Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I'm waiting for you guys to get to the same point as me till I return to it. I have this nasty habit of getting near the end of games only to not bother finishing them.
It's official: I am writing to Sega, convincing them to sell the Phantasy Star IP to Nintendo, so they can have Monolith create the next Phantasy Star RPG! The more I play, the more I see similarities in Art and Character designs. I think they are VERY talented when it comes to storyline, creating suspense and drama and Pacing. I got a huge Dark Falz vibe, too, the moment I met Zanza.
Imagine the possibilities!
It happens to me with RPGs or SRPGs a lot. Most of the time though it's because I've been playing the game wrong, levelling the wrong characters etc and then I get to the final boss after playing for dozens of hours with no chance of beating it. It happened to me recently with FFIV DS and with Fire Emblem GBA. It is very annoying.
I'm more lazy. If I'm 5 feet from the finishing line I just count it as finished so I can move onto another game. Most of the time it's because of save points and repitition and stuff. Like there is no save point before the final boss, you have to do all this crap to get to him lose, then when you restart you have to do alllllll the pointless stuff again just to get back to the boss. That just pisses me off.
Wait so you already killed that bitch?
Xenoblade is getting my balls on fire!
Screw all you guys that played it earlier than me...I am experiencing it right NOW!!!!
Aaaaaahahahahahahaha
So again! Am I the only one that was manly enough to finish this game?!
Iga_Bobovic said
o again! Am I the only one that was manly enough to finish this game?!
I beat it and raise your stake with playing it well over 60 hours after completion.
Its too big.