Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Finish other games first. XenoBlade is huge and expansive and will consume many hours of your life once you start. I can just tell already. I've actually been leaning towards playing that more than ME3, if that gives you any indication! Xeno will last over 100 hours too, if you let it, so all of your other games will go unplayed in the meantime. Clear some time first so you are ready for it.
Xenoblade can easily last up to 200 hours, if you start doing all the sidequests.
About enemies, in the beginning it is recommended to fight only if they are the same level or lower, but once you get the hang of the battle system and know how to equip your character you can beat monsters that are 20 levels above you.
WHAT?!?!?! OMG OMG OMG!!!! HOLY!!!! That was crazy!!!?!?!?
WOW!!!
Damn that was an hour of pure adrenaline.
Still have my issues with the combat but damn that was fun as hell.
I have not mentioned how much I love the british voice acting. I love the way they say MONADO.
LOL.
I love the British voice acting, makes a nice change and suits the environment. The acting is pretty good, apart from Rikki who will drive you nuts.
I think I know where you are in the story, when things first go tits up.
Just a note, but if you want more options and stuff in combat you can choose to play as a different member of your party for different moves and playstyle. I stick to Shulk because he can break easily and beats mechon more easily.
^ I want control of my whole party, not just one guy. That is what I am used to. I dont need full control just some control.
Gem creation, I understand how to make gems fine. What I do not get is what is the whole creation process between the two characters, what is going on when they are passing stuff to each other. How do I determine which role is better for who.