Platform | OVERALL |
---|---|
Nintendo DS | 10.00 |
Overall | 10.00 |
Animal Crossing offers repetitive gameplay that is both not challenging nor rewarding. Consisting mostly of collecting and ... well that's it. In reviewing the game experience in such terms it is therefore a surprise that I logged over 200 hours in Animal Crossing. I cannot imagine that I am alone in my experience with Animal Crossing. If you were to play the game for less than an hour you would not see the attraction in the tedious process of endlessly picking fruit, digging for fossils or collecting and arranging furniture. But I defy anyone to play the game for longer than that and not end up losing at least the next 3-4 weeks of their gaming life to the simple satisfactions found in Animal Crossing. The portability and stylus features of the DS far improve on the game over the Gamecube original though I did find the localization effort to be sadly less quirky this time around. I enjoyed every minute I played AC but in retrospect I probably could have stopped playing after 60 hours and have gotten as much out of the experience. |
Posted by aspro Sat, 27 Mar 2010 22:41:26
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robio (3m)
Fair enough then. I still believe it's true, though, even though I realize my POV doesn't necessarily reflect what others perceive as truth.
And this is coming from someone who bought City Folk twice. So I have more than enough AC to last two lifetimes.
Pinky wearing out the disc doesn't count.
I'm up for more animal crossing, but I need something more/different next time. Not the same old green grass by the sea location.
They're crap, unrewarding and not challenging. But you play them a lot.
i played wild world and then city folk for well over 100 hours each, maybe even 200. i feel the game, while rewarding (sort of), is not ultimately worth this kind of time investment.
will try to avoid future iterations of the same formula