angrymonkey said:I agree they definitely should have moved quicker with all their tech but I don't know, those glasses might have been a bit too goofy to sell. I think incorporating a camera in the sensor bar might be better.Not like third parties would have jumped onboard anyway, they are barely touching the motion and board capabilities.
They dont need a camera when the sensor bar can already do it. All the sensor bar needs is a light point to track like it already does with the end of the wii remote.
Wii Motionplus is cheap enough to bundle, yet these glasses would cost a mere fraction of that. Then they make sure to support it properly and it could have been huge.
Ubisoft considered re-titling Red Steel 2 Interview here
Red Steel 2 video preview Gametrailers
Red Steel 2 Updated Hands-On gamespot
Well, the question has certainly come up. But let me put it to you this way: if I was here, getting ready to release a different game, (call it "Blue Iron") a first-person sword-and-gun fighting game exclusively for the Wii, made by the Red Steel team, shipped by Ubisoft, I'm going to assume your first question would be, "oh, you mean like Red Steel?"
I never got the 'change the name to get away from the taint of the first game' idea myself, since it isn't that easy to fool gamers. But then again, I have seen some clueless gamers in threads about red steel 2 - saying they won't get it cause the first one sucked - like that means anything.angrymonkey said:I never got the 'change the name to get away from the taint of the first game' idea myself, since it isn't that easy to fool gamers. But then again, I have seen some clueless gamers in threads about red steel 2 - saying they won't get it cause the first one sucked - like that means anything.
I saw that recently on GAF. I think keeping the name is good thing. Its different enough of a game so people should be able to make the distinction and yet the name still has a high recognition to it and the very concept of first person swords and guns.
http://www.vooks.net/story-18978-Red-Steel-2--Hands-On-Impressions.html
:The first time I played Red Steel 2 I came away impressed but not astounded. This time I was blown away. It was genuinely fun to play and I just wanted to keep going and going with it. The swordplay/gunplay mashup is awesome fun and you’ll find different combos and moves that work better.
Official site has all the videos
http://redsteelgame.uk.ubi.com/red-steel-2/?page=medias§ion=0
First 20 minutes
http://www.viddler.com/explore/ContraNetwork/videos/34/
angrymonkey said:I'm not checking out media anymore now that I decided I'll get it. I kind of did that with the EO thread too. Want to go into the games kinda fresh.I have to say it's bizarre to go through all the gdc stuff and have people freaking out about ping pong and meanwhile you look up threads for this game, potentially the best hardcore motion control game out there and it gets a collective shrug. A lot of that is pr and hype but it's still really odd to me.
What do ya expect, it's on Wii, meanwhile people's jaws were dropping about how awesome it was to finally aim at your screen with the crosshair detached from the center, and how people using that could potentially have an advantage over dual shock users and all that crap
That said I don't have faith it will be a truly excellent experience (the fighting looks pretty solid, my concerns are more for level design, game pace, length, etc), but it's something that's not been done before, and a different developer could see what worked and what didn't and go from there. It's what 3rd parties should have done from the beginning, look at Nintendo's templates with the likes of Wii Sports and now Wii Sports Resort and implement them in matching ways to the same type of games they've always been making, not shovelware.
i can't wait for this game. i have some concerns but it looks stunning to me and the gameplay sounds quite compelling as well.
also, GG wm+ bundles seem to be generally around £10 more than the game (solus) which is roughly what other bundled games were going for.
gamingeek said:I got it pre-ordered because I get a free motionplus and it looks solid as well.
You what's sad about this game? It gets little attention on Wii, yet as soon as it gets announced for Move, bam, suddenly people start jizzing.
people are stupid that way. hopefully enough people will buy it.
what do you mean wm+ free? how much was your bundle? i generally see the bundle for around 40 quid and the game alone for 30. it doesn't matter so much to me though as i have two motion pluses which is already one more than i need
bugsonglass said:i can't wait for this game. i have some concerns but it looks stunning to me and the gameplay sounds quite compelling as well.
also, GG wm+ bundles seem to be generally around £10 more than the game (solus) which is roughly what other bundled games were going for.
Well I pre-ordered with amazon and it said
http://www.amazon.co.uk/Red-Steel-MotionPlus-Accessory-Wii/dp/B002JM22R6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1268512076&sr=8-1
Red Steel 2 with MotionPlus Accessory (Wii)
For under £30
So if it shows up without it, I complain.
A weird decision if you ask me, they should have made you completely unable to check out the sword in that way than keep it in but gimp it in such ways. Or alternatively, how hard could it be to simply give it the full movement range as in WSR yet only do damage and the slash effect when you swing it hard enough?
The rest is pretty much like that, slash in any angle and direction etc, do wider and faster arc movements for stronger slashes, and use quick combinations of button presses and light swings to activate certain specials.
It also sometimes shows the slashes toward the opposite direction, but that seems to be an issue with the game's coding not being 100% sure when you're swinging to attack or swinging back to gain room for an opposite attack (a result of the sword moves not being almost absolute 1:1 as in WSR but requiring certain thresholds to activate, so that you can't damage enemies via waggle), not M+. It can become less frequent by adjusting the sensitivity settings of M+ to match your playing style (so it needs less or more strength to make a swing).
They say the shooting controls are really really good, it has The Conduit style options but the Metroid Prime 3 style cursor smoothing that makes movement feel solid and weighty, not jittery or laggy or whatever. It also has a smoothing slider on top of the other options so you can set that to your liking.
I dunno, could the leak be a pre-release build and have changes from the final? Most all find it great fun though.
Nintendo should have done it years ago, if Johnny Lee's videos are right, all you need is a cheap frame of glasses with a couple of LEDs on the side. Then the Wii sensor bar can detect it and BAM you have head tracking. It was even an easter egg in boom blox before they took it out last minute.
Think about the cost of selling a cheap pair of plastic frame glasses compared to motionplus as a peripheral?
Now all the consoles should be able to do it with the natal camera and psEye. But wii can do it out of the box with an exceedingly cheap peripheral. It's a tech advantage they should have pounced on years ago.