French official Nintendo mag:
sensor"
bugsonglass said:Bought the game. 18 squid seems about right.
Nice.
angrymonkey said:Finally finished this last night. Really good game and to me could have been great with more time and money. Great art, great controls. Unoriginal story, no decent replay value whatsoever.I would have loved more of a stephen king 'stand' or 'dark towers' vibe or even some kind of retro b&w movie serial idea. As interesting as the art was, the storyline and characters were the opposite to me. Could have used some NPC's too, just for variety.Really loved the gradually levelling up with the powers and moves. Actually wanted a few more QTE's like the truck one at the beginning because you at least participated in the cutscene. It was funny to participate in all the boss battle - they were all essentially slugging it out in a boxing arena(yeah I know it's a brawler) and once you got the boss health bar down you get a cutscene where there's all this amazing action that you just watch. It was like - oh I thought "I" killed him but I guess I just triggered the more adept hero to step in and leap around cliffs and hurtle foes to their doom - glad to have helped anyway though.The gameplay combat is the star like everyone says. A solid 8 out of 10 for me. Multiplayer would have been so much fun.
Yeah I would love to see a more populated game world. Maybe these controls and combat in a WRPG setting. More NPCs. Caldera is so empty. There should be some people holed up in their homes and stuff.
Finally, the question that’s on everyone’s mind: as a sort of unofficial ambassador to the hardcore for Wii products, will you include Wii Vitality Sensor Support in the next Red Steel?
Duh. I intend to include a “zen” mode where if you can keep your heart-rate low, your spirit (re: mana) will regenerate faster, and, to the contrary, if you maintain a high heart-rate, you will generate more rage with each strike, which will allow you to unleash ultra combos.
gamingeek said:Yeah I would love to see a more populated game world. Maybe these controls and combat in a WRPG setting. More NPCs. Caldera is so empty. There should be some people holed up in their homes and stuff.
Yeah, even just to have different people give you different missions. Supremely unambitious, the route they went. I'm hoping it was a money/time issue and not an idea to keep it simplified and uncomplicated. And congrats to them for not making 'red steel - kids' like EA was doing at first with the NBA Jam game. At this point I will congratulate any developer that makes a wii game where the subtitle 'now for kids' doesn't fit.
I bet RS2 will show up the new zelda when it comes to sword fighting and Zelda will kick RS2's ass when it comes to world environments.
Agnates said:Found it, it's not very old, from March.
Yeah, I remember that interview. One flippant off the cuff remark is enough for a mag to confirm a sequel I guess.
A Ubisoft spokesperson confirmed the sales figures but correctly pointed out that they are based on only a partial month's performance, as Red Steel 2 was released on March 23, less than half a month before NPD's March reporting period ended on April 3. "Considering that the NPD sales only accounted for 12 days on the store shelves and that NPD doesn't include all retailers we are looking forward to a complete month of sales data to see where we stand."
gamingeek said:Wasn't an Assasins Creed 3 game confirmed shortly after the 2nd game released?
There is a multiplayer game that was announced (I think that's a spin-of)
I thought at the series launch they said that this was going to be a trilogy (the usual Ubi 3-4 games per series per cycle).
Agnates said:Is this legit? I guess it's confirmed that vitality sensor's design has changed and you can now use the nunchuck + the vitality sensor at once? ...
Miyamoto said he was going to use the controller and sensitivity controller at the same time in last month's GI interview. Not sure if that counts as confirmation these days.
Pretty close.
You need to lower the bridge then you have 2 short action packed levels,