VR is cool but I only want to play it sitting down like I do traditional gaming and with a standard controller option. I'm not a fan of the motion controls in VR; too wonky. Standing up is an absolute no-go for me.
Really just give me a large 55+ inch 3D 4K display, and I'd be super happy.
I don't know how you measure success in the handheld market anymore. The PSP sold I think 80m units. The Vita sold 15m and was considered a flop.
None of the PC handhelds, including Steam Deck have come anywhere near Vita sales. But people don't regard them as flops.
I don't get how some of the third party manufacturers make money off them as they don't profit from the games.
I can understand that Steam Deck can get money through Steam sales.
It's just a matter of pricing and expectations. The Vita was sold at a loss, with the expectation that it would sell enough units that it could become profitable through the software sales. Obviously that didn't happen. And even if Sony was able to break even on the hardware, there's no real good way to spin it when the new products sells less than 25% of what its predecessor did.
Steam Decks are sold at a profit I believe. And despite its form, the expectations are more in line with how PCs sell, not handheld gaming devices.
VR is cool but I only want to play it sitting down like I do traditional gaming and with a standard controller option. I'm not a fan of the motion controls in VR; too wonky. Standing up is an absolute no-go for me.
Really just give me a large 55+ inch 3D 4K display, and I'd be super happy.
I wouldn't really want to stand up to play either as I'd be worried about smashing things in the room.
But like you said, VR sitting down, using a normal controller or some motion like the Switch joycons would be cool to toy around with.
SupremeAC said:
It's still not feasible. A single 1080p screen for both eyes is just way too low of a resolution. Also, to combat VR nausea the refresh rate needs to be at least 90FPS, which the Switch2 screen won't support.
And I'm none too interested in VR gaming. You always look like a knob when wearing a VR set. I'd be more open to it if there was no risk of my wife or kids walking in on me while gaming.
I use VR for work though, to show designs to clients. It's ace. And when it's a couple they always laugh at each other and take pictures of how silly the other looks when wearing the gear. Rightfully so too.
edit: I don't think VR will ever truely break through. It'll take lightweight AI glasses to breach into the mainstream. Glasses with HUD style projectors as seen in cars these days, but I'd say something like that is still at least a decade away is it'll require a lot of further miniturization in a time where moore's law isn't holding up anymore.
I know the resolution is low, but if they felt it was feasible with Labo with a 720p screen, then at the very least it should look better on a 1080p screen. There's also rumours that the screen is 120hz
I know the resolution is low, but if they felt it was feasible with Labo with a 720p screen, then at the very least it should look better on a 1080p screen. There's also rumours that the screen is 120hz
Labo was a series of prototypes. If Nintendo thought it was feasible, we'd have seen it implemented more. The only other example I can think of was it being added to Breath of the Wild. Either way, they were all blurfests.
I'm 50% of the way through Banjo N&B now with 37 Jiggies. I'd forgotten how long this game is. I need 75 Jiggies to beat the game and 131 to 100% it, not counting all the music notes and whatnot. I seriously doubt I'll ever be able 100% it. Some of the missions are damn challenging.
I'd recommend the game, it's visually really great looking with lots of funny touches. If you've ever had the misfortune of working in an office building you will appreciate the parody.
It's fairly short, maybe 4 to 6 hours.
I've been playing Extra Coin.
It's a narrative adventure but it's morphed into a tennis rpg. I hated it at first but only because you have to level up. So it controls terribly to begin with. Thankfully it's easy to level up and the tennis duals become very fun.
The only problem I have is the loop structure. You are supposed to honor this loop of one day of activity followed by a day where you duel. You can break the loop and do other stuff, and face mods in a boss fight.
But since you need to level up you follow the loop. This means every time you finish an activity or duel, the day ends the screen fades to black and you end up in your apartment.
You can also only access locations from a map screen. It works fine, but the environments are so lovely to look at it would feel nicer to walk between them.
Kiwi talks, developer interview podcast show who has done multiple Retro Studios interviews in the past has posted this recently:
"In less than a month in the Switch 2 direct you’ll see that Nintendo & Retro were keeping their cards close to their chest with Metroid Prime 4 for this exact moment. The true unveiling will blow everything else in the direct out of the water,”
Really just give me a large 55+ inch 3D 4K display, and I'd be super happy.
It's just a matter of pricing and expectations. The Vita was sold at a loss, with the expectation that it would sell enough units that it could become profitable through the software sales. Obviously that didn't happen. And even if Sony was able to break even on the hardware, there's no real good way to spin it when the new products sells less than 25% of what its predecessor did.
Steam Decks are sold at a profit I believe. And despite its form, the expectations are more in line with how PCs sell, not handheld gaming devices.
But like you said, VR sitting down, using a normal controller or some motion like the Switch joycons would be cool to toy around with.
On the same day these things are happening:
-Nintendo San Francisco store opens
-Mario Kart Lego launches
-Doom The Dark Ages launches
-Nintendo experience events end a few days before
Labo was a series of prototypes. If Nintendo thought it was feasible, we'd have seen it implemented more. The only other example I can think of was it being added to Breath of the Wild. Either way, they were all blurfests.
Nintendo did some decently fun AR stuff with the 3DS, anyone remember those cards?
They didn't do anything more with that, even when it did work well.
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I'm 50% of the way through Banjo N&B now with 37 Jiggies. I'd forgotten how long this game is. I need 75 Jiggies to beat the game and 131 to 100% it, not counting all the music notes and whatnot. I seriously doubt I'll ever be able 100% it. Some of the missions are damn challenging.
I want to say that I got all the Jiggies in Nuts & Bolts but I’m not sure.
I intend to get all the mission Jiggies, but I doubt I'll be able to get the Time Trial Jiggies too.
Beat Gunbrella and Elderands bosses last week.
Just Beat Kunai final boss, excellent metroidvania BTW.
Now I'm working on The Company Mans final boss.
Finally I have to best the final boss in Metroid Dread.
I really enjoyed that final boss in Metroid: Dread.
I'd recommend the game, it's visually really great looking with lots of funny touches. If you've ever had the misfortune of working in an office building you will appreciate the parody.
It's fairly short, maybe 4 to 6 hours.
I've been playing Extra Coin.
It's a narrative adventure but it's morphed into a tennis rpg. I hated it at first but only because you have to level up. So it controls terribly to begin with. Thankfully it's easy to level up and the tennis duals become very fun.
The only problem I have is the loop structure. You are supposed to honor this loop of one day of activity followed by a day where you duel. You can break the loop and do other stuff, and face mods in a boss fight.
But since you need to level up you follow the loop. This means every time you finish an activity or duel, the day ends the screen fades to black and you end up in your apartment.
You can also only access locations from a map screen. It works fine, but the environments are so lovely to look at it would feel nicer to walk between them.
"In less than a month in the Switch 2 direct you’ll see that Nintendo & Retro were keeping their cards close to their chest with Metroid Prime 4 for this exact moment. The true unveiling will blow everything else in the direct out of the water,”
Reilly wrote in a post on X/Twitter.