Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sat, 07 Apr 2012 00:45:40
Dvader said:

A few questions, what are affinity coins for, I see that I earn them but I dont see where to use them. NPCs do you just talk to them after different events to advance their relationships, or do you talk with a different character or something?

Affinity coins are about skill links, you  will unlock that later. About the affinity chart, you unlock the relationships by talking to various named characters multiple times. Like someone mentions his daughter and then you talk to the daughter and she mentions something about her dad. Then you talk to the dad again and you might find out they have a horrible relationship. This is filled in your affinity chart, you can also unlock sidequest to improve said relationship.

About the battles, you are jumping to conclusions way too fast. Also you might want to start a new thread, this one is filled with spoilers and GGs idioticy.

 
Sat, 07 Apr 2012 01:05:18

I stick to this page, this thread is fine. Leave GG alone! Nyaa

I know the combat will get much better but somethings are just not clicking, it probably will in time. RIght now I just got my ass beat by some catepillar thing. I cant heal for shit, worst heal spell of all time. I hate that I have zero control of my teamates attacks. I want them to go from break to topple to daze, they do it fine the first time then after that they dont give a crap. Everytime I am ready to chain combo someone dies in my party. Grr. Again I will get better at this, growing pains...

 
Sat, 07 Apr 2012 02:38:38

FFXII combat... FFS. LOL

 
Sat, 07 Apr 2012 05:22:25
Foolz said:

FFXII combat... FFS. LOL

Oh quiet you, it was fun.

 
Sat, 07 Apr 2012 06:39:49
Dvader said:

Oh quiet you, it was fun.



It was bad MMO combat.

 
Sat, 07 Apr 2012 06:41:38
Foolz said:




It was bad MMO combat.

Then why did so many love it.  You played it wrong or something. Nyaa

 
Sat, 07 Apr 2012 06:45:51
Dvader said:

I stick to this page, this thread is fine. Leave GG alone! Nyaa

I know the combat will get much better but somethings are just not clicking, it probably will in time. RIght now I just got my ass beat by some catepillar thing. I cant heal for shit, worst heal spell of all time. I hate that I have zero control of my teamates attacks. I want them to go from break to topple to daze, they do it fine the first time then after that they dont give a crap. Everytime I am ready to chain combo someone dies in my party. Grr. Again I will get better at this, growing pains...

Every time you break someone the AI will try to topple it. If the AI does not topple it means that the move is not available to it. The move have cooldowns like your own moves or the enemy might resist the topple. You can use gems to increase your topple effectiveness.

Also named enemies are much stronger than normal ones.I think you are fighting the catapillar you meet when you enter Tepra Caves for the first time?

About healing, there will be a healer in the game, but you do not actually need one. It only slows down the battles, If you keep dying you are doing something wrong, Try managing your Aggro. Reyn should be taking all the punishment. And try playing with Fiora for a change!

 
Sat, 07 Apr 2012 06:53:54
Dvader said:

Then why did so many love it.  You played it wrong or something. Nyaa

You are right. The popular consensus is always one of good taste and well considered criticism. Is that why you furiously hate the ending of Mass Effect 3?

 
Sat, 07 Apr 2012 14:40:45
Dvader said:

I stick to this page, this thread is fine. Leave GG alone! Nyaa

I know the combat will get much better but somethings are just not clicking, it probably will in time. RIght now I just got my ass beat by some catepillar thing. I cant heal for shit, worst heal spell of all time. I hate that I have zero control of my teamates attacks. I want them to go from break to topple to daze, they do it fine the first time then after that they dont give a crap. Everytime I am ready to chain combo someone dies in my party. Grr. Again I will get better at this, growing pains...

Break with shulk and reyn will topple, then you daze. You will get a healer soon.

At the moment in the story it is harder to kill mechon, that will change. Make sure that you look at your level and the enemy level before engaging in a fight, make sure they are no more than 2 levels above you but to be safe just make sure you are at the same level or higher.

 
Sat, 07 Apr 2012 15:29:18

I love games that have enemies that LOOK the same, but then have differing levels. It's COOL, yet HUMBLING to feel all bad-ass fighting all the beasts around the Colony, then get your butt handed to you by an uber-Bunny or killer-Caterpillar!  LOL

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