Leaked Footage of Valve's New Game "Deadlock"
Featuring BioShock Infinite-style skyrails.
eurogamer.net media news
aspro
EA bug telling players "games have been removed"
Nice that they have this all ready to go...
eurogamer.net news
aspro
Druckman: Nty Dog's Next Game will "Redefine... Gaming"
"we are using a proprietary engine that automates environmental design "
sony.com news
aspro
New Doom Game Title Leaked
Doom: The Dark Ages. Will be announced at the XB Showcase.
ign.com news
aspro
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*crickets*
Social media is replacing games journalism, which is slowly going the way of print magazines.
In the latest episode of Moore's Law is Dead Broken Silicon podcast, it has been revealed how some people at NVIDIA are confused that the next Nintendo console still isn't out, as the system was supposed to be released in 2023. While it is not yet known why the system still hasn't been released, there's the chance that this delay from the projected release window may have led to some changes to the system design that could impact its performance slightly.
The Nintendo Switch 2 was originally planned to use an 8 nanometers node, but this may have changed due to the console launching in 2025. Nintendo may also have moved to a smaller node, possibly from Samsung, for better power efficiency, more capacity, and reduced cost. As Moore's Law is Dead rightly points out, releasing a new system using a node from 2023 wouldn't be a smart move, as things have changed in the past few years. TSMC, for example, has improved its nodes since then, is charging less for them, and they are easier to produce. If a node shrink or any sort of hardware redesign was made to the Nintendo Switch 2, then there's the chance that it could hit around 4.5 teraflops in docked mode, as opposed to the rumored 4.0 teraflops reported some time back.
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This is interesting. So we heard it was 8nm. Months ago Necro Felipe from Brasil Nintendo printed all the expected specs. If we compare it to the shipping data components tracking by Famiboards, it's almost identical to what Necro Felipe said months ago.
One interesting thing was his specs had 4nm listed as the node. If you pair this up with Moores Law is Dead, he was saying it would run at really high clocks in docked. A die shrink would allow for better battery and higher clock speeds.
It's all lining up nicely, we had Tom Henderson from insider gaming saying that Switch 2 would be getting a lot of PS5/Xbox Series multiplats said he was really impressed by Switch 2 technology.
Midori has leaked that all Sega and Atlus games are coming to Switch 2. We also had Square Enix saying they were committed to multiple platforms for big games, including Nintendo platforms.
Microsoft will be releasing on it, a lot of MS games are already on Switch.
I can see Capcom porting most of everything they do. I'm surprised they didn't attempt proper ports of RE7 to Switch.
Hopefully, Atari will release an Intellivison collection soon. I'd buy it if it's as well done as Atari 50th was..
I never owned or played an Intellivison either. I've watched a lot of videos about it on YT and it's looks like an upgraded Atari 2600 "Pro" model, so right up my nostalgic alley.
I'd definitely be down for Colecovision collection as well.Never owned an Intellivion but did play on one way back in the day. Recall playing a baseball game on it.
Man I’m old.
Playing Hellblade 2 on the XSX and it’s quite a stunning looking game. Facial mo-cap animations look amazing with incredible detail. Environment looks gorgeous as well. Some really cool effects also.
View on YouTube
Sadly Arcade only I think. Good news is the company making it has a some old Midway people behind it. And the return of the original announcer!
SC3K really was the pinnacle for me. God how many hours I sank into it.
Did you get it through Steam?
I have an Intellivision but never played it (I only have one game for it). Yet another thing I should move on.
I'm sure it'll see a home port in a year just like their Crusin' Blast.
I got it on Gog.
As every quarter, Capcom updates the data of its wheelbarrow of million-sellers, allowing that nothing seems to want to stop the incredible performance over the long of Resident Evil 2 Remake, and that with time, the publisher will have managed to sell more than 1 million units of Dragon's Dogma: Dark Arisen on Switch, as well as Resident Evil 6 on the same machine.
1) Figures as of March 31, 2024.
2) Only titles that have obtained at least 100,000 sales in the last quarter are mentioned.
- Monster Hunter World: 20.1 million (+500,000)
- Monster Hunter World: Iceborne: 12.6 million (+1 million)
- Monster Hunter Rise: 14.7 million (+500,000)
- Monster Hunter Rise: Sunbreak: 7.7 million (+600,000)
- Resident Evil 4 Remake: 7 million (+600,000)
- Resident Evil 2 Remake : 13.9 million (+ 600,000)
- Resident Evil Village : 9.8 million (+ 500,000)
- Resident Evil 3 Remake : 8.7 million (+ 300,000)
- Resident Evil 7 : 13.3 million (+ 300,000)
- Street Fighter 6 : 3.3 million (+ 400,000)
- Capcom Arcade Stadium : 2 million (+ 200,000)
- Capcom Arcade 2nd Stadium : 1.5 million (+ 300,000)
- Devil May Cry HD Collection: 1.8 million (+100,000)
- Devil May Cry 5: 8.1 million (+300,000)
- Dragon's Dogma: Dark Arisen (Switch): 1 million (NEW)
- Dragon's Dogma II: 2.6 million (NEW)
- Resident Evil 6 (Switch): 1 million (NEW)
- The Great Ace Attorney Chronicles : 1 million (NEW)
The ten biggest hits in Capcom history:
1. Monster Hunter World: 25.3 million (including the GOTY edition)
2. Monster Hunter Rise: 14.7 million
3. Resident Evil 2: 13.9 million
4. Resident Evil 7: 13.3 million
5. Monster Hunter World: Iceborne: 12.6 million
6. Resident Evil Village: 9.8 million
7. Resident Evil 5 (PS3, 360, PC): 9.1 million
8. Resident Evil 6 (PS3, 360, PC): 9.1 million
9. Resident Evil 3 Remake: 8.7 million
10. Devil May Cry V: 8.1 million
Capcom has been a huge favourite of mine so it’s nice to see them doing so well these days. Have been banging out excellent games for the past several years now.
Hamster: Thanks for the heads up on SimCity 3K on gog. I picked it up for $4 and got Disco Elysium as well for a fraction of what it is going for on Steam.
I already had SC2K on Gog and played a scenario, OMG, not what I remembered. I played for much of the first SC's and my memorey had always been that SC2 was a bit clunky, especially with the water piping and contouring -- did not stop me putting hundreds of hours into it. But now I've looked at video of SC3K I was like, oh yeah, that was my life for a few years. Let's see how I feel when I get it installed.
EDIT: and a 500 MB install! Oh man.