signs, couple that with unexpected and amazing one-hit-kills (I cut a drowner in half, shoulder to groin, while fighting for some loot cache on the riverside), and the right difficulty level for you, and you could end up having a blast like me with every single encounter. Skyrim has some illusion of freedom, but in the end not much you do matters anyway, because all paths funnel you into the same thing. In this game even small decisions in random sidequests feel like they could come back at you hours later in the game presenting you with some unexpected consequence for what you did. I'm not saying they all carry weight, but most of them feel like they could, and that's half the excitement.
I'm playing this on the second hardest difficulty. Don't know if that's a mistake or not, but I'm really enjoying every last battle because of it. The stakes are much higher. You need to exploit weaknesses, use your magic, dodge, watch your stamina. Good stuff!
If you're having, like me, a rush every single time you jump (or are jumped at) into a fight, then that's your sweet spot for difficulty. And I agree, every single encounter is meant to be taken seriously, because if you fuck up even a couple drowners can make your life hell.
I love how the atmosphere changes constantly, as the day or night progress or as you enter different places. You can be enjoying a sunlit view of the banks in a river, chilling out, fucking drowners up, and then in a couple moments enter a darkened forest, changing everything from lighting to sounds and possible enemy encounters.
Should be amazing for me then. Can't wait until about 7pm tomorrow night!