Madworld-Gamepro-review

MadWorld
MadWorld

PROS: An amazing take on the beat 'em up genre; hundreds of ways to butcher enemies; awesome boss battles
CONS: Two-player mode feels cheap and tacked on; play-by-play commentary gets old; motorcycle levels are clunky

When Pat first booted up MadWorld, the ensuing screams of chainsaw mayhem brought editors and staff members a-running from every corner of the building. Every single person in the office crammed into the test cube to watch the bloody spectacle and holy hell were we impressed. Dark, brutal and hilarious in just the right way, MadWorld is a title that has rocketed to the top of every staff member's must buy list.

4.5 out of 5

1up-Madworld-review

A-

MadWorld is not a perfect game, and for some it might be a tad on the short side (five-to-six hours). But I had a blast on this roller coaster through a unique world. The immersive combat (aided by shockingly-fun Wii Remote and Nunchuk controls) would not have been as enjoyable if played on a traditional gamepad. Despite my early skepticism on the decision to bring this game exclusively to the Wii, I don't think the experience would be nearly as interesting on either HD console. The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence.

IGN US Madworld review:

Closing Comments
I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw- induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.

I'm begging you, buy this game so that we'll see more like it.

9/10

IGN UK Madworld review:

Two things strike you very quickly about MadWorld. Firstly, it makes SEGA's recent The House of the Dead: Overkill look like a tea party in a nunnery. Secondly, it's one of the most visually arresting games ever devised.

What? That's un-possible! Happy

Think Hostel meets the Running Man, only cleverer and infinitely funnier. Much like Overkill, it's a game that shirks subtly for gratuity and ends up mailing most of its laughs back from somewhere far, far over the line of acceptability.

Surprisingly, it's not the violence that's likely to cause most offense in MadWorld though. That honour goes to Greg Proops and John DiMaggio's delirious turn as Death Watch's foul-mouthed commentators. It's an astonishing stream of no-holds-barred crudity that hurtles from bigotry to misogyny and back, by way of several thousand expletives – including one choice word that literally made us drop our controller in surprise. It's the kind of aural assault that's so relentlessly, knowingly offensive, you'd have to be fairly puritanical not to get totally swept up in its giddy revelry.

You see, it's all about points. You need a certain number to progress through a stage, unlocking mini-game-style Bloodbath Challenges, more outlandish weapons and boss encounters at various pre-designated milestones. MadWorld's rules are simple: pain, effectively, means points and – with a classic arcade multiplier system at its core - the more creative your masochism, the greater your reward. That would probably be justifiable grounds for grumbling politicians and horrified newspaper headlines if your arsenal wasn't quite so dizzily deranged. Success depends on informed experimentation and, as you progress, MadWorld's ultraviolent surface thrills melt to reveal its nuanced fighting system. Ultimately, it's about taking pride in your work - and the dizzying satisfaction as your most outlandish Rube Goldberg-style death machinations reach fruition. It's honestly and absolutely an obsessive compulsive's wet dream.

It's the classic Wii complaint – that there's too much reliance on the Remote's notoriously imprecise motion-sensors. There's an incredible amount of gesture input in MadWorld – from chainsaw swipes to nunchuck dodging – and, too often for our liking, arm movements either fail to register or produce unexpected results.

Seems to be at odds with the US Sites description? Happy

Closing Comments
Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.

8.9

IGN-Video-review-for-lazy-people

Eurogamer-review

7/10

CVG-review

8/10

Posted by gamingeek Tue, 10 Mar 2009 21:37:33 (comments: 145)
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Thu, 06 Aug 2009 18:23:01
Guys you know that a beat-em-up requires an elevator level. It's the law.
 
Thu, 06 Aug 2009 19:10:46

Dvader said:

gamingeek said:

Great mini review, I agree with it all except I enjoyed it a little more so would give it a slightly higher score. On reflection reading about your impressions about the first two levels I'm starting to think that they are the way they are, to be intentionally easy to walk you through and get you used to the whole process before the game kicks off properly.

Did you try the samurai sword?

Of course, cool weapon but no where near as cool as the double chainsaw.

But that's a default weapon. I would love to use it in a RE4 type game. Might have to crank down the uses though to make it less effective. What was your favourite weapon in the game? I would say, of the weapons you picked up in order of best downwards.

Samurai sword

Spear

Daggers

Baseball bat

I loved smashing the Black Barons teeth out with motion controls Grinning

 
Thu, 06 Aug 2009 23:37:16

gamingeek said:

Dvader said:

gamingeek said:

Great mini review, I agree with it all except I enjoyed it a little more so would give it a slightly higher score. On reflection reading about your impressions about the first two levels I'm starting to think that they are the way they are, to be intentionally easy to walk you through and get you used to the whole process before the game kicks off properly.

Did you try the samurai sword?

Of course, cool weapon but no where near as cool as the double chainsaw.

But that's a default weapon. I would love to use it in a RE4 type game. Might have to crank down the uses though to make it less effective. What was your favourite weapon in the game? I would say, of the weapons you picked up in order of best downwards.

Samurai sword

Spear

Daggers

Baseball bat

I loved smashing the Black Barons teeth out with motion controls Grinning

The double chainsaw is not a default weapon, its a weapon you pick up just like the samurai sword. That is by far my favorite, its like instant death to everyone. Then I would say the samurai sword, the daggers and the magnet gun.

 
Fri, 07 Aug 2009 10:05:40

Dvader said:

gamingeek said:

Dvader said:

gamingeek said:

Great mini review, I agree with it all except I enjoyed it a little more so would give it a slightly higher score. On reflection reading about your impressions about the first two levels I'm starting to think that they are the way they are, to be intentionally easy to walk you through and get you used to the whole process before the game kicks off properly.

Did you try the samurai sword?

Of course, cool weapon but no where near as cool as the double chainsaw.

But that's a default weapon. I would love to use it in a RE4 type game. Might have to crank down the uses though to make it less effective. What was your favourite weapon in the game? I would say, of the weapons you picked up in order of best downwards.

Samurai sword

Spear

Daggers

Baseball bat

I loved smashing the Black Barons teeth out with motion controls Grinning

The double chainsaw is not a default weapon, its a weapon you pick up just like the samurai sword. That is by far my favorite, its like instant death to everyone. Then I would say the samurai sword, the daggers and the magnet gun.

Weird, Jacks default chainsaw has two blades I thought you mean that. I must have never got this weapon you speak of. I forgot about the magnet gun, I would put that above the spear.

 
Sat, 08 Aug 2009 21:30:59

gamingeek said:

Dvader said:

gamingeek said:

Dvader said:

gamingeek said:

Great mini review, I agree with it all except I enjoyed it a little more so would give it a slightly higher score. On reflection reading about your impressions about the first two levels I'm starting to think that they are the way they are, to be intentionally easy to walk you through and get you used to the whole process before the game kicks off properly.

Did you try the samurai sword?

Of course, cool weapon but no where near as cool as the double chainsaw.

But that's a default weapon. I would love to use it in a RE4 type game. Might have to crank down the uses though to make it less effective. What was your favourite weapon in the game? I would say, of the weapons you picked up in order of best downwards.

Samurai sword

Spear

Daggers

Baseball bat

I loved smashing the Black Barons teeth out with motion controls Grinning

The double chainsaw is not a default weapon, its a weapon you pick up just like the samurai sword. That is by far my favorite, its like instant death to everyone. Then I would say the samurai sword, the daggers and the magnet gun.

Weird, Jacks default chainsaw has two blades I thought you mean that. I must have never got this weapon you speak of. I forgot about the magnet gun, I would put that above the spear.

Hard mode, go to the castle levels I think.

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