Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
All the unique named monster will respawn after a while. You can even force it by saving and reloading.
If your quest has a timer, than it can be something that will eventually be locked out. If you do a quest and you see a vision, then that means that you have a choice. Making one choice will lock out the other choice. For instance two people want the same item, you can only give it to one. Giving it to one person, will lock out the quest the other person gave you.
If you enter an area where all the quest have timers, then it means that after a time something will happen that will prevent you going there. The area might be locked out for story reason for example.
If you get to an area and some quests have timers, but there are no visions, then it means that the area the quest takes place in will be locked away. For example someone might ask you to get an item from another area. If you see a clock here, that area will lock out soon.
The area you are in know has lots of timers, but you actually are given a choice to lock out the area. The other areas are much further along. I will warn you when the time comes.
Shimmering Forte is still in fucking hiding.
^Yeah that one is hard to find. You need it to be a warm day. You recognize this by the heat wave and he is not at the Eks watering hole. He walks the path next to it a level below. He looks like that dinosaur with fire on its back.
I just acquired the Monada and I feel like a freakin' Jedi Master with this sword in my hands. I do like the combat, reminds me a lot of the combat in Kingdom Heats. Man, I want a proper KH game on a console.
Back to the topic, Iga, you mentioned losing Renyn(sp), but how will I know who to trade him out for? I'm getting very little hands on time with this game, four hours so far since Saturday, but I have enjoyed it quite a lot. I'm bookmarking those two links that GG had above.
It's pretty obvious who to swap out, don't worry. I like Reyn though, he's a damage sponge that just sits there and takes heat so you can whop enemies in the back with Shulks back slash move which is badass and powerful once you level it up and unlike the monado buster, you can use it often.
I reloaded so many times and never saw the shimmer.
Jedi?! You guys have no clue what the true power of the monado is. No clue at all. Not even GG.
It is obvious, but Reyn actual has his uses. He is great at drawing aggro from mobs. The healer you wil get soon, needs to be replaced as soon as possible. No need for a healer in this game, unless you do not know what you are doing.
If only the monado could shut you up.
For ONE second
*scratches nuts*
Alright. Question. Games like this I tend to get swept up in doing quest after quest after quest. Around the 4 or 5 hour mark, that event happens where that certain somone gets skewered and you decide to go to Colony 6 for information. I am now around hour 8.5 or so and I STILL have not left Colony 9. I just keep on doing quests, receiving more quests, doing more, receiving more, etc. I am raising Reyn and Shulks Affinity doing this, and I'm getting a good amount of money and equipment --BUT-- Is there a point in this game where you can get TOO overpowered by doing too many side-quests? Can you OVER-level by doing too many side-quests?
I ask this because this is EXACTLY what happend with Kingdoms of Amalur for me. I was doing so many Side/Faction Quests that the game became STUPIDLY easy, even on Hard! Should you leave side-quests for later and go back with other characters in your party too, so you can raise THEIR affinity? Or do you complete all the Quests in one area, move on to the next, complete Quests there, then move on, etc...?
Yeah Leo, plus you are going to need quests to raise affinity between all characters in your party. Most quests never go away and it seems like there is a full games worth of content, where you can return every 10 hours or so and have loads and loads of new content in an old area.