Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Mon, 09 Apr 2012 21:23:15
Dvader said:

So why have elemental abilities at all. I am just finding a few things  to be a bit messy in the combat side. FF games have always been very elegant, very structured, everything is well explained and has a purpose. Here there are already to many arts you dont use, you have no control of your AI partners, elements that dont do anything. There is no enemy encyclopedia that tells you what their weaknesses and strengths are, that has always been a big part of JRPGs.

Question about having more than 3 in your party, does the character sitting out still get exp or is it one of those games where I will have to sub them in to get them exp.

There are more characters that use them. The elements are not that important right now. Read the tutorials they are pretty clear, except for gem crafting.

And yes everyone gets exp, don't worry about that.

 
Mon, 09 Apr 2012 23:52:57
Iga_Bobovic said:

There are more characters that use them. The elements are not that important right now. Read the tutorials they are pretty clear, except for gem crafting.

And yes everyone gets exp, don't worry about that.

Sweet. I just discovered the present sharing, nice way to raise affinity between characters. Did you find yourself putting in certain team members just so that their affinity could be raised?

 
Tue, 10 Apr 2012 00:52:14
I just hit the 6 hour mark and wow I wasn't expecting that. I'm really enjoying this game. Combat and music are great.
 
Tue, 10 Apr 2012 04:51:27

Swept up some quests and am in a beatiful new area. I am seeing more and more yellow enemies, they are a blast to fight. Oh and the King Squeeze quest was awesome, I want more like that. I wish TES had a system like the affinity in place, it would greatly help flesh out the NPCs. TES strength are those individual stories you encounter throughout the world but so many feel like basic fetch quests and once you are done its basically over. The world doesn't feel like it grows.  But sadly Xenoblade doesnt tell the interesting stories that TES does and the presentation is terrible, its just text boxes and when you talk to someone everyone else vanishes. No animations, just standing and text boxes. So if they would just merge the two we would have something totally awesome, like Majora's Mask.

 
Tue, 10 Apr 2012 04:55:47
Dvader said:
Iga_Bobovic said:

There are more characters that use them. The elements are not that important right now. Read the tutorials they are pretty clear, except for gem crafting.

And yes everyone gets exp, don't worry about that.

Sweet. I just discovered the present sharing, nice way to raise affinity between characters. Did you find yourself putting in certain team members just so that their affinity could be raised?

Yes, but the affinity rises way too slowly. But there is a trick to raise it quickly

Archangel3371 said:
I just hit the 6 hour mark and wow I wasn't expecting that. I'm really enjoying this game. Combat and music are great.

No one did, but there are even more twist and turns you will never see coming. Good thing you find the music great, I was going to punch you for just calling it solid.

 
Tue, 10 Apr 2012 04:58:24

There is another  quest in  colony like that. Go to the military district

 
Tue, 10 Apr 2012 05:38:25

I have one quest for a boss that I beat before I got the quest and it never spawns anymore so the quest seems unbeatable. Its in the bird mage, tirkin or whatever, headquarters.

I am thinking way ahead on this one but at what point should I start to look at a faqs for secrets. I have found many JRPGs have crazy insane secrets that you would never find without a guide and I heard this game is no different. Should I focus on the story first then mess around when it is done or is there something that I should be looking out for now that may help later on. I dont want to find that I needed like 50 of some item I had that I sold or some crap.

 
Tue, 10 Apr 2012 07:24:32
I'm now 9 hours in and so much awesome in this game like music, combat, voice-acting, unique monsters to fight, etc. Right now I'm at the start of these vast plains on my way to Colony 6. I love all the side stuff you can do in this game like the various quests and jobs you can do for people, trying to find all the collectibles in each area, raising your affinity levels, achievements, etc. I can see myself putting in a lot of time into this game.
 
Tue, 10 Apr 2012 10:35:47
Dvader said:

Sweet. I just discovered the present sharing, nice way to raise affinity between characters. Did you find yourself putting in certain team members just so that their affinity could be raised?

Best way to raise affinity is when taking on quests. So if you see a NPC with a ! over their head, swap your team out for people who you want to bond. Then when they take the quest and chit chat, and also when you finish a quest by returning to a character with a ! over their head, that works too.

Dvader said:

But sadly Xenoblade doesnt tell the interesting stories that TES does and the presentation is terrible, its just text boxes and when you talk to someone everyone else vanishes. No animations, just standing and text boxes. So if they would just merge the two we would have something totally awesome, like Majora's Mask.

There is some good stuff but yeah they could use some Zelda style camera swoop in and some animation. You have to zoom the camera in point blank to even see in detail what some of the characters look like.

Dvader said:

I have one quest for a boss that I beat before I got the quest and it never spawns anymore so the quest seems unbeatable. Its in the bird mage, tirkin or whatever, headquarters.

I am thinking way ahead on this one but at what point should I start to look at a faqs for secrets. I have found many JRPGs have crazy insane secrets that you would never find without a guide and I heard this game is no different. Should I focus on the story first then mess around when it is done or is there something that I should be looking out for now that may help later on. I dont want to find that I needed like 50 of some item I had that I sold or some crap.

The only thing you have to worry about is that some areas become closed off at certain points in the story and you cannot return. The first hurdle is Bionis Leg they will ask you a specific question, say no if you are not done with that regions quests. The other cut off points are miles away.

Archangel3371 said:
I'm now 9 hours in and so much awesome in this game like music, combat, voice-acting, unique monsters to fight, etc. Right now I'm at the start of these vast plains on my way to Colony 6. I love all the side stuff you can do in this game like the various quests and jobs you can do for people, trying to find all the collectibles in each area, raising your affinity levels, achievements, etc. I can see myself putting in a lot of time into this game.

Happy

 
Tue, 10 Apr 2012 11:39:06

How to Beat Every Boss in Xenoblade Chronicles

Use the Xenoblade Collectopedia

You can win stuff likes gems and equipment for collecting things in Xenoblade. Here's a full list of rewards

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