Madworld-Gamepro-review

MadWorld
MadWorld

PROS: An amazing take on the beat 'em up genre; hundreds of ways to butcher enemies; awesome boss battles
CONS: Two-player mode feels cheap and tacked on; play-by-play commentary gets old; motorcycle levels are clunky

When Pat first booted up MadWorld, the ensuing screams of chainsaw mayhem brought editors and staff members a-running from every corner of the building. Every single person in the office crammed into the test cube to watch the bloody spectacle and holy hell were we impressed. Dark, brutal and hilarious in just the right way, MadWorld is a title that has rocketed to the top of every staff member's must buy list.

4.5 out of 5

1up-Madworld-review

A-

MadWorld is not a perfect game, and for some it might be a tad on the short side (five-to-six hours). But I had a blast on this roller coaster through a unique world. The immersive combat (aided by shockingly-fun Wii Remote and Nunchuk controls) would not have been as enjoyable if played on a traditional gamepad. Despite my early skepticism on the decision to bring this game exclusively to the Wii, I don't think the experience would be nearly as interesting on either HD console. The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence.

IGN US Madworld review:

Closing Comments
I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw- induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.

I'm begging you, buy this game so that we'll see more like it.

9/10

IGN UK Madworld review:

Two things strike you very quickly about MadWorld. Firstly, it makes SEGA's recent The House of the Dead: Overkill look like a tea party in a nunnery. Secondly, it's one of the most visually arresting games ever devised.

What? That's un-possible! Happy

Think Hostel meets the Running Man, only cleverer and infinitely funnier. Much like Overkill, it's a game that shirks subtly for gratuity and ends up mailing most of its laughs back from somewhere far, far over the line of acceptability.

Surprisingly, it's not the violence that's likely to cause most offense in MadWorld though. That honour goes to Greg Proops and John DiMaggio's delirious turn as Death Watch's foul-mouthed commentators. It's an astonishing stream of no-holds-barred crudity that hurtles from bigotry to misogyny and back, by way of several thousand expletives – including one choice word that literally made us drop our controller in surprise. It's the kind of aural assault that's so relentlessly, knowingly offensive, you'd have to be fairly puritanical not to get totally swept up in its giddy revelry.

You see, it's all about points. You need a certain number to progress through a stage, unlocking mini-game-style Bloodbath Challenges, more outlandish weapons and boss encounters at various pre-designated milestones. MadWorld's rules are simple: pain, effectively, means points and – with a classic arcade multiplier system at its core - the more creative your masochism, the greater your reward. That would probably be justifiable grounds for grumbling politicians and horrified newspaper headlines if your arsenal wasn't quite so dizzily deranged. Success depends on informed experimentation and, as you progress, MadWorld's ultraviolent surface thrills melt to reveal its nuanced fighting system. Ultimately, it's about taking pride in your work - and the dizzying satisfaction as your most outlandish Rube Goldberg-style death machinations reach fruition. It's honestly and absolutely an obsessive compulsive's wet dream.

It's the classic Wii complaint – that there's too much reliance on the Remote's notoriously imprecise motion-sensors. There's an incredible amount of gesture input in MadWorld – from chainsaw swipes to nunchuck dodging – and, too often for our liking, arm movements either fail to register or produce unexpected results.

Seems to be at odds with the US Sites description? Happy

Closing Comments
Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.

8.9

IGN-Video-review-for-lazy-people

Eurogamer-review

7/10

CVG-review

8/10

Posted by gamingeek Tue, 10 Mar 2009 21:37:33 (comments: 145)
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Thu, 12 Mar 2009 20:45:43
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?
 
Thu, 12 Mar 2009 21:09:49

Dvader said:
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?

You should read the Eurogamer review as they talk about it in depth. It's all white noise to me. Although they have some complaints.

 
Fri, 13 Mar 2009 11:05:55
gamingeek said:

aspro73 said:

I pre-ordered it when Amazon knocked off $10 for about 5 minutes last month.

Fragile is gong to be another good one.

Reviews are looking solid.  ETA to non-wii exclusivity?  Anyone think it will jump over to the other consoles?

I'm surprised De Blob hasn't jumped yet. Both games have an appealing art style that will work on either console, HD or not and both don't seem to have motion controls or IR as an intergral part of the game. And both are made by staunch multiplatform publishers.

De Blob was onsale in a store here in AU today for $29.  Too bad I'm not PAL. Surprised at least they did not do a weak PS2 port given the install base.

 
Fri, 13 Mar 2009 11:40:21

aspro73 said:

De Blob was onsale in a store here in AU today for $29.  Too bad I'm not PAL. Surprised at least they did not do a weak PS2 port given the install base.

Maybe it's a prestige thing? They know wii gamers don't appreciate ports.

 
Fri, 13 Mar 2009 12:17:45

Dvader said:
What I want to know about the score system is if the game ranks it. Take a Sonic or even Nights game, yeah you can run through it quick but that isnt the point. The point is to have the perfect run and get A ranks on all levels. Is that how this game is designed. Does it keep track of every level and what score/grade you got for it. Do you unlock things as you get the highest ranks?

No from what I can tell there is no Rank assigned to how you performed.  Just the high score that you want to try to beat.  Of course there is a minimum score you have to beat just to progress (though even a blind man with no fingers would have a shot at it during the very early levels).  

Supposedly there are weapons and stuff to unlock once your score is high enough but I haven't seen it just yet.

 
Fri, 13 Mar 2009 13:30:38
Just a note guys, I can't be bothered to post them across but hit out our search box for video reviews from gametrailers and X-play. Happy
 
Sun, 15 Mar 2009 10:45:52

It's surprisingly great to see all the good reviews come in.  

 
Sun, 15 Mar 2009 14:48:36

aspro73 said:

It's surprisingly great to see all the good reviews come in.  

At the moment its almost level pegging in averages with RE5 on metacritic. Suprising I guess, but I think expectations were much higher with RE5 whilst madworld is like a pleasent suprise.

 
Mon, 16 Mar 2009 02:46:58

gamingeek said:

aspro73 said:

It's surprisingly great to see all the good reviews come in.  

At the moment its almost level pegging in averages with RE5 on metacritic. Suprising I guess, but I think expectations were much higher with RE5 whilst madworld is like a pleasent suprise.

And if it wasn't for GS it would be higher. Nyaa

 
Mon, 16 Mar 2009 10:33:28

I'll go look at the GS review.  This MF is sitting in my forwarding service right now, I can't wait to play this, or hear what Foolz and other trusted sources have to say about it.

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