Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sat, 07 Apr 2012 16:36:56
Picked up the game today. I don't know if I should start it up now or finish a couple of games I got going now. All of a sudden I find myself with a backlog of JRPG's.
 
Sat, 07 Apr 2012 16:42:59

Finish other games first. XenoBlade is huge and expansive and will consume many hours of your life once you start. I can just tell already. I've actually been leaning towards playing that more than ME3, if that gives you any indication! Xeno will last over 100 hours too, if you let it, so all of your other games will go unplayed in the meantime. Clear some time first so you are ready for it.

 
Sat, 07 Apr 2012 16:57:00

Xenoblade can easily last up to 200 hours, if you start doing all the sidequests.

About enemies, in the beginning it is recommended to fight only if they are the same level or lower, but once you get the hang of the battle system and know how to equip your character you can beat monsters that are 20 levels above you.

 
Sat, 07 Apr 2012 18:05:20

WHAT?!?!?! OMG OMG OMG!!!! HOLY!!!! That was crazy!!!?!?!?

WOW!!!

Damn that was an hour of pure adrenaline.

Still have my issues with the combat but damn that was fun as hell.

 
Sat, 07 Apr 2012 18:12:49

I have not mentioned how much I love the british voice acting. I love the way they say MONADO.

 
Sun, 08 Apr 2012 01:31:11
I have it, but won't be able to give impressions till tomorrow.  I just picked it up after a very busy day and may be lucky if I get a few minutes of play time tonight.
 
Sun, 08 Apr 2012 15:03:49
Dvader said:

WHAT?!?!?! OMG OMG OMG!!!! HOLY!!!! That was crazy!!!?!?!?

WOW!!!

Damn that was an hour of pure adrenaline.

Still have my issues with the combat but damn that was fun as hell.

Dvader said:

I have not mentioned how much I love the british voice acting. I love the way they say MONADO.

LOL.

I love the British voice acting, makes a nice change and suits the environment. The acting is pretty good, apart from Rikki who will drive you nuts.

I think I know where you are in the story, when things first go tits up.

 
Sun, 08 Apr 2012 15:41:20
Dvader said:

This is where I am a bit worried, I am not connecting with the combat all that much yet. Most battles are super simple without much to do, all RPGs have these. The larger enemies are more fun to fight but still it just feels, I dont know, like I am doing simple actions. So far I find the FFXII system was more interesting. "But that was automatic!" Yeah but I had a million options, loads of spells, buffs, debuffs, summons, etc.  I know it is very very early but I dont see that same level of variety, even when looking through the manual and stuff.

Just a note, but if you want more options and stuff in combat you can choose to play as a different member of your party for different moves and playstyle. I stick to Shulk because he can break easily and beats mechon more easily.

 
Sun, 08 Apr 2012 17:18:23

^ I want control of my whole party, not just one guy. That is what I am used to. I dont need full control just some control.

 
Sun, 08 Apr 2012 17:19:34

Gem creation, I understand how to make gems fine. What I do not get is what is the whole creation process between the two characters, what is going on when they are passing stuff to each other. How do I determine which role is better for who.

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