Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sun, 08 Apr 2012 17:48:05

So some dude told me he needs to talk to Dean to get help for research. Ok so I find Dean and talk to him and nothing happens, no conversation comes up about the other guy. I trade with him and everything and still nothing. I thought this is how the affinity system was supposed to work.

 
Sun, 08 Apr 2012 18:30:28
Dvader said:

Gem creation, I understand how to make gems fine. What I do not get is what is the whole creation process between the two characters, what is going on when they are passing stuff to each other. How do I determine which role is better for who.

Don't bother to much with gem creation until you get level V crystals.

Dvader said:

So some dude told me he needs to talk to Dean to get help for research. Ok so I find Dean and talk to him and nothing happens, no conversation comes up about the other guy. I trade with him and everything and still nothing. I thought this is how the affinity system was supposed to work.

You go to be more specific here. Just because the character mentions Dean does not mean that he has an affinity with him. Are you doing a sidequest and which one?

 
Sun, 08 Apr 2012 18:32:42
Dvader said:

^ I want control of my whole party, not just one guy. That is what I am used to. I dont need full control just some control.

You have some control, you can tell them to focus on one enemy, or go free for all, or even call them back. Later on you will be able to take control of one of your party when a vision takes place.

 
Sun, 08 Apr 2012 18:40:04
Iga_Bobovic said:

You go to be more specific here. Just because the character mentions Dean does not mean that he has an affinity with him. Are you doing a sidequest and which one?

No side quest, just random chatter which made my affinity chart have an update.

 
Sun, 08 Apr 2012 18:40:27

Note to self, dont fight a level 75 fish at level 13. LOL

 
Sun, 08 Apr 2012 18:47:09
Dvader said:
Iga_Bobovic said:

You go to be more specific here. Just because the character mentions Dean does not mean that he has an affinity with him. Are you doing a sidequest and which one?

No side quest, just random chatter which made my affinity chart have an update.

Check your affinity chart, there will be some short of relationship status there.

Dvader said:

Note to self, dont fight a level 75 fish at level 13. LOL

Best part of the game. One time I was chased by a level 99 monster.

 
Sun, 08 Apr 2012 21:39:18

WOW!!!! The fields in this game make the FFXIII field look tiny. I was wandering around at night and this giant demon monster that is the size of a building is wandering around, so awesome. I found this tunnel and at the end of it was a mage bird thing and it was a lookout, it quickly turned and ran away. I chased it into this small grassy area, it was running up a hill way too fast to catch. I was going up the hill when I see it and a TON of mage birds running down the hill to attack me. I was like "AHHH run!" But it was too late. We started fighting and doing epic chain combos, we decimated the entire army.  So good!

Got to take a break, played for 4 hours straight. 10 hours in and I am at level 20. Oh and I LOVE the new gameplay mechanic of seeing the future.

 
Mon, 09 Apr 2012 05:13:02

I am pretty amazed by the size of this game. Spent another 4 hours just exploring one area. I have fought some cool enemies and gotten ambushed by some super way too strong ones. Like this giant spider that came out of nowhere to kill me when I entered a shrine.  I found that there are a lot of easy enemies and a lot of impossible enemies and not much in between. I guess as I level up that evens out. It is a very deep RPG with loads of customizable options and what I dislike a lot, tons upon tons of useless items. At least it does away with consumable items which is so utterly worthless, but you get billions of equipment that is worthless, I wish there was some super button that would just sell everything crappy.

The affinity chart is the most intruiging aspect of the game and I am seeing it start to grow. I see that each time I do more missions and go back to a town new conversations open up and you start to see the different problems come up. It makes the world feel so very much alive. I just wish the side quests were more interesting, the majority are simple fetch quests, at least it gives extra incentive to explore.

 
Mon, 09 Apr 2012 05:17:38

Still waiting for the combat to wow me. So far its great but I dont see this game being better than much of the WRPGs this gen unless the combat really grows.

 
Mon, 09 Apr 2012 05:39:41

Gaf said agility is by far the most important stat in the game. Is this true.

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